How is it hard?
It gives you a series of commands to follow mindlessly....
S'like making a cake.
It gives you a series of commands to follow mindlessly....
S'like making a cake.
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Show posts MenuQuote from: Helm on Tue 15/03/2005 17:55:53
OotW kinda. Nothing actually is aligned perfectly, but it looks fine. Flashback definately not, it had a constant fake perspective, which presented some minor problems but otherwise made the game look very pretty. Just download and play.
Quote from: MrMasse on Tue 15/03/2005 22:10:37
Hard to explain, but get the game in some kind of legal way and see for yourselfe.
QuoteA funny thing about another world is that in the first 25% of the game he uses lots and lots of cutscenes and small animations, but i the remaining 75% he uses two, and both of them in the end...
Quote from: Helm on Sun 13/03/2005 17:47:10
the point of the perspective of these shots moves with the character, so to speak. It's about at the level of his eyes. It's pretty difficult to explain, but in the out of this world context, this is completely correct. As long as the character doesn't hit a wall, the background should seem tiled and sort of head on, noperspective. When the character reaches a wall or blocking object, at that point his head in his relative position serves as the point of the perspective. In this way, you can make long ass scrolling rooms, without having to use actual perspective, as it it warp around itself at most extreme left and right positions.
Quote from: DragonRose on Sat 08/01/2005 13:19:26
It took me a bit to figure out what was bugging me about this, but I figured it out. Your horizon line is REALLY high.
Based on the perspective from the path, the horizon should be here:
Quote from: Pumaman on Thu 06/01/2005 20:18:00
Well, I don't want to change the character from [ at this stage, but adding some sort of escape sequence to print a real [ is a possibility.
I suppose %[ would probably do the trick, unless there are any objections?
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