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Messages - Pod

#81
Critics' Lounge / Re: Promanade
Thu 06/01/2005 15:41:58
Quote from: ArboriS on Wed 05/01/2005 19:26:35
lightning like normal daytime lightning eminating from the center (left of the picture)

Its supposed to mimic a normal daytime on earth,so no heavy shadows that will drop etc. Just a pleasant light to work in. Altho its an old space station the lights will be dimmer.

How does the station do that? It'd be very hard for the station to have one light big enough to appear as daylight to every single part of the station at once........ It'd have to be done by a series of smaller lights dotted around or something.
#82
I did a big overhaul of the Space Quest section about a month back, if any one cares :P

I was going to post a picture of each SQ, but couldn't be bothered
#83
Critics' Lounge / Re: Promanade
Wed 05/01/2005 18:40:30
Odd question: but how is the station lighted?

One giant light in the middle? Small point lights all over the roof? Lights on the beams only?
No lights at all except for the shop keeper's signs and along the edge of the drop (what's that for, by the way?) and so on

edit: Are the blue sections the lights?
#84
Are you sure this isn't a fake?
Selling it, for only â,¬30? Hmmmmmmm
#86
For the moment you could tell the people to do so in your readme.

However, CJ, why not make it so that when you choose the language in the pre-run options menu, it does the relevant copying? However this way it may be a bit inefficient, as you'd have, say, five language files PLUS the speech.vox, wasting precious HDD and download space :)
#87
Critics' Lounge / Re: outpost on muddy planet
Sun 02/01/2005 00:59:54
Have you thought about using two point perspective for this image?
#88
ahaaaaa. Makes sense.


How did it work in SCI?

Why dosn't he implement something like this :

http://www.amberfisharts.com/files/featured/featuredpic.png
#89
Quote from: poc301 on Thu 30/12/2004 16:23:11
Babar, Pod and Abulafia: The sewer system in question is under the capital city of the realm. It is a big city, almost a 'medieval metropolous' if you will.

Take a look at London's Sewer system then. Both modern and old.
#90
Critics' Lounge / Re: A sea view
Fri 31/12/2004 14:41:54
But many hills DO look like that from the angle we're looking at.
It's quite an accurate depiction
#91
Will CJ think about implementing this? Even AGI has this :O
#92
Well, most medieval people did do that. The romans built London a nice sewer system, thought it started to give people cholera before it got changed :)
#93
Critics' Lounge / Re: Boxing Monkey
Thu 30/12/2004 16:05:39
If you put the head of the THIRD monkey from Evil's post on the body of the SECOND monkey from the first post, that would be the best combination, I think.
#94
The lighting is very......odd.
Also, for a sewer, it's damned wide. Do you have a fullbright render?
Where is the roof?
#95
Excellently done :)
#96
Critics' Lounge / Re: A sea view
Thu 30/12/2004 15:43:37
The cloud wouldn't really "meet" the ocean. If it's SO far away that it appears to meet the ocean, it won't be bright white. It's got gazillion of air and dust particles between the camera and the cloud, you'd need to make it more blue and translucent.

http://www.barnettcollege.com/tutorial1.htm
explains it quite well

It's pretty darn good. How did you do it? Any advice?
#97
He looks like he's feeding HIS right leg (our left) behind his left one. This makes him look like he's line dancing
#98
It's just a cutscene, what's so special about it?
#99
He's using one point perspective, not two.
#100
Why didn't you make it in the first version of SCI like SQ3?
When's it out?
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