My wallet?
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Show posts MenuQuote from: Armageddon on Thu 26/07/2012 06:54:14
I'm just going to submit this whole page as my guess.
http://en.wikipedia.org/wiki/1996_in_film
Quote from: Ghost on Tue 24/07/2012 09:25:43
[imgzoom]http://i.imgur.com/QC0xd.png[/imgzoom]
Quote from: Andail on Tue 24/07/2012 23:35:27
Ha, Swedes discovered sex.
Quote from: ThreeOhFour on Tue 24/07/2012 13:56:33
I'm currently having to work weekends
Quote from: Tabata on Mon 23/07/2012 18:48:55
Please give us an other task
Quote from: Frito Master on Tue 24/07/2012 02:36:52
I don't think I've ever drawn a female before
Quoteclosest thing I've drawn is a fat mans breasts.
Quote from: Cogliostro on Sun 22/07/2012 03:25:20
it's Heavy Traffic, isn't it?
// Object 2 is a blank 320x200 sprite that appears at x2 size on the screen. Using a smaller sprite draws faster & takes less Mb.
object[2].Graphic = 100;Wait(4); // Advance the animation by one frame, waiting a bit before drawing the next frame
object[2].Graphic = 101;Wait(4); // ditto, changing the time just a bit to move quickly to the next key frame
object[1].Graphic = 200; // A different object in the scene begins to animate at the same time as obj 2, so no waiting
object[2].Graphic = 102;Wait(4); // Advance obj 2 to the next frame and hold there for a moment or two
object[1].Graphic = 201;Wait(4); // Object 1 continues to animate while obj 2 stays "frozen" for a few moments
object[1].Graphic = 202;Wait(4);
object[1].Graphic = 203;Wait(4);
object[1].Graphic = 204;Wait(2); // Object 2 will begin animating "in between" obj 1's wait cycle
object[2].Graphic = 103;Wait(4); // Object 2 starts animating its way to the next key frame while obj 1 continues to animate
// Etcetera etcetera until the animation is complete.
Quote from: Armageddon on Sun 22/07/2012 00:46:28
The movie that inspired all Ponch games?
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