Quote from: Ghost on Tue 04/10/2011 11:22:40
As Khris showed, even simple attack/defense/damage can be quite complex: You do NOT want to have each attack deal the same amount of damage each time, and you do not want each attack to hit (or miss). You have to take into account every attribute and variable you're about to use. And you have to test and balance that.
But those are exactly the decisions I made in OSD: Archipelago Adventures! Every weapon does 1 point of damage! Are you saying that my OSD opus isn't a real RPG?!

