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Messages - Ponch

#3681
Flash?! That newfangled web thingie?  :o  Icey, I'll have you know I make all my web pages in notepad. I'm old school. I'd program my Barn Runner games in BASIC if I could!  8)
#3682
Quote from: Wonkyth on Sat 01/10/2011 23:45:16
So, uh, Ponch, You're going to give OSD his own website soon, then?  :P

Why? Do you think I should? ;)
#3683
Quote from: Radiant on Sat 01/10/2011 19:08:20
Perhaps unsurprisingly, most of the other links in the OP that point to MediaFire don't work either. I think it's one of those sites that deletes your files if nobody downloads them for a month.

How can that be? OSD games are the most popular games on the planet! MediaFire must have made a terrible mistake. Until I can get that matter sorted out with them, I'll update the OP to correct the download links.

UPDATE:
Okay. I've updated the MediaFire links to reflect the archive at my site. If any other links are broken, let me know. :)
#3684
Quote from: Ghost on Sat 01/10/2011 19:21:59
Now let the cow dance to this:
We're MEN! We're men in tights...

Is it time for teh glue again?

Sorry. She's busy dancing to Men Without Hats' "Safety Dance" at the moment. Before that she was dancing to a BBC podcast about the Berlin Wall. It didn't have any music, really, but she still managed to keep the beat.  ;)
#3685
Competitions & Activities / Re: Delete me!
Sat 01/10/2011 20:35:07
Quote from: Atelier on Sat 01/10/2011 20:32:43
It's ok :) And incidentally this is a good opportunity. Is everybody ok with an OSD theme for November? Speak now or forever hold your peace. (I want it to be accessible for everybody, OSD is quite.. esoteric at times).

I'm totally okay with it (shocking, I know). But I'm also hoping that ddq will use his NASA connections to make the "smack people through the internet" a reality. I would get SOOOOOO much use out of that!
#3686
Quote from: Snake on Sat 01/10/2011 16:59:22
Ponch. By the way... I love how when I'm listening to the radio, no matter what song or genre, your cow is dancing with the beat. Perfectly.

Baby, I wouldn't let my cow dance in public if she couldn't stay on the beat.
#3687
Reality-on-the-Norm / Re: Resource depot
Sat 01/10/2011 16:28:09
Quote from: ProgZmax on Sat 01/10/2011 09:00:33
Hah, that's pretty cool, Suitor.  I think you should make an extended version that loops so someone can use it as ambient music for the town or whatever :).

I second this. Very nice.
#3688
The Rumpus Room / Re: *Guess the Movie Title*
Sat 01/10/2011 16:27:16
Laugh In 2: The Day The Laughter Died?
#3689
Quote from: Darth Mandarb on Sat 01/10/2011 14:20:41
I'm so confused...

It's perfectly natural to feel that way, Darth. Leather pants feel a little weird at first. But once you've had them on for a while, they feel nice.

Oh my, yes. Very nice.  :=
#3690
The Rumpus Room / Re: *Guess the Movie Title*
Sat 01/10/2011 04:12:54
Quote from: LUniqueDan on Sat 01/10/2011 03:19:33
Do Androids Dream of Giant Electric Rats ?

Giant electric rats? I don't think they exist.  ;)
#3691
Quote from: Snake on Sat 01/10/2011 03:31:31
Because it's fun to point fun.

Oh hush. You're just jealous that there's a Ponch Signal but no Snake Signal.  8)

Now back to the matter at hand, Snake! What are your snake-y feelings regarding the completely unsubstantiated rumors about a group of self-styled, possibly leather pants wearing, undoubtedly incredibly sexy AGS superstars and their secret schemes regarding the future of the AGS forums. Personally, I think there's nothing to these rumors, but that won't stop me from starting rumors about it.
#3692
Quote from: WHAM on Sat 01/10/2011 01:34:12
Ponch-boobies to the rescue!!! Lovely thread. :)

Boobies make everything better. Just ask anyone with a degree in advertising!

(Also: Dammit, why didn't someone tell me I had a typo in the title of the thread! :P )
#3693
Quote from: Baron on Sat 01/10/2011 01:26:46


It's the Ponch signal!

:D I'm on my way, Commissioner!
#3694
Quote from: Ascovel on Sat 01/10/2011 00:51:54
You guys creep me out with your spontaneous outburst of faith in humanity!

Don't be so cynical and jaded, Ascovel! I believe in the goodness (and sexiness) of the AGS Community! Why, even now there may be benevolent (and sexy) forces at work, doing what they can to make these forums a safer, more stable, more search function enabled place to be (while wearing leather pants, if you're into that sort of thing). No one can know for sure, of course. But I expect we'll hear more from this noble, sexy group soon enough.  8)
#3695
The Rumpus Room / Re: *Guess the Movie Title*
Sat 01/10/2011 00:12:39
Blade Runner?
#3696
I know, right? Everybody loves Batman! And tight leather pants!

Let's all just hope that something exciting and sexy (very sexy!) is going on behind the scenes, in the hidden recesses of the AGS forums.

And I can only assume we never see page 3 of AGS Today because the mods don't like booobies. Boo, mods! BOO!  :=
#3697

Well, another weekend is upon us. Will the forums stay up this weekend? Or, like last weekend, are we in for another forum-less few days, filled with weeping and gnashing of teeth? ;)

Did the powers that be ever release an official story about what happened? I'd search for it, but the search function doesn't seem to work anymore.  :=

Was it the Illuminati? Or the Freemasons? Was Scientology? Or were the forces of Anonymous behind our terrible suffering? And who stole our search function? Was it ninjas? Who keeps stealing our functionality? And what happened to all that effort that went into redesigning the front page? Why did that never come to pass?

I think we can all agree that every one us of is on the verge of panic as, minute by minute, the weekend draws nearer and the specter of uncertainty and lack of forum access looms large over our incredibly important corner of the web.

Is there anything we can do to help, to prevent this sort of thing from happening again? Why, if only there were some group of dedicated AGSers working behind the scenes, outside the law if necessary (like Batman! :D), to do what they can to make the AGS forums (and by extension, the entire world) a better, safer, more stable place.

The sort of place where you can leave your doors unlocked at night; where everyone knows their neighbor; where pooper scooper laws are enforced under pain of death; where children can play in traffic without consequence; and where search functions always work, RON games experience a renaissance, and the forums never go down.

I want to believe in such a world, AGS Community! And I know you do too!

But what is to be done? ... And by whom? (Dramatic music)

I guess all we can do is keep our fingers crossed and hope that a secret group of AGS superstars are working towards this better tomorrow.  :)
#3698
Quote from: Ryan Timothy on Fri 30/09/2011 14:33:02
I didn't really follow the game too much once this room was discovered, but weren't all these rooms explored? Or were the doors locked?

The one door we tried was locked. And we are easily distracted apparently ( ::) ), so we gave up and started looking for condoms or candy something, I think. (Driving this guy around is like trying to herd a toddler on a sugar rush. ;) )
#3699
Quote from: Wonkyth on Fri 30/09/2011 10:45:10
I got stuck in an infinite loop of lose. :(

Wonkyth: Don't give up hope. This game was designed to be old school hard. Super Nintendo hard!

Here's a winning formula to winning the early part of the game.
Spoiler
1) As soon as you begin, sail to town and take the job in the supply store. Go fight the smugglers under the docks. Kill the henchmen first, an don't cast any spells except Heal. Once it's down to just you and Richard Pegg, keep hitting him with the sword and casting heal. Eventually you'll wear him down and win.
2) Turn the quest in, buy a crate of swords, go buy a map to the Razor Reefs from Heavenwhiskers Fred.
3) Sail to the reefs and explore the islands, starting with the one on the right hand side, then the middle one, and save the one on the left until last. Once that's all done, head back to town.
4) Take the new quest at the supply store and sail to Smuggler's Isle... where more adventuring awaits.
5) Use your captain's log frequently. Before setting sail anywhere, save the game. Before dropping anchor and sending a party to explore an island, save the game. Before doing anything, really, save the game. ;)
[close]
That should get you started. The trick in the early game is to stay in the waters close to town. There are a lot of juicy merchant ships out there, but there are also a bunch of pirates -- all of whom are better equipped than you are at this stage of the game. So stick to the quests offered and avoid sailing around randomly for most of this chapter.

In fact, it's really not safe to prowl the seas until the later parts of this game. (You'll know you're ready when you've found the magical 3-speed oscillating table fan). And patrolling the hex you are in at sea is ALWAYS safer than sailing into a new one. If you spot a pirate ship while patrolling, you have the option of whether or not to fight it. But if you encounter one while entering a new hex, then they will attack you. (Storms are also safer while patrolling, as you have more time to prepare since you see them coming.)

Anyhoo, I hope that helps you out.


Monsieur OUXX: True. But I can't stick every fever dream Ghost has while sniffing glue in the game. He has far too many! I'd never have time to work on the next chapter of this game. ;)

Ghost: Neats!  :D
#3700

(Had to upsize the pic a bit. It was a little too teeny to work with easily for my aging eyes ;) )

I've added the AV Club (can't have future software moguls without one), tucked away in the back room of the library, where you'd more or less expect to find one.

But hidden away in the basement, in the back of a dusty, forgotten store room, where even the janitor won't go to take his regular, hourly naps, the boldest of the AV clubbers have piled enormous boxes (filled with cartons of old oatmeal, long forgotten by the fiendish ladies of the cafeteria), to create a makeshift wall. Behind this wall, sealed up Amontillado-like, they have built a secret AV Club, known only to them. Here, away from the prying eyes of the world, they watch the unaltered original cut of Star Wars preserved on an ancient 16mm print. They never speak of these cans of film outside of their hidden room for fear that "HE" might hear. "HE" with the flannel, the beard, and the burning hatred of anything other than "extra special editions." They would curse HIS name, but they fear to do so, for HIS lawyers (and fans of the false prophet Jar Jar Binks) are everywhere... everywhere but inside the room... this most holy of screening rooms... which the long since graduated and vanished members of the club fashioned in secret... so long ago. (1985, or so the legends say).

The password is: "It wasn't called A New Hope until the re-release in 1981." Once these words are uttered (in a nerdish sneer of triumph at being right about something trivial and obscure), a hand reaches out from darkness behind the boxes and gives the speaker a plush ewok doll. If the speaker stabs the doll repeatedly with a pencil or other sharp object, the boxes are moved aside and he may enter. No one knows why the hatred of the ewoks is required by ritual. To the kids of the AV Club, growing up long after Jedi was released, the ewoks always seemed okay... not like the false prophet. Everyone hates him, okie day? But ritual must be observed. As the forebears of the ancient circle hated the ewoks, so the members today must carry on the tradition.

Forever and ever, amen. (And rewind the film for Alderaan's sake. Stupid freshmen).
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