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Messages - Ponch

#4041
Quote from: ProgZmax on Mon 20/06/2011 00:53:51
Holy shit, it looks like Prick's been using steroids since the last episode.  Now I just need to dig up my passwords, if I can find them.  Sigh...

Mojo Nixon involved in this game could only make it better.

That's a bit of a running joke. It was revealed all the way back in Barn Runner 2 (and in several games since), that when Prick takes his coat off, he's incredibly buff. But in the coat he looks more average and a little slouchy. Is the coat magical or something? Is it just filled with so much junk that it weighs him down? Who knows! It is a mystery!  ???

I hope you can find those codes! I put a lot of work into the campaign elements! I'll be sad if no one uses them.

Lastly, Mojo makes everything better! (But you'll have to beat Fast Eddie Gupton in a drag race if you want to hear his music!)
#4042
Quote from: SNaKe on Mon 20/06/2011 00:07:49
Boy... that scene in the screenshot you've shown looks an awful like:
(Snip)
Hmm
;)

What?! Sir, you have offended my honor! I demand pistols at dawn. Or possibly hand grenades at brunch.

If you would look closely, you'll notice that your guy is wearing white shoes. My guy is wearing black shoes. They are clearly completely different pictures!  8)

Also, thanks PlayPretend! Barn Runner does indeed rock! So much so that obviously Snake was so inspired that he made a time machine and went back in time to pay homage to all things Barn Runner. Well played, Snake. But PlayPretend and I are on to you, sir! Stop creating paradoxes! The universe is not a toy!
#4043
Quote from: Frodo on Sun 19/06/2011 19:24:05
Excitement overload!   ;D

Loving this game so far, Ponch.  Congrats on finishing it.   ;D


*goes back to playing*


Glad you like it. It was a lot of work and I'm glad to finally be done with it. Now I have to get the next one ready. Good lord, it never ends!  :=

UPDATE: A bug has been reported! I'll get a fixed version of the game up tonight. But in the meantime, after you give May the crayons and the old canvas, while you're following her into the woods. Do NOT stop to talk to Harry or the game may crash. As long as you don't talk to him while following her, everything thing is fine and the game continues as normal. I'll get the patched version up as soon as I can.  :-*

UPDATE 2: Problem solved. New version uploaded. If anyone else spots a bug, feel free to PM me. :)
#4044
Quote from: BLUEKNIGHT38 on Sun 19/06/2011 19:02:11
Just found out B.R. 5.3 is out.  Awesome!  Ponch Rocks!!  He Rules!!!  He was just trying to teach us all alittle patience in our fast pasted society.
I'm downloading it right, now. 

Exactly! I wasn't shiftless or lazy. No sir! I was trying to teach you kids a valuable life lesson: Slow down and smell the roses! And... um... recycle and stuff. That's important too!  8)
#4045
Quote from: kconan on Sun 19/06/2011 17:31:44
  Cool  :D  Congrats on finishing this Ponch!  I'll be checking it out very soon, as I must find out why that machine is out of ranch flavored cigarettes.

That's just one of the many spine-tingling mysteries you'll solve in this game. Just wait until you find out that the General Store is out of booze. It's pretty chilling stuff!  :=
#4046
Quote from: Dualnames on Sun 19/06/2011 17:16:17
Dualnames dies from excitement!!

The game is amazing so far. And here i was, thinking I'd work on my own games. It's always some asshole ruining your creative process. :P

I apologize! (And once you've completed the game and seen how pointless it all is, I'll apologize again!) ;)
#4047
Look! Up In The Sky!
It's A New Barn Runner Game!

That's right! Two and a half years of being too lazy to finish it of diligent fine tuning, and I'm finally ready to present Barn Runner 5: The Forever Friday 3. And, gosh, does this game have it all!

* Lots of exciting places to explore! (Just look at the men's room up there!)
* Oodles of exciting conversations to be had! (Probably too much chit chat, to be honest)
* More inventory items than seems practical (Much of it is completely pointless!)
* Poorly designed puzzles that are sure to baffle and frustrate you for hours! (I'm so sorry!)
* Cutscenes by the bucket load! (Mostly the game just gives you something to do between cutscenes!)
* Multiple player characters (yet all are shockingly interchangeable!)
* Completely skippable arcade sequences (so optional I wonder why I even bothered to put them in!)
* Lots of fun little mini-games (sure to distract you from the shoddy puzzles!)
* Tons of Easter Eggs (and old TV and movie references you younger kids are certain not to get. OH GOD, I'M SO OLD!)
* Multiple paths to victory (no more linear story telling this time around! It's sure to lead to trouble!)
* Bugs and typos my play testers missed (you can never catch them all.)
* Biggest Barn Runner game ever! (Bloated! That's the word I'd use!)

Look, kids! A cigarette vending machine! Just one of the many poor choices I made as a designer!

This full length game picks up just hours after the last chapter ended. The mass hysteria of the "Big Crazy" continues tearing through the city and it's up to our hero, Prick Peckard; the partner that won't go away, Harry; and the object of Prick's desire, Noriko. They can save the city... But only with your help!

Will Prick survive this secret mission into the wilds of the BGCZ? Will he find the people responsible? Will his city survive the madness that has claimed so many other cities before it? Will Noriko's secret prototype be up to the task? (Ah, how the 80s loved super machines!) Are Harry's pilot skills up the task? And can Prick handle an adventure without having a trench coat to wear? (He's a creature of habit!)

And how does rock-a-billy's favorite son Mojo Nixon factor into all of this? You'll only find out if you download! (So consider youself warned!)

Available from TackyWorld Interactive, where the quality of our freeware is matched only by the price!

CLICK TO DOWNLOAD (RAR Format) (30 Megabytes)

System Requirements:
Windows 95/98, 2000, ME, XP, or Vista
1 gHz Processor
512 Mb of RAM
DirectX compliant sound and video cards
330 Mb hard drive space

Rated "T" For Teen (not really, but it probably should be)
This game contains:
Midly Suggestive Adult Themes
Mild Profanity
Brief Nudity
Cartoonish Violence

Plugins and other helpful things Used by this game
> Andrew MacCormack's Save/Load Functions & Unlimited Timers Module
> Steve McCrea's OtherRoom plugin
> Scorpiorus' Parallax plugin
> Andreas Vogel's Flashlight Plugin
> Rui Pires & Strazers 8-Direction Movement Module

> French Translations by Paolo

So, if you have some time to waste or just have nothing left to live for, why not download it and give it a try? There are worse ways to spend your day (probably).

Ponch
#4048
General Discussion / Re: Adult cartoons
Fri 17/06/2011 16:14:24
Quote from: Ali on Fri 17/06/2011 13:59:58
Quote from: SnakE3 on Fri 17/06/2011 13:45:40
Would be interesting to read everyone's take on cartoons having "TEH SEX" ;)

I think it sets a bad example for young cartoons.

Where do you think the young cartoons come from? (Hint: It ain't a cartoon stork! ;) )
#4049
General Discussion / Re: Adult cartoons
Wed 15/06/2011 15:04:42
Heavy Traffic.
#4050
General Discussion / Re: GTD: DLC
Tue 14/06/2011 05:59:39
* What kind of DLC are you willing to pay for? Why?
As an old school fan of expansion packs, those are the kinds of DLC I like the best. For example, I have all the DLC packs for Borderlands. But none of the ones for Portal 2. I have zero interest in hats or monocles for my game hero. I want more missions!

* Do you believe that DLC is a good/bad thing? Why?
I love DLC, provided it's the right kind (see above).

* Do you agree/disagree with any of the above statements? Why?
Nothing really jumped out at me that ticked me off or made me cheer.

* Do you think that the inclusion of exclusive DLC warrants Boycotting? Why?
I'm not a big fan of it, no. But it doesn't warrant boycotting.
#4051
Cool game, Snake. I remember playing it when I was just a wee Ponch. Once this is done I can only assume you're going to turn your programming skills to the first AGS port of Night Driver?  :=
#4052
Quote from: WHAM on Mon 13/06/2011 06:43:00
Even with all the brown, Quake was exhilarating and exciting in an all-new way, and was superior in many ways...

While Quake had a better 3D engine, Duke 3D had much, MUCH better game play, in my opinion. Prior to Duke, shooters relied on the same set of weapons. Pistol, Shotgun, Machine Gun, Super Big Gun.

Duke really changed all that. The laser trip mines, the remote detonated bombs, the shrinker, the freezer, the steroids that made you blazing fast, the medkits you could carry around with you. Holy cow, I remember playing so many Duke Matches back in the day. That game changed the way online fragging was done! It's kind of taken for granted now, but back then it was next level stuff!

Don't get me wrong, I loved Quake too. But most of the fun of that game came from the user community. (Anyone here remember Quake Kart?) The game itself wasn't that impressive once I got past the novelty of true 3d. It was just so uninspired. The weapons: Shotgun. Super Shotgun. Nail Gun. Super Nail Gun. Explosive Launcher. Super Explosive Launcher. The bad guys suffered from the same problem. Zombie Marine. Super Zombie Marine. Death Knight. Super Death Knight. Etc. Etc.

Duke has fallen a long way from his glory days, but at the time that game blew me away and raised my expectations for what I wanted from future games in much the same way Half Life and later Portal would do.

Lastly, I'll be buying Duke Nukem Forever next pay day. Even if it sucks, I'll have my own copy of gaming vaporware history! ;)

(Also, I LOVED Outlaws. I even had the mission pack! What a great game!)
#4053
kconan: Add the bunker level! Evey side scrolling beat 'em up needs a level inside a bunker!

icey: Not bad work, dude. Not bad at all.

SpacE3PiratE3CainE3: Why do I love the idea of a slacker dudebro on his way to see the monolith so damn much?  :D

Best AGS thread we've had in a while!
#4054
General Discussion / Re: Need your support
Sun 12/06/2011 02:10:07
I voted. Democracy in action!
#4055
Two screen shots from my slightly behind schedule next Barn Runner game: The Forever Friday Chapter Three


Prick and Harry preflight their very 80s super machine as the prepare to depart for the BGCZ and search for the source of the signal that has thrown Arc 19 into fits of rioting, cannibalism, and double parking.


Prick negotiating the terms of a quest with the owner of Bobbi's Fill-Er-Up. Why can't you just pay cash instead of going on quests for people? Oh, Adventure Games and your silly conventions! How I love you!

Anyhoo, look for this game soon. (And I really mean it this time!  := )
#4056
Quote from: Kweepa on Fri 10/06/2011 02:40:01
Here's a demo thing:
http://www.kweepa.com/step/ags/tech/RayCastModule.zip

Mein leben! The memories! They come flooding back!

If we could find some way to fill this maze with evil spell casting monkeys, we would have the making of the most perfect AGS game EVAR!  :D
#4057
Wait wait wait... You STOPPED working on a game about fighting an evil monkey?!?

WHY WOULD YOU DO THAT!?!  :o
#4058
Quote from: Vince Twelve on Thu 09/06/2011 04:25:10
I release a couple hours of live Resonance development!  (I'll try to record this time.  Not sure how the computer will handle that...)  Starting live in a couple minutes: http://ustre.am/wJxq

I'm watching the magic happen!  :=
#4059
GENTLEMEN, BEHOLD!*
(*I just learned how to do this red banner thingy today!)
A screen shot from Oceanspirit Dennis: Archipelago Adventures!


This shot shows Dennis and his landing party exploring one of the many tiny islets that make up the Haunted Reefs. Dennis has just stumbled across a gaggle of undead pirates (worse still, this band is led by a spell caster!).

Dennis is armed with his former master Sensei XL's mighty EmoBlade. His mateys are armed with double pistols (two shots per combat phase!). One of the mateys is almost out of hit points (note the red dots). Another isn't in terribly great shape either. It certainly looks as though Dennis has quite a fight on his hands!

The hex he has just entered has a locked treasure chest, a medium healing potion, and an family-sized bottle of Brut cologne (Dennis uses Brut as mana in this game) just waiting to be looted.

For some reason, the hex he just left contains another chest (this one unlocked), a spell scroll, a small bag of coins, and a mysterious pink potion. Why did Dennis leave all that swag untouched? Who knows. Perhaps he was in a terrible hurry. (Or perhaps I was when I was taking screen shots)

Further adding to the excitement are several intriguing mounds. Dennis can dig down into these in an attempt to find more booty. They may contain riches... or nothing. Or they may contain monsters! It's all so very exciting!

I'm sure it will all make some sort of sense when I release this game later this summer. Hope you aren't dreading it too much now! :D
#4060
So is there a date we're all working towards or what? I can't strive towards a nebulous future point. That's abstract and far too much like real life.  ???
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