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Messages - Ponch

#62
WHAM, you described me as "middle aged." I am outraged, good sir! I'm barely 51 1/2 years old. I'm still young and hip! I'm "with it," as the kids say.  :=

Sorry the game was too buggy to finish. Like most of my MAGS efforts, the budget schedule didn't allow for playtesting.  :tongue:

Thanks for giving it a try, even if my build was a bit "wack" (as the kids say).
#63
Quote from: heltenjon on Sat 04/05/2024 19:54:37
Quote from: Ponch on Sat 04/05/2024 18:08:20Please ignore the earlier, broken build.  :embarrassed:
Too late, already completed it.  8-)
Was the bug that pressing the right mouse button broke the game?
That was the one, yeah. Oh well. that's what I get for doing virtually no playtesting. The perils of a full calendar and a looming deadline. The bane of all MAGS.  :sad:
#64
Whoops! WHAM has reported a terrible, awful, no good bug. It is fixed now.

https://www.barnrunner.com/games/MAGS_04-24-c.zip

Please ignore the earlier, broken build.  :embarrassed:
#65
Quote from: AndreasBlack on Sat 04/05/2024 13:12:43Quake 1, i know it's like cursing on this forum (laugh)
I know that the atmosphere of Quake 1 was less intentionally crafted to be that way and more a result of its incredibly disjointed and unfocused development, but I still love it. It's just so damn weird. It's like a middle school boy's sketchbook come to life. Here's a new monster. It's just like the previous monster, but bigger and tougher. Here's a new gun. It's just like the first gun, but it's bigger and shoots harder!!1! :cheesy:
#66
Quote from: speksteen on Fri 03/05/2024 09:59:25It surprised me that I haven't heard of any titles made after Firewatch by the creators because Firewatch sold very well.
They're living in Valve Time now.
#68
Lots of very interesting looking games. I was afraid I was going to be the only entry! \o/
#69
Cutting is shipping and I have cut the hell out of this thing to make the deadline!

Barn Runner: Fashionably Late
(MAGS Version)




Help the Chief of Police get ready for various events in her life by making sure she is dressed for success.
Features include:
Several outfits (I had to cut four just to make the deadline!)
A different subplot for each outfit
A tremendous variety of underwear!  :=
Finally experience the world of Barn Runner from the point of view of The Chief
Learn more about the goings on behind the scenes in the halls of power of Arcology 19
Made with AGS 2.72 (there wasn't time to upconvert this old thing to AGS 3.x)  :embarrassed:

DOWNLOAD HERE

Once MAGS voting is done for the month, I'll upload the complete version of this game with all the content I had to cut.  :smiley:
#70
Congrats to the winners and everyone who made it across the finish line! I didn't vote this time around because I wasn't able to complete all the games.  :embarrassed:
#71
I like the sudden announcement of the theme. I wish I had checked the thread earlier than I did.

However, I think I will be able to finish this game in time... hopefully.
#72
Quote from: Cassiebsg on Thu 18/04/2024 17:07:02Rats, haven't had time this week to even touch it, and this weekend won't be gold either. :/
Too much overtime at work, atm.
:sad:
#73
Quote from: eri0o on Sun 07/04/2024 01:40:13So, made a new version with nothing but the map and also the world gets a bit harder to see at night now :
Night falls fast in that forest! And that weather! I assume it takes place in Canada. 
#74
Okay, after much delving into the ancient fragments of the past, I've decided to finish my MAGS from February 2019, theme: "Dressing Up"

As I said here: https://www.adventuregamestudio.co.uk/forums/competitions-activities/mags-february-dressing-up-result/msg636602982/#msg636602982

QuoteI loved this theme and gave my best effort in ages at actually finishing a game in time. I didn't announce it because my track record is so terrible lately. Ultimately, I ended up with about 5/6 of a game when the deadline caught me. No surprise there, I suppose, but it was fun to try my hand at AGS again after a long time away from it.

... [a few posts later] ...

The first room is nice, but it gets very crude very quickly as you progress from the starting point. It's practically an MS Paint game by the end. It would need a lot of work to make it presentable...  :embarrassed:

I might rework it at some point in the future when I have the time.

That time is now!   :cheesy:

The untitled game is about 1/3 done. The menu, the intro scene, and 2 mini-games work. 1 more mini-game kind of works, but with placeholder art. Judging from the notes I could find, there are at least 2 more mini-games I have to make along with several different possible endings. I hope I can cobble this together in time for a second chance at finishing it.  :grin:
#75
Sweet biscuits! Why did I wait a week to check this forum?!?  :shocked:

Not to brag, but I have so many games to choose from!

I'll need to dig through the hard drives to settle on just one. I can remember several projects I'd love to finish, but I have to see how much of each project I actually preserved before choosing. If memory serves, my most completed ones are probably "Under The Sea", "Dressing Up", "Glass of Water", "Rescue", or "Monsters". I'll dig through the archives and see if I can find something finish-able.  :cheesy:
#76
I have a vegan friend. I'm stealing the omelette proverb. :cheesy:
#77
Congrats to the winners, the nominees, and the attendees. And a big high-five to the people who put the event together. As always, it was a very fun event.  :kiss:
#79
Quote from: cat on Wed 20/03/2024 08:59:22How about everyone else? @eri0o @Durinde @Radiant @newwaveburritos @Ponch @Mandle
Probably not going to make the deadline.  :sad:
#80
Quote from: Crimson Wizard on Thu 07/03/2024 20:15:341. Get more people to help you with testing.
2. Define distinct logical chapters in your story, make GUI for jumping to a chapter, as cat suggested above, and make sure it's possible to test individual chapters separately.

If you combine these two, then testers may also test separate chapters in parallel.
This! It's how I manage my games. For us indie developers, we have to work smarter, because we can't work any harder than we already do. Break that game in distinct chunks and test each one on its own before finally testing the whole thing end to end.
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