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Messages - Postmodern Adventures

#101
Hi! I have a world map that looks like this:



The places to go are buttons. Is there any (easy if it's possible) way for them to appear listed as you discover them?
#102
Based in your idea i tried to do a simple thing. I preload a fullscreen black object and a View with progressive transparency animation (eNoblock)  to zero. While this happens, NPC turns around and the player doesn't notice it.

I know it''s not an elegant solution,  but something like that it's what i looking for. So, thanks Eri0o for the suggestion. You saved my day.
#103
I have several NPC walking some left to right and others right to left with this code in repeteadly_execute:

Code: ags

if (!ctrans01.Moving)
{
    if (ctrans01.x < 200) ctrans01.Walk(400, 162,  eNoBlock, eAnywhere);
    else ctrans01.Walk(-100, 162, eNoBlock, eAnywhere);

}


And i have the problem when i change room and turn back to the room with the people walking, some of them just turn around. Here´s a video:



Is there any way to prevent this?



#104
Updated to version 1.1.
Added German language courtesy of Elvis Tanner (thank you!)



#105
Thanks, javixblack! The cover was made by an old friend of mine, Paco García from enComplot, one of the two developers of "Season of the Warlock":  https://encomplot.com/waldemar-the-warlock/. It's an amazing artist.

As for that puzzle:

Spoiler
Some people put the ring when entered in the locked room in the basement and some other does it more earlier. There is no order to resolve it. But maybe you're right. If i put sone object in the dark room for that puzzle, the whole of it would be more consistent. But more lineal. Pero vamos, buena obversación.  ;)
[close]
#106
Thank you all for the kind works, really glad people are enjoying Billy Masters!

Tramponline:

Spoiler
Fixed it! I will be fixing all these kinds of errors as the players kindly report me of them.
[close]

iamlowlikeyou: Initially, i wanted to write short texts for both dialogues and descriptions to better emulate the first LucasFilm games. But I also wanted to give more depth to the characters and the plot. But just like you say, that´s mainly a matter of taste. And that´s good!  ;)
#107
Khris: I'm glad you enjoyed the game and thank you for playing it.

Danvzare: Can you see the images now?
#108

Nobody believes Billy Masters. He's been accused of taking drugs in high school and accusing his teacher of serious crimes.
Sick of his attitude, his parents have imposed a curfew on him until he apologizes to his teacher.
Now Billy thinks a sneaky psycho is at work at his neighbors and he will do anything he can to convince the world that, indeed, Billy Masters was right.


Billy Masters Was Right  is a short adventure game  in a Maniac Mansion graphic style and a plot inspired by movies like "The Burbs" or "Disturbia".

Languages: English - Spanish - German









#109
Good News!



An English translation is in the works.
#110
Spoiler
Peters Travers is a though guy. He can open the door with that torch without burning himself.  :wink: But, you're right. It isn't the first choice once you light the torch.
[close]
#111
Glad you enjoyed the game, Pogwizd. True, the game is more focused on the plot. The concept of Dead Dimension is to tell a story in a sort of a visual novel kind of thing to play in a half and hour more o less. I´ve put some puzzles on it because, well, i love puzzles.

Spoiler
As for the torch... It´s a flexible inventary object. You still wear the iron bar on it if you want to open the door. None of the testers got stuck in that part. But i understand you, maybe the same thing happened to me if it wasn´t my game.  We are not used to the fact that once two objects are combined, the result have multiple uses.
[close]
#112
I known that the lack of an english translation is a big barrier for everyone here, but unfortunately i can't afford one.
I show these games in the forum for the Spanish players and of course, everyone who wants to take a look out for curiosity.
Anyway, thanks for the comments and feels about the game!
#113
Completed Game Announcements / Dead Dimension
Sat 16/05/2020 11:00:03

Dead Dimension is a short adventure that can be played through in one sitting. Spanish only.

It is the year 2169, and humankind has conquered the galaxies. Manned trips to space have reached far beyond imagination.
Unfortunately, it’s been found that extraterrestrial lifeforms are non-existing. The space race has now lost its purpose.
However, all efforts have now been put towards a new unexplored universe: hidden dimensions.
Peter Travers, a prison inmate who has signed up for NASA’s interdimensional Exploration program in exchange for a sentence reduction, must now carry out a very simple task:
to traverse the first inter dimensional portal and repair it from the other side.

Download:





#114

Story:

Nobody believes Billy Masters. He's been accused of taking drugs in high school and accusing his teacher of serious crimes. Sick of his
attitude, his parents have imposed a curfew on him until he apologizes to his teacher. Now Billy thinks a sneaky psycho is at work at his
neighbors and he will do anything he can to convince the world that, indeed, Billy Masters was right.

It´s a short adventure game (about 8 rooms) in a Maniac Mansion graphic style and a plot inspired by movies like "The Burbs" or "Disturbia".

Languages: English - Spanish










#115
Thanks to everyone!

Durq: There's only a small translated section. But, an AGS forum user played the game,liked it and wants to translate it. So... stay tunned!
AnaMoon: Thanks for the gameplay!

Thanyx: In Photoshop (or similar, i guess) draw a 2 pixels rectangle with the pencil tool and select them. Go to EDIT>Define Brush Preset. Name it (i called it AGI Pencil) and... that's all. Now you have a new pencil with those characteristics.
#116
Yes! See the Completed Game Announcements board.
Here's the direct link to the game: https://postmodernadventures.itch.io/urban-witch-story
#117

Story:

During the first night of the 1992 Los Angeles riots, two police officers resolve on investigating the disappearance of the children of one of their acquaintances.
Throughout their search they will face street gangs, their own colleagues and even the supernatural.

Features:

-Over 30 playable rooms in full Sierra AGI style.
-Over 40 interactive characters.
-Character close-ups on the characters who advance the investigation.
-Only inventory based puzzles.
-Language: English and Spanish

Trailer:


DOWNLOAD:


Screenshots:







#118
Thanks Shaun and AnaMoon!

I've finally decided to launch the game for the Spanish players (and anyone who wants to check it out). As a said in other message, the game is finished since October, i'm making another one and i would like to see people paying it.  Sorry for this inconvenience, maybe one day i can update the game with an english translation. Fingers crossed!
#119
Hello there!
The game is complete and tested since October.



Testers liked it, it's a good signal. Found a translator who is working on the English version but the progress is slow, very slow. I still don't know if he will finished but that's the situation for now. In the meantime i'm working on a new game and thinking about launching Urban Witch Story for the spanish players. I don't know what to do.
Happy Christimas to everyone!
#120
Cassiebsg and VampireWombat, thanks for the offer!!! Do you want to talk about it when the game is complete?   ;)

Two more screenshots:

The Frank Pellington's bookstore. Next door is the Los Angeles Paranormal Museum. Now it's closed, but Frank Pellington will give us the key so we can visit it.



It's a seven screen section of the game in Shadow of the Comet's Lovecraft museum style with wax figures, pictures, haunted objects, live paranormal activity and an audio player of Electronic Voice Phenomena.

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