Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Postmodern Adventures

#61
For your consideration

NIGHTMARE FRAMES DEMO

Steam

Itch

AGS Database






Alan Goldberg's luck is about to change.
He's a frustrated slasher films scriptwriter in the Hollywood of 1985, and Helen Westmore, an eccentric millionaire, will grant him any wish if he can find out about the whereabouts of the last,
unpublished work of genius horror director Edward Keller, considered to be the scariest film of all time.

Alan will find his way amongst B-films production companies, VFX workshops, religious cults, and a small haunted town called Serena, the dark reputation of which began when Keller was last seen there.

Please consider for:

Best Demo

#62
Yes, I'm aware of eri0o and Ali's modules.
And well, that's my Christmas wish for future versions.
Anyway, thanks for your time as always, CW!
#63
I'll print that table of obsolete commands and hang it on the wall with a beautiful frame! Thanks CW!

Anyway, since I think parallax is a basic element in any scrolling adventure game ... Have you talked, Ags Wizards, about implementing it from the rooms editor?

Something like this in the object properties:

Parallax : true
Speed: 3


I know it would not be an easy thing and that it would take a lot of work. Or even impossible! I ask it out of curiosity.
#64
To make a parallax effect where the foreground object moves faster than the scrolling background, I just had to put this simple line (without the help of modules) in AGS 3.4.3

Code: ags

function repeatedly_execute_always()
{
  ocar1.X=0-(GetViewportX()/2);
}


This works very well. With some "things" that we can talk any other day.

But the GetViewportX  command is now obsolete in 3.5.1

What is the equivalent of GetViewport in 3.5.1? Is it still possible to do a parallax effect with a simple line like the one above?
#65
Thanks for playing the demo, Nowhere Girl!
The button for Fullscreen Yes/no it will be added in the final game. It was on the to-do list.
And for the translation, there are no plans to add more languages by now. But I'll keep you in mind if the situation changes and thanks for the offer!
#66
I don't usually implement a key to access the menu, but I can do it for the final game.
There is an option in the main menu (Text Speed: Fast/Slow) so that the text does not advance unless you click on it.

#68
AGS Games in Production / Re: Nightmare Frames
Fri 23/07/2021 15:00:02
I don't want to spoil anything, but... yes, you're right! ;)
#69
AGS Games in Production / Re: Nightmare Frames
Thu 22/07/2021 08:52:55
Thank you to all!
Here's a pic of a bunch of characters for the first act (Hollywood):



One of the most gratifying things when developing the game is that having a template for the sprites for the characters, there are no limits to implement them. Not only the key characters, but people who pass by on the street, extras, etc. It's easy and fun!
#70
AGS Games in Production / Re: Nightmare Frames
Tue 08/06/2021 12:20:34
Oh, thank you! Yes, it will be a commercial game.
#71
AGS Games in Production / Re: Nightmare Frames
Tue 08/06/2021 10:28:29
Thank you, Hobbes.

All the lightning effects are animated .png's.
#72
AGS Games in Production / Re: Nightmare Frames
Tue 08/06/2021 09:34:34
Update the main message with trailer, promo art, Steam page and some screenshots!
#73
After skipping the cutscene. Only happens when i do that. And that sound isn't inside the cutscene. It's part of the code of the hotspot (ring a bell, knocking a door...)
#74
Occasionally, some sounds that i put in a simple code like this:

Code: ags

Hhotspot5_Interact()
{
Asound.Play();
}


Doesn't sound anything the first time I click on the hotspot, but it sounds the following times.

I'm using AGS 3.4.3.1 and I never experienced something like this. The only factor that changed since this happened is that I changed my computer.  ???

EDIT: I noticed that only happens when I skip a cutscene.
#75
AGS Games in Production / Re: The Witch House
Fri 30/04/2021 11:12:50
I've been waiting for this game sincer your first post (2017 wow!). I'm curious about the mechanics and I'm in love with the visuals. Good luck and best wishes for the final stretch of the development!
#76
Ah, ok. I didn't know what to do after the speech. I assumed that I just had to take the award and that would lead to leaving the stage!  :-D
#77
The client is wonderful. Great job! But one thing... it was hard to me to click on the award. Sometimes it did nothing. That's the reason that i walk around the award like a drunk 😅 Most of the time the award disappeared once i left the stage. It was the lag or it was my little experience on collecting awards!? 😅
#78
It was a fantastic ceremony! A coder friend of mine was freaking out about what AGS could do with the client. And yes, it seemed like magic!
It was a surprise for me, i though that Off the Clock and Zniw Adventure were going to be the absolute winners (all my votes went to that games and Broken Windows)!
Congrats to the rest of the winners and congratulations for this wonderful and powerful community!!
#79
Wow! I'm in shock  :shocked:

Many thanks to everyone who voted and congratulations to all the nominees. There are great games on the list!
#80
Found the bug that was driving me crazy. I had a random "player.ChangeRoom(58)" in the room_leave function in one of the rooms. I feel sooo dumb for various reasons. One of them is that i don't remember code that  :tongue: But happy that it was a silly mistake. Crimson Wizard gave me the clue. So, thanks!

Laura and eri0o: Hahaha. I don't need a curse, I just need myself to boycott my own game! But hey, mi daughter has a little blue cup. I think it's a good idea to code with it near to the computer.  :wink:

Thank you, people and sorry with the silly problem.

SMF spam blocked by CleanTalk