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Messages - Priabudiman

#21
~ Experimental Warfare ~




In WW2 . Both Axis and Allies are racing to create and construct the ultimate weapons and devices to turn the tides of war to their side. They concept and develop the most unbelievable,time consuming,money wasting, machines that ever created. Some of those, mostly didn't ever saw any actions, or only a draft in a paper to put as a poster in some oldschool scientist to look at.




And Now,

You are the concept engineer tasked to come out with a new design (can be a weapon, utilities, vehicles, etc) that can help your side to win! (hopefully) . The limitations are none, money ain't a thang, except for these three, Even maybe it will look silly, grandiose, terrifying, or whatever it might be!, the design must be rational, functional and able to be constructed properly. (so stacking a box of nails as tall as heavens go and hoping for it to topple and fall to your opponent's head are not an option!)

Please write a descriptions of the design you've created. e.g :


**Image Here**

CowaBomber Mark II

Description :
This self propelled cow with MK II Bovinium Steel armored war jacket are meant to be flown over Berlin and dropped at the Reichstag. The cost is roughly quarter gajillion dollars for the first prototype.




Documents Stolen from the War front for your References :






Update from The Command :

Command Center has Prepared These Set of Medals for your Efforts! keep those files coming!

1st : 2nd : 3rd :

Note :
Thank you @Mad for giving me opportunity to host this JAM . This here, are my first JAM event, so please be patient with me.
#22
Using a script and a GUI, i manage to create a popup text on mouse over hotspot.

the code :
Code: ags
function repeatedly_execute_always() 
{
    if (IsInterfaceEnabled()) {
    gMouseOver.X = mouse.x + 5; // setting the padding (10)
    gMouseOver.Y = mouse.y - 20; // setting the padding (10)
    gMouseOver.Visible = true;
  } else gMouseOver.Visible = false;
}


That should put the GUI popup in the top right of the mouse cursor.

but my problem occurred when the mouse hovering a hotspot near the right edge of the screen, the popup gui will pop out of the camera. What i need is for the gui to able to track if its out of view, e.g move it to the top left of the mouse cursor.

Is this possible to do by adding some more codes?
#23
Wow.. thank you @Mad !

That tiny device is really works! hehe.. Congratulations to all Winners, @Grok , @Cassie, great job on the entry!

@Mad, I assume that i have the responsibility to keep the ball running? how much time do i have for the preparations?
#24
Quote from: Khris on Mon 26/10/2015 00:20:43
No problem, I found it by searching tech topics for "bubble". However, I already knew it existed ;)

Because you're there! hehe..

I managed to create the bubble, and apply it to a GUI, but the problem is, it didn't work with lucas art style speech, and when i try change to sierra, it appears on top and theres a portrait, what i need is the bubble become the background of the normal lucasart style speech.
#25
Im pretty sure its not there when i search text bubble in the search and in google.

Im so sorry for missing that, thank you so much Khris!
#26
Hello, i wonder if i we can use background textbox in top of our character while doing speech / say.

I know that we can use sierra style on top with picture, but what i need is the textbox in a style of comic book ballon.

Something like :



Maybe anyone can help me with this? Probably theres some code or maybe some gui needs to be created for this?

Thank you in advance.
#27
This is Big Anas! congratulations on the Greenlit, i will add it to the collections and spread the word there!
#28
CW That one is already on the default on key press global script. I didn't touch anything up there, just slip the code under all the default codes.

And the problem is because the text box is still there... *doh*

now i just have to make a button to confirm the label text to make the puzzle working..

Thank you.. thank you everyone!
#29
Quote from: Crimson Wizard on Fri 23/10/2015 17:38:20
Well, it is eKeyBackspace; all key constants start with capital letter in "Key".

Now I'm sorry for not noticing that very small difference. I should have! thank you CW!
#30
Thank you Khris, OUXX,

i did create a GUI with label as instructed.

placed the code in on_key_press in global script, like this :

Code: ags
//----------------------------------------------------------------------------------------------------
// on_key_press
//----------------------------------------------------------------------------------------------------
function on_key_press(eKeyCode keycode) 
{
  if (IsGamePaused()) keycode = 0;
  
  // "System Keys"
  if (keycode == eKeyCtrlQ) QuitGame(1); // Ctrl-Q
  if (keycode == eKeyF9) RestartGame(); // F9
  if (keycode == eKeyF12) SaveScreenShot("scrnshot.pcx");  // F12
  
  // Debugger Keys
  if (keycode == eKeyCtrlS) Debug(0,0); // Ctrl-S, give all inventory
  if (keycode == eKeyCtrlV) Debug(1,0); // Ctrl-V, version
  if (keycode == eKeyCtrlA) Debug(2,0); // Ctrl-A, show walkable areas
  if (keycode == eKeyCtrlX) Debug(3,0); // Ctrl-X, teleport to room
  
  //GUI Set On_key_Press
   if (gNumber.Visible) 
    {
    Label *l = lblNumber;
    String lt = l.Text;
    if (keycode >= eKey0 && keycode <= eKey9 && lt.Length < 8) l.Text = String.Format("%s%c", lt, keycode);
    if (keycode == ekeyBackspace && lt.Length > 0) l.Text = lt.Truncate(lt.Length - 1);
    }
}


but the compiler keep getting me error :

Code: ags
GlobalScript.asc(47): Error (line 47): undefined symbol 'ekeyBackspace'
#31
Hmm.. very well, ill try to understand the code. So basically i just have to create a blank GUI with label, and number buttons right? before putting the codes.
#32
Hello everyone.

I have managed to create a simple text box gui with input button and exit button.

However, the problem im having is, I want to limit the text box Input to numbers only, no alphabet and other characters. Also, i need to limit that number input, eg. Max 8 numbers.

Ive browsed the forum but to no available samples for this one, please help me with this if you can.

Thank you in advance.

My Code :

Code: ags
function Button1_OnClick(GUIControl *control, MouseButton button)
{
gChestLock.Visible = false;
}

function btnEnter_OnClick(GUIControl *control, MouseButton button)
{
  if (tbInput.Text == "BOB")
      player.Say("Yes");
      //next command
  else
  {
    gChestLock.Visible = false;
    player.Say("Hell No");
     //next command
  }
}
#33
Quote from: CrashPL on Wed 21/10/2015 16:03:31
Simply click the "Track this game" button in the "Game Watch" section. ;)

Thank you so much friend!
#34
Yay! It's Alive! :grin:

Cant wait for the finished piece, Good luck with the project Blondbraid!
#35
@CrashPL : Thank you so much! and IndieDB can do that? wow.. i wish i know that, tell me how to do that pls? dont want to miss the updates from other AGSers!

@Blondbraid : Thank you.. Thank you.. hope i can come up with better premises in the future!
#36
AGS Games in Production / Re: Warp
Wed 21/10/2015 12:31:02
In the forum, there's a place to post your "Finished Game" its just above this one, in AGS Games Category.

You might want to modify and update the title of this one using [COMPLETED] or [FINISHED] in front of the title, so it will help redirect people to your new post with completed game (or a link)

You can go Here to add your game.

And for the hosting, there are many places to host your file out there, but you might want to read this post  Here  its a complete guide!

I hope it helps :)
#37
You adapt the Propaganda Thingy beautifully!

Everything is tip-top, the artwork, the style, but maybe for me is the colors, maybe more shading and depth will bring them more alive? even just a bit. But that's just a one man's opinion, You've done great and keep up the good work!
#38
Quote from: kconan on Tue 20/10/2015 16:26:06
Yea man, eons and ages.  I had wondered whatever happened to your project, and I'm glad to see it here In Production!  I only vaguely recall the living room and bar scene graphics from your old build and so I can't really compare from memory; regardless the hallway/room looks really good and so does the shooting animation.

I've lost em all.. like everything, only able to found the scraps of preplan notes and concept arts, even had to remake the whole story for this one. Hopefully you can help again later when the game is in playable state!
#39
Quote from: kconan on Tue 20/10/2015 14:58:26
Cool!  Hey did I do some test voices for this years ago?  I recall a gruff bartender?

Indeed! its been ages! what do you think of the visual representation now? kinda have to make this as minimal as possible so it wont take a lot of time to develop!
#40
@Stupot+
Thank you so much, and yes.. to all of you friends, Don't forget to back up! save yourself from regrets!

@Eggie
Thank you, I'm glad you like it, hopefully ill post some new screenies soon, so please check back! :-D
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