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Messages - Priabudiman

#41
27/10/15
I've been playing with this idea of a smarter vision, and i'm liking it so far! Not sure if it matters though, I just having some great fun doing this.



Lights On = You can see the hotspots, Lights Off = Well, it's dark..

20/10/15
Note : Updating the WIP with another title because of some misfortune happened with my files. Please refer to the Start of the Post.
#42
@Kumpel :
Man, i was about to do that when i realize it'll take more time to finish.. haha

@SilverSpook :
Ya push it.. didn't ya!?
#43
A quick attempt on the demands!

Here goes (laugh)

#44
Hey guys,

Need a help on this one, I already don a drop down GUI but the appearance when its on is not smooth, its just kinda pops instantly instead of smoothly sliding in from the top, anyone can help me with the correct code for this?
#45
Got it!

Thanks again! this already make me hyped to continue working on my WIP updates (laugh)

~ Cheers!
#46
Edit : Thank you for the reply Khris, It works like a charm,

So basically i only change the default processclick to

Code: ags
ProcessClick(mouse.x, player.y + GetViewportY(), eModeWalkto);


Is that the only code that matters in clicking anywhere and let the player walk to where the mouse click? i might have to put it on my note..
#47
Critics' Lounge / Re: Spaceship artstyle
Tue 07/07/2015 14:00:22
If its me, im going to try putting the ship on a dark background and put some circle spots around the ship and glow it, maybe use 4 spots from front,left,right,and back part of the ship. after that i will simulate some soft shadows from every spots i have to the ship.

and because i assume that the ship will be in outer space / dark. most of the lighting will be from the ship itself mainly, e.g from the windows, thrusters, blinking light, etc.

i hope you can understand what im saying, (laugh) pardon my broken english!
#48
Ive browse the forum and noticed that the minimum walkable area size is 3px . Ive tried to follow that limit and go ahead and make sprites for U L R D movement. where U & L are the same sprites and so are R & D. and the result are still looking weird. player will move zigzagging up and down in that 3 px walk area.

what i want to know, is it possible to use L & R movement only? im intended to create a sidescroller feel to the player movement and walking straight in line without going zigzagging up & down in the 3 px walkable area. this one short game here is the perfect example of it.

Anyone can help? and thanks in advance...

#49
AGS Games in Production / Game Updates :
Fri 03/07/2015 23:44:15
Greenback - Episode 1
Dev Notes

20/03/2016 - V : 1.0.6

  • Added Splash Screen and Main Menu.
  • Added Starting Narration.
  • Added New Chapter Image.
  • Change some Inventory Item Properties and Descriptions.
16/03/2016 - V : 1.0.3

  • Thanks to Michael2968 I have Fixed the Book Puzzle (hint hint!).
  • Repaired some Hotspots for functionality and added some more!
  • Some Grammar Fixes (lol guys help me out with this one, my Engrish is terribre).
08/03/2016 - V : 1.0.3

  • Alpha Demo Compiled and Available to Download Here.
  • Couple of gameplay fixes.

17/11/2015 - V : 1.0.3

  • Added more interactions.
  • Official demo music added.
  • Fixed a lot of Grammar Errors. (With a lot of help from @KConan)
  • Switched some graphics into better quality.

04/11/2015 - V : 1.0.2a (Exe File available to Download)

  • all Initial Puzzles are Finished.
  • Most of the necessary sprites and objects are now implemented.
  • Fixed some really annoying bug that keep appearing.
  • Build the Executable Files.

27/10/2015 - V : 1.0.1

  • Remodel and Rearrange the Speech/Text display positions.
  • Customized the Dialogue Frame.
  • More Interactive Objects are added all over the place!.
  • Added 1 more room for test/working demo.
  • Added Lighting System.
  • Completed the Clues needed for the Puzzle.

22/10/2015 - V : 1.0.0

  • Finished with basic animations for main Characters
  • Finished with 2 Room Backgrounds
  • Added 2 Sound Effects
  • Idle Animation should be working fine now.
#50
Quote from: Darth Mandarb on Fri 03/07/2015 18:24:33
Please review the forum rules and update your post as needed (2 screenshots).  Thanks.

thank you for the reminder DM! sorry i musth have missed that, edited..
#51
Editor's Note :
So sad to inform you that i don't have any files left on my old WIP called "Thrive - Project" because of a unwanted accident. So now, sadly i have to take everything about that WIP from the Net including the demo and screenshot. Instead of trying endlessly to recover the lost files, I've decided to move forward with another fresh project (well, not so fresh actually).


About the Project

I started on this project in 2002 as a practice project. I developed this game using complex User Interfaces, Hand drawn detail cartoon graphics, full animations. And finally It took a lot of my time and I was forced to leave it unfinished. Time goes on, and thankfully, after years, I've been able to recover the original concept arts, story lines, and almost everything back! except for the old game master files. So now I'm trying to rework on it with a brand new approach, more simpler graphics, simple interfaces and hopefully pushing it harder on the story lines to make the game more easy and simple to enjoy.

About the Game

The name of the Game is Greenback. A Classic Point and Click Game following the story of one Hugo Greenback, the grandson of a late and renowned explorer Sir Richard Greenback. This episodic game, will take you travel and go on an Adventure with Hugo, and meet amazing people, searching for treasures, visit exotic places, from the top of a luxury dining place to the depth of a catacombs, the excitements and mysteries are yours!

Next, are the Screenshots and some Artworks from the game (Will be updated periodically when there's changes or new entries)






"Title"





"WIP Rooms"



"Idle, Talk, Walk, and Interact"

   

"Some Random Images / Concepts from the Game"





Progress Reports

These are periodic stats report on the developing progress based on finished percentages, if you need more information, feel free to let me know!

Greenback - Episode 1

Main
Story Lines : 100%
Characters and Animations : 65%
Background Arts : 90%
Coding and Developing : 75% (This one definitely going to take a while XD)

Extras
Music: Underway
SFX: 60%
Voice Acting: 0%
Testing: 90%

Note : I will actively update the progress here from time to time, no matter how small, it will not missed the updates.

You can also follow the progress of the game in these Links :







Download the Demo now!

#52
Quote from: Billbis on Fri 03/07/2015 17:17:36
So many missing "}" it hurts my eyes. :-D
Do close each one you open.



Right away Sir! :D

And thank you all for the explanations!

@crimsonwizard, : ill make sure that i will do that next when i check and edit my codes! that is really helpful, i can understand that one, haha.. for my own good!

@cassiebsg : ill open the good book of F1 right away.. maybe i will need a bit of time to understand that one, hopefully it simple enough :D
#53
It seems that the error is in the if statement placement.

I change the last statement placement to be in the first line and it works fine, but will it repeated again when the game restarted? or should i save it somehow so it will always react like that when player health is 20?

Code: ags
function repeatedly_execute()
{
    if(IsTimerExpired(1)) // ... it's time to decrease the health
  {
    ChangeHealth(-5);
    
if (GetHealth()== 20) // Player Health at exatly 20 
  {
    Display("ouch");
  }    
    
    if(GetHealth() > 0)  // ... we're still alive
    {
      SetTimer(1,120);  // just start counting again
    }
    else  // player has died
    {
      Display("You Died..."); 

#54
im working on this condition with no avail :

Code: ags
function repeatedly_execute()
{
    if(IsTimerExpired(1)) // ... it's time to decrease the health
  {
    ChangeHealth(-5);
    if(GetHealth() > 0)  // ... we're still alive
    {
      SetTimer(1,120);  // just start counting again
    }
    else  // player has died
    {
      Display("You Died..."); 
    
    else 
  {
   (GetHealth()< 20)
    Display("ouch");
  }


This one error and gave me parse error.

I also tried this one :

Code: ags
function repeatedly_execute()
{
    if(IsTimerExpired(1)) // ... it's time to decrease the health
  {
    ChangeHealth(-5);
    if(GetHealth() > 0)  // ... we're still alive
    {
      SetTimer(1,120);  // just start counting again
    }
    else  // player has died
    {
      Display("You Died..."); 
    
    if (GetHealth()< 20)
  {
    Display("ouch");
  }


This one is running the game but the action didn't run.

what i want is, i want to create an action where the player's health is at 20, he say something.
#55
Quote from: Mokho on Wed 01/07/2015 17:44:31
Unfortunately, me, it's now sure that I wont finish the game in time. I'll need at least one more week, so I would try to share it when it's done.

same here.. barely finished the sprites and BG, but im going to finish it anyway just for the laughs :) GL to all, and mandle... go finish it! *cheers*
#56
I want to video review it, seriously.. but my English so broken I wouldn't dare.. (laugh) anyhow, I'm going to review it on my blog in some time (got to finish the demo somehow!) still playing and see what aspect could be fun for players to explore. later it could be article or game play video from the demo I've download.
#57
if i just make the leg shorter.... and the head bigger...

Hahaha! great fun! congratulations Anke! very well deserved!
#58
Its quite late in the middle of the month, hopefully i can work on something real quick for this!
#59
still waiting for the steam gift from the dev for review writing... :P (JK)

So far, the most intuitive game that I've ever played since i got back AGSing again.. codes and system used in the dev were brilliantly put to create an awesome game play in such minimalist visual.

Awesome job on the release, and wishing you the best of luck on sales!
#60
you guys sure love to make my steam games collection full...

The best of luck on the development! cant wait!
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