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Messages - Priabudiman

#81
Critics' Lounge / Re: Snow Animation
Wed 11/03/2015 16:40:36
Quote from: Synthetique on Wed 11/03/2015 15:26:59
Hope this helps a bit. ^^
https://www.youtube.com/watch?v=xwsCFj3cUY8

Can talk on skype later if you need more.

Billion of Thanks! ^^
#82
Critics' Lounge / Re: Snow Animation
Wed 11/03/2015 14:10:58
Quote from: Synthetique on Wed 11/03/2015 11:31:42
Yes they are just simple periods in various fonts, opacity and boldness. Took me about 30 minutes to figure out a good way to do it, and another 20 to actually use the technique from scratch.

And yes I will give you all the info as soon as I have time to sit down again.

lovely Sir! and that is 5 Frames!? would be awesome, if you dont mind sharing the PSD :) . learnt a lot from WRK's PSD and i want to know more from yours!

Quote from: Monsieur OUXX on Wed 11/03/2015 11:52:35
hey another solution instead of using Photoshop to generate a large animation is to use an AGS script, there are several modules that do the weather (including snow) effects.

sadly, i remember that back in the day there is such plugins, and i already try to look for it again in the module section but the link is dead. and many people stating that its not working correctly with 3.3.3 and some directX problem?
#83
Quote from: Monsieur OUXX on Wed 11/03/2015 09:58:51
Very cute sprite, Priabudiman. Very nicely crafted.

Thank you so much Monsieur! im glad that you like it, it was a quick 10-15min mouse doodle, i was thinking that i am late for the submission, haha
#84
Hello!

I hope its not too late, but here goes my noob take on the Djinn! Picture gim as a shadow being with a bit of desert dweller accent on it!

[imgzoom]http://i1294.photobucket.com/albums/b604/apriabudiman/Game%20Assets%20and%20Random%20Drawings/Djinni_zpsi8sh6qmg.png[/imgzoom]
#85
Critics' Lounge / Re: Snow Animation
Tue 10/03/2015 08:55:15
Quote from: Mandle on Tue 10/03/2015 08:52:52
There are alternatives to using the 5 background frames:

Import the animated frames onto full-screen GUIs and use the Wait timer to control each frame...?

now that's nice! good to know, and it seems like i have A LOT to catch up and learn! haha
#86
Critics' Lounge / Re: Snow Animation
Tue 10/03/2015 08:46:05
Quote from: WRK on Tue 10/03/2015 08:40:50
Sure, here is the psd file.
Although now that I'm looking at it I think it could still look better. Maybe 5 frames are not enough
for smooth animation of snowflakes? Hmmm...

thank you so much! i know, right? i just recently back to the engine and need to refamiliarize myself all over again. but im sure 5 frames is the limitation for the background yes?
#87
Critics' Lounge / Re: Snow Animation
Tue 10/03/2015 08:22:39
Quote from: WRK on Tue 10/03/2015 02:41:24
I randomized size of snowflakes, so I created 3 layers:
small 1px (far away), medium 4px (closer) and large 6px.

In first two layers (small and medium) I tried to select
and move snowflakes by hand/mouse so I could trace their trajectory
(but I think it's not quite visible in my example),
but trajectory in frames with large snowlflakes is pure randomness
(since they're closest to the eye, they appear to move faster
without specific path).



I can host psd file for that if you'll need it.

thank you so much WRK! That's totally much better than mine! if you dont mind, i would love to have the PSD so i can learn it up close!
#88
Critics' Lounge / Snow Animation
Mon 09/03/2015 17:06:37
Hey guys,

Since I cant find any working modules or samples of how to do some animated snow on background, I'm trying this instead. Any comments and suggestions are very welcome, I'm sure there are many that i can improve on this background. I'm trying to settle this matter as soon as possible so I can start working on my first game.

Thank you so much for reading! ;)

5 Frame of animated Snow :

#89
Quote from: Mehrdad on Mon 09/03/2015 14:10:11
Unfortunately this plugin doesn't work with direct 3D. It's only a alert for use it.

thank you so much for the answer, do you probably know an alternative way to create snow animations?
#90
The given link are dead,

Anyone can help me with the latest version of this? or alternative for 3.3.3 ?

Thank you
#91
@NickyNice please do so if you dont mind! :D

yes, me too planning the bg in the first time to be a huge glacier wall, at least im trying to make one.. Heheh..
#92
ahh yes, you're right! :-D

i still off about doing the light source correctly, i tend to do what i think looks nice, hehe. thank you for the input, on the next one ill try more careful and fix those glitch.
#93
I am trying to do something in pixel style, this is my first attempt on doing a spread ice age / north pole themed background.

Any suggestion to which i should improve on? done this piece in 640x360



Thank you so much!
#94
Hello! ;-D

Guys, i need to work on a player character health, health bar, and make it reduce every couple minutes/seconds. I want to make the game over once the player characters health depleted.

i wonder if you can help me with the scripts to do so?

Thank you in advance!
#95
Critics' Lounge / Re: Suggestions on Pixel Art
Tue 02/09/2014 16:29:17
Quote from: Hobo on Fri 29/08/2014 15:53:18
Made a quick edit to give you some ideas to try out:

[imgzoom]http://i.imgur.com/F6iXsMB.png[/imgzoom]
Rounded up the head, brought hands closer to the body and injected some steroids into the legs (although skinny legs are fine too and much easier to animate).
And maybe the shadow should be behind him? At least the shading of legs and neck leaves an impression that the light is coming from the left.

Regarding animation: when working in low resolution, even one pixel can create an illusion of strong movement. With his current animation, the guy seems to be a bit out of breath and gasping for air. Maybe you could use something else for idle animation, like looking around or scratching himself etc.

Also, don't take my edit too seriously, since I've been actively pixelling/drawing only about a year.

thanks for this one! ill go and make another tweak for the character based on your suggestion. i might go and redraw everything from beginning and re-minimalize things.

#96
Critics' Lounge / Re: Suggestions on Pixel Art
Fri 29/08/2014 14:42:43
Quote from: Mandle on Fri 29/08/2014 14:38:24
The 2-pixel gaps cut out of the backs of his legs look a bit weird to me. Maybe fill them in with the same shading as the rest of the backs of his legs?

Also: what were you going for with the up-down movement? Shrugging? Breathing? It's kind of hard to tell what he is doing (for me)...

I will try to fix that one, thank you, you're right, its weird!

And yes.. I'm trying to achieve a breathing animation, do you have a suggestion how i can improve that?
#97
Critics' Lounge / Suggestions on Pixel Art
Fri 29/08/2014 13:39:52
Hey guys,

I want you to know that this is my first attempt ever in doing a pixel art style . I am currently working on a short title and now working on the game assets .


Idle Animation


  • I need more inputs to help me improve my character, in drawings, animations, and so on.
  • I will update the post from time to time with the progress.

Thank you so much for your time!
~ PB
#98
Quote from: Ghost on Mon 25/08/2014 13:54:02
My bad; sorry if my post sounded agressive. Best of luck then (nod)

no problem at all, i thank you! :)

so apparently i just noticed that Monkey Island 2 SE . was wrapped using Wineskin . so its possibly legal

Quote from: Crimson Wizard on Mon 25/08/2014 09:40:45
This one wasn't ported to OSX. The port to OSX was made by other people, and I am afraid it may not be updated to the most recent version.
Wadjet Eye uses it for its games though: https://github.com/JanetGilbert/ags/tree/blackwell_ags

i will try to contact Wadjet Eye Games about this.. Thank you so much!
#99
QuoteYou would be selling something that isn't yours to sell, so it would not be legal. And not cool either.

I am sorry, i mean, i will be the one wo create the game, it will be my game and i am planning to release it on both Mac & PC

QuoteI have no idea how Wineskin is made available,

basically wineskin wrap PC native executables and enables it to run in MacOS . and its LGPL as far as i know
#100
Greetings!

First, please forgive me if i'm asking in the wrong section.

I wonder if its possible, I know that so far the most stable exe compiled are for windows / PC . and i want to know if its possible or is there any way to publish the finished game to MAC / ios / android

I found out about "wrapping" windows executable using Wineskin, and i have some AGS compiled game working smoothly in MAC .  I want to know if its legal to publish / sell the game using this method to the MAC users?

Thank you so much!
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