Quote from: Synthetique on Wed 11/03/2015 15:26:59
Hope this helps a bit. ^^
https://www.youtube.com/watch?v=xwsCFj3cUY8
Can talk on skype later if you need more.
Billion of Thanks! ^^
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Show posts MenuQuote from: Synthetique on Wed 11/03/2015 15:26:59
Hope this helps a bit. ^^
https://www.youtube.com/watch?v=xwsCFj3cUY8
Can talk on skype later if you need more.
Quote from: Synthetique on Wed 11/03/2015 11:31:42
Yes they are just simple periods in various fonts, opacity and boldness. Took me about 30 minutes to figure out a good way to do it, and another 20 to actually use the technique from scratch.
And yes I will give you all the info as soon as I have time to sit down again.
Quote from: Monsieur OUXX on Wed 11/03/2015 11:52:35
hey another solution instead of using Photoshop to generate a large animation is to use an AGS script, there are several modules that do the weather (including snow) effects.
Quote from: Monsieur OUXX on Wed 11/03/2015 09:58:51
Very cute sprite, Priabudiman. Very nicely crafted.
Quote from: Mandle on Tue 10/03/2015 08:52:52
There are alternatives to using the 5 background frames:
Import the animated frames onto full-screen GUIs and use the Wait timer to control each frame...?
Quote from: WRK on Tue 10/03/2015 08:40:50
Sure, here is the psd file.
Although now that I'm looking at it I think it could still look better. Maybe 5 frames are not enough
for smooth animation of snowflakes? Hmmm...
Quote from: WRK on Tue 10/03/2015 02:41:24
I randomized size of snowflakes, so I created 3 layers:
small 1px (far away), medium 4px (closer) and large 6px.
In first two layers (small and medium) I tried to select
and move snowflakes by hand/mouse so I could trace their trajectory
(but I think it's not quite visible in my example),
but trajectory in frames with large snowlflakes is pure randomness
(since they're closest to the eye, they appear to move faster
without specific path).
I can host psd file for that if you'll need it.
Quote from: Mehrdad on Mon 09/03/2015 14:10:11
Unfortunately this plugin doesn't work with direct 3D. It's only a alert for use it.
Quote from: Hobo on Fri 29/08/2014 15:53:18
Made a quick edit to give you some ideas to try out:
[imgzoom]http://i.imgur.com/F6iXsMB.png[/imgzoom]
Rounded up the head, brought hands closer to the body and injected some steroids into the legs (although skinny legs are fine too and much easier to animate).
And maybe the shadow should be behind him? At least the shading of legs and neck leaves an impression that the light is coming from the left.
Regarding animation: when working in low resolution, even one pixel can create an illusion of strong movement. With his current animation, the guy seems to be a bit out of breath and gasping for air. Maybe you could use something else for idle animation, like looking around or scratching himself etc.
Also, don't take my edit too seriously, since I've been actively pixelling/drawing only about a year.
Quote from: Mandle on Fri 29/08/2014 14:38:24
The 2-pixel gaps cut out of the backs of his legs look a bit weird to me. Maybe fill them in with the same shading as the rest of the backs of his legs?
Also: what were you going for with the up-down movement? Shrugging? Breathing? It's kind of hard to tell what he is doing (for me)...
Quote from: Ghost on Mon 25/08/2014 13:54:02
My bad; sorry if my post sounded agressive. Best of luck then
Quote from: Crimson Wizard on Mon 25/08/2014 09:40:45
This one wasn't ported to OSX. The port to OSX was made by other people, and I am afraid it may not be updated to the most recent version.
Wadjet Eye uses it for its games though: https://github.com/JanetGilbert/ags/tree/blackwell_ags
QuoteYou would be selling something that isn't yours to sell, so it would not be legal. And not cool either.
QuoteI have no idea how Wineskin is made available,
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