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Topics - Problem

#21
Critics' Lounge / forest tune
Fri 10/12/2004 12:55:09
This is a small tune I made for practise. I'm not composing for any games at the moment, so all I do is practising and trying to improve.

This tune is considered to be a background music, maybe for some forest, or anything that has to with nature. It might well work in a fantasy game, at least this is what I had in mind. It's an XM. I zipped it, so it's only 533 kb.

forest tune

I think that something is missing. I'd like to get some comments, what I could add or improve. And I'm not sure if those bongos are too loud. So maybe I'll upload an improved version later.

#22
Critics' Lounge / XM music
Mon 06/12/2004 13:48:30
I like XMs (FastTracker) for games, as they are a very good compromise between quality and filesize. I haven't done any XMs for a while, so I just did this one for practice. I think it needs some fine tunig, so I'd like to hear your opinions.
What would you change/improve?


zip file (896 kB)


(If anyone wants to use this in a game, just contact me.)
#23
The last contest had no regular winner, but some people said that I should start the next one. So I hope this is okay for everyone.

This week's theme is rhythm:
Create a piece of music only using percussive sounds. This means drums, sampled noise etc. Avoid melodic instruments and don't use chords, only rhythm. But you should still try to give it a certain mood and some development, not just one loop all the time.

I hope for many entries, as the rules should also allow "non-musicians" to enter the contest this time.
#24
Critics' Lounge / some electronic music
Mon 27/09/2004 22:05:42
Hi,
I usually make more quiet acoustic music, but I thought I could also try out something more synth-based. This one is not really for an AGS-Game, but it COULD be ;-)
It is not very polished and there is a lot of room for improvements, but I'd like to hear some opinions.
Don't worry about the abrupt ending, as the music is supposed to be looped.

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