I just tested our game (1280x800, big alpha blended sprites) on an 8 years old office PC with onboard graphics and a 4:3 monitor. As expected, it worked, but it was too slow. However, scaled down to 800x600 (with sideborders) it was running smoothly and was perfectly playable.
So yeah, I just wanted to say how nice it is that the custom resolution build can run a game at lower resolutions than it was designed for. And how nice it is that this actually works as intended.
So yeah, I just wanted to say how nice it is that the custom resolution build can run a game at lower resolutions than it was designed for. And how nice it is that this actually works as intended.
