Thank you all! This is some very helpful feedback. I decided to remake the walkcycle from scratch, trying to incorporate your suggestions.
[imgzoom]https://dl.dropboxusercontent.com/u/1891681/walkcycle2.gif[/imgzoom]
Is this better? I'm not quite sure about the arms, do you think they move too much?
@cat: It's not a problem if it looks a little bit like 3D. But it's important that the sprites blend well with hand-painted backgrounds. But for this I'll probably open another topic in the critics lounge soon.
@Anian: Yes, it's Blender's toon shader. I had to play around with the settings a little bit, but it wasn't too difficult to get the shading right. The outlines were more complicated. That's something that Blender doesn't do very well by default, because the thickness can't be adjusted easily.
[imgzoom]https://dl.dropboxusercontent.com/u/1891681/walkcycle2.gif[/imgzoom]
Is this better? I'm not quite sure about the arms, do you think they move too much?
@cat: It's not a problem if it looks a little bit like 3D. But it's important that the sprites blend well with hand-painted backgrounds. But for this I'll probably open another topic in the critics lounge soon.
@Anian: Yes, it's Blender's toon shader. I had to play around with the settings a little bit, but it wasn't too difficult to get the shading right. The outlines were more complicated. That's something that Blender doesn't do very well by default, because the thickness can't be adjusted easily.