Of course, but it might be a while before I post more screen shots. Right now, my focus is on the game itself.
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Show posts Menu// This function initializes the Suspect array with default values
function SuspectInitialize() {
int i;
int j; /code]
function game_start()
function InitializeSuspect() {
cMustard.SetSuspectLocation(800, 3, 330, 500);
.....
import function SetSuspectLocation(this Character*, int dwell_time, int room, int x, int y);
cMustard.SetSuspectLocation(800, 3, 330, 500);
Quote from: monkey_05_06 on Mon 12/10/2009 18:29:38
As per the manual struct definitions must be followed by a semi-colon:struct suspect { Character *Ptr; int Location; int DwellCount; // ... };
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