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Messages - Proskrito

#141
well... have you actually tried a walking animation with 20 frames per direction? i think it should be smooth enough for everyone! (maybe too smooth, IMO).
Just in case. : )
#142
ah, simply remove the 'return xxx;' line, i didnt know what i was doing, and i tried to return a string : / ; )
#143
oh fuck, 192 deaths and 1400 injured people. (so far). Children, pregnant women.... fuck.
And what did they do? go to work?
how many people (relatives, friends of the victims) must be suffering.
I wonder what do ETA think they are going to get with that?
I just cant understand it. Fuck them all.
#144
Beginners' Technical Questions / Re:GlobalInt
Sun 07/03/2004 22:06:24
remove the ' ; ' in that line : )
#145
Beginners' Technical Questions / Re:RawPrint
Sun 07/03/2004 22:03:28
Search a function like RawSetColour or something like that (i dont have ags here, so i cant tell you exactly)
#146
nah, that project was cancelled  :-\
#147
Quote from: Cisco on Tue 02/03/2004 23:15:15
where and what, i have to write in the script for
"give the beer to Cisco" and then run a dialog or another script?
in the 'use inventory item on character' interaction, and you should check if the mode used was 'give', something like:
Code: ags

function character_x(){
//use inv on character
if (UsedMode("give")){//if mode was 'give'
  if (character[GetPlayerCharacter()].activeinv==X){ //if beer was used (X -> beer item number)
    LoseInventory(X); // lose the beer
    RunDialog(5);// start dialog #5
  }
}
}
#148
the way i do those kind of things, (dont know if it the best one) is to write both options in the dialog editor, and have the 'you already got one' disabled from start.
Then, when you get the beer, disable 'here is a beer' and enable 'you already...'.
I think the function for disabling/enabling dialog options is 'SetDialogOption'.
#149
you could try to ask lucasfan, his game 'the new adventures of zak mckraken' was translated into russian.
#150
ah, sorry, didnt see this.
MI2:
http://galeon.com/golfa/otros/fuentemi2foa.rar
DOTT:
http://galeon.com/golfa/otros/fuentedott.rar

I post the url of the dott font, because it has an english version of the speech font (without spanish characters), and maybe those special characters you are looking for are the same as the original mi2 ones, so you can just copy & paste them in sci studio.
In the mi2 font, the 'normal' font (the one in the action bar and the guis) is also in english, if i remember right. (just in case)
Hope it helps! :)
#151
yes, its because the actions that are able to be cancelled with a mouse click. they dont work properly with hotspots that have a walk to point set.
Dont use them, and it should be ok, just like ags default.
kinoko, with the template, there is a doc file, read it, because i think there are answers to some of the questions you have been posting lately : ) (if you can understand my english ;) )

about the 'look at' problem, i dont know, cos several people have reported that, but it always works fine for me  ???
#152
did you export the gui from the template and imported it into your game? or deleted something? you need the functions that come with the template for it to work.
#153
heh, this is cheating, as i had it already done ; )
but it fits in the jam! : P




(not an entry then :P )
#154
Its great!  :) the two only things that look strange to me are:
- the cap (sp?) isnt facing to the same direction as character's face, just in case its not intended : )
- i think you could improve the shading in the trousers, now it looks like they are wet up to the knee ;) . instead 'lower part dark/upper part light' you could try to think where the light  would hit the legs, and what shadows would his body itself cast over the trousers.

I hope i made sense.

it looks great now, but we know you can do it better ;)
#155
Critics' Lounge / Re:My first background
Tue 17/02/2004 09:58:28
Quote from: Vel on Tue 17/02/2004 08:58:32
Would you please upload the 320*200 version?

what makes you think there is a 320x200 version?
#156
in the 'GoTo' function, look for this line:
/**/  if (locationtype==2) arrived = GoToCharacter(GetCharacterAt(mouse.x,mouse.y),0,1,blocking);
and change it to
/**/  if (locationtype==2) arrived = GoToCharacter(GetCharacterAt(mouse.x,mouse.y),0,0,blocking);
and see if it works
#157
i love farlander because he is one of the few spanish agsers over here.... (the most noticeable one for sure! ; P)
Oh, and mostly because those hot photos of lorena he sent me.... ; ) (j/k)
#158
yes, it is possible.
Spyros made a loom template, get it here:
http://www.freewebs.com/skimbleshanks/templates.htm
#159
Quoteproskrito have you read the GIP rules? you cant post anything unless you have somthing to show
of course, but to me, that means
'if you want to tell us about the game you are making, show us something for us to trust you'
and not:
'if you have nothing to show, dont post in the GIP forum, post it in another one so noone can say you break the rules'
thats what i meant.  ;)
#160
so... what is the point of this thread?  ??? ::)
it looks like one that should be in the GIP forum, but you dont want to / can't show anything, so you post it here.
if you want to get attention to your project, GIP forum would be better.  If you want to surprise us, just finish it and tell us, but telling us just that you are going to make a big project... i dont know.
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