well... have you actually tried a walking animation with 20 frames per direction? i think it should be smooth enough for everyone! (maybe too smooth, IMO).
Just in case. : )
Just in case. : )
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Show posts MenuQuote from: Cisco on Tue 02/03/2004 23:15:15in the 'use inventory item on character' interaction, and you should check if the mode used was 'give', something like:
where and what, i have to write in the script for
"give the beer to Cisco" and then run a dialog or another script?
function character_x(){
//use inv on character
if (UsedMode("give")){//if mode was 'give'
if (character[GetPlayerCharacter()].activeinv==X){ //if beer was used (X -> beer item number)
LoseInventory(X); // lose the beer
RunDialog(5);// start dialog #5
}
}
}
Quote from: Vel on Tue 17/02/2004 08:58:32what makes you think there is a 320x200 version?
Would you please upload the 320*200 version?
Quoteproskrito have you read the GIP rules? you cant post anything unless you have somthing to showof course, but to me, that means
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