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Messages - Proskrito

#261
and also StrCopy(KNARKNAR,"fufu"); instead of KNARKNAR="fufu". Remember that strings and ints behave differently.
#262
you check which inventory item was used with:
if (player.activeinv==#){
do something;
}

Replace # with the inventory item you want.
#263
QuoteFame and riches will be mine. I demand that CJ cut me in on 10% of AGS profits....  :)
8% for me and 2% for you. Its my last offer. Or we will see in court ;)
#264
Critics' Lounge / Re:Nazi wardrobe (New chars)
Thu 26/06/2003 16:18:07
well, i dont know if i explained mysef, so this is what i wanted to say.(dont mind the hands, i just copied and pasted ;))


QuoteDumb guys (with a low iq that is) can be strong and mean if ye know what I mean
yes, you are right, but we are talking about characters for a game, and usually you would want to emphasize the characters personality in the sprite. Think of Dr. Ubermann and Klaus kerner, Kerner could have been the genius scientific, why not? but they were drawn that way for a reason.
What  i wanted to say is, tha Farlander said that he wanted strong-dumb guy, and looking at the sprite i can see that he is strong, but not that he is dumb.
#265
Critics' Lounge / Re:Nazi wardrobe (New chars)
Thu 26/06/2003 13:23:47
mmm... i still dont get his dumb point... i think you would have to work on his face for giving him more dumb expression, now he just look angry, imo.
2ma2 had some tips about how faces show personality.
The arms still looks like attached to the body to me, and about the zangief legs, N3T is right about his crotch being low, but i think you should remove the space between the crotch and the belt, rather than raising the crotch
#266
Critics' Lounge / Re:Nazi wardrobe (New chars)
Thu 26/06/2003 11:14:44
emmm... its not underwear. it reminded me of a clint eastwood film, he (clint) is an army officer (i think) training a reckon group. and there was a HUGE swedish guy. the character reminded me of that guy, and he had shorts like the ones i drew.
edit: and i didnt want to draw his genitals  ;D

Oh, it was supposed to be comical... I read "big bad nazi", so i thought that he was supposed to be big, bad and nazi  ;).
btw, If you want him dumb, you could try to change the face into a dumber (sp?) one
#267
Critics' Lounge / Re:Nazi wardrobe (New chars)
Thu 26/06/2003 10:40:22
hey farl, those characters looks wonderful!! :D
However, te big nazi looked a bit comical to me, dont ask me why. I tried a superquick edit:

Its a bit crappy but i just wanted to show basic shapes.
And sure i would like to help you in this project, either with graphics and/or scripting. it sounds interesting and the graphics looks wonderful. ;D
#268
Quoteu ppl are such dicks
a good start...
Quotesrry if i am not a loser that fuckin lives in their moms basement
not everybody here does. do you?
Quoteand never seen a naked girl
¿how do you know? ??? possibly people here has seen more naked girls than you, as a matter of age. Anyway,do you think that to be something that makes you better/worse? (and hey, everybody here has internet  ;))
Quotemakes games on their comps
Isnt it what you are trying to make?
Quotei kno each one of you guys asked as many q's as me
I think you are wrong. 99% of the people here read the manual when they come up with a problem. You wont find many posts asking how to move a character form a room to another. (im not trying to be rude, thats a fact)
Quoteso dont be dissin me just cause you think your better than me cause your not!!!
Nobody here is better or worse than another, everybody is different. However, there are people that behaves in a more mature way than others.
Quotejust cause you kno more means shit,
No, that means that they have read the help file and you havent.
Quoteaskin questions is what the fuckin forum is for you assholes
Well, read the Forum Rules and think about that.
Quoteyou cant stop me cause ill just keep comin back it th same q's everyday til i get an answer!!!!!!!!!
I think your IP could be banned

So, concluding, please read the manual and the forum rules, and remember that people is more likely to help you if you dont call them "dicks", "losers" and  "assholes".

PS: There is no need for posting a 3 characters reply, and then posting another 1 minute later. You can edit your posts. (again, read the forum rules please)
#269
my favourite is Toys in the attic, and next camera obscura. I dont like pandemonium shadowshow, it fulls your mouth when you say it, dont know if i make sense.
(btw, is Camera Obscura meant to be spanish?)
#270
Everyone that starts with ags dont know the functions, its something new to everyone, but there is a manual, where everyone looks for the functions they need. It explains ALL functions you´ll need very clearly, even with examples. If you are going to ask every sigle function in the forums you arent gonna finish a game ever.

For what you want, look in the manual:

- character[]. variables
- NewRoom or NewRoomEx functions
#271
my vote goes to electric_hare's  :)
#272
Beginners' Technical Questions / Re:game view
Tue 24/06/2003 20:40:46
a-v-o made it... he called it "smart scroll". I´ll see if i can find it and i´ll edit this post, but i think its not what Paranoia is looking for.
If i understood correctly, this could be handy:
From the SetViewport function in the manual:
QuoteExample:

SetViewport (character[MAN].x - 160, character[MAN].y - 110);

will scroll around and follow character MAN in a specific room, ( you must put this in the room's repeatedly execute event)
Dont know if its what you wanted.
#273
i gave it a try also:

EDIT: dont know if it fits the style very well

#274
you have to make 3 inventory items: the empty cup, the water, and the cup filled with water.
Then, in the empty cup "use inventory item" interaction, you write something like:(suppose that empty cup is item #5, water is #6, and cup filled is #7)

if (player.activeinv==6){// if used water on cup
LoseInventory(5);
LoseInventory(6);
AddInventory(7);
}

and in the water interaction:

if (player.activeinv==5){//if used cup on water
LoseInventory(5);
LoseInventory(6);
AddInventory(7);
}

#275
General Discussion / Re:Dog names
Mon 23/06/2003 22:44:19


I think it´s pretty obvious the name i would suggest...
#276
when you import a sprite, you can choose what resolution you are importing it for. Make sure you choose the same resolution your game has.
#277
This is the question:
QuoteI am not sure what actions to assign to the objects
This is the answer:
Quoteobject on/off...

I think Danny replied correctly to your question, you didnt asked for the exact mouse moves and clicks in AGS editor, just the actions to assign, so if you want a more detailed answer, you should tell us in your post.
#278
Beginners' Technical Questions / Re:Pause Game
Mon 23/06/2003 21:26:43
im not sure, but you could try to write that in the on_key_press function in the global script, something like this:

on_key_press(int keycode){//dont rememeber the exact name
if (keycode == 32){
if (IsGamePaused.....
...
else...
}

and put that before the "if (IsGamePaused()==1) keycode=0;" statement

EDIT: i think IsKeyPressed returns 1 only if you are pressing the key, so when you release the space bar, the "else" statement is run. (im not sure, tough)
#279
QuoteAnd can anyone convert it into pdf?

(I actually converted it before reading that you were asking for it ;))

AGS Ezine issue one [PDF]

PS: great work vel!!
#280
Critics' Lounge / Re:Background Image
Mon 23/06/2003 14:45:27
great background!  :o
Maybe the only thing that looks strange to me is that there is a tree that looks like it hasnt got a trunk, the one upon the blue thing, its seems to float.
Apart from that, i see it excellent.
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