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Messages - Proskrito

#281
i have sci fonts with spanish special characters:

Monkey island 2 / Fate of atlantis (menu, speech and credits)

Day of the tentacle (menu and speech)

the character substitutions are listed in the .txt files
#282
look in the demo game, there is a panel like the one i think you are talking about
#283
Critics' Lounge / Re:Bedroom for C&C
Fri 20/06/2003 22:12:55
i like it!  :D ;D
Maybe the only things i would say is that the pillow looks a bit flat, try some applying some shading.
And, the souls & mags box looks a bit strange to me, but i coudnt say why.
Other that that, i think it will work excellent in a game
#284
AGS works in 2D, so 3D characters like those in resident evil aren't possible, im afraid.
#285
in the "on_mouse_click" function in the global script, look for the right button interaction -if (button == RIGHT)- and there shoud be something like SetNextCursorMode().
Just remove it, or replace it with SetCursorMode(0) if you want the game to set the walk to mode when the player right clicks.
#286
I usually try to rationalize (sp?) these kind of things, so most of times i convince myself that they just have no sense, for me it´s hard to believe something that you cant prove. But there are some things that i cant avoid. I always carry my keys with me, even if i am in another city, i carry them, dont know why. i dont feel good if i dont. Also, i do the thing about stepping in the squares, or only stepping in the white stripes of the pedestrian crossings, but i think that almost everyone has done that.
About making things with both things, or chewing with both sides the same amount of times, i also do it , but in a special way: if, say, i chew 10 times with the left part, i cant just make it 10 times with the right, cos its not "even", i mean, i have to distribute it in a kind-of-logarithmic way: 10 times left, 6 times right,  4times left, 3 times right, 2 left.... dont know why.
In public places, i like to be in a corner facing to the center, so nothing can get close to me without me seeing it.
I have a neighbour that cant touch anything with the hands, she always carry a tissue or wear plastic gloves for opening doors, or pushing the elevator button, etc. She pretends to be waiting for someone, or carry two bags for other people to open the doors, etc.
A month or two ago, i started to see strange things, like if your sight is tricking you, some shapes moving and so. And one day, i was alone at home, an i saw a man in my house. I got scared for a second, it was strange, because i KNEW that i was alone, i didnt thought that someone broke into my house or anything like that, so i thought that it should be my mind, and he dissapeared. that happened in less than 2 seconds. Two or three days later i opened te door of my closet (sp?), and he was also there, and a week later i saw a woman, so i began to think that something bad was happening to my brain, but from that day so far, i saw just the visual tricks, and then nothing. Dont know what was it, but it bothers me.
Well, sorry for the long post, but i felt i had to tell that to somebody, and seeing that this post was appropiate, i just did :)
#287
heh, i tried what you said and its true, it seems like it saves the room descriptions even if you remove the rooms, and since i did the 3 templates from the mi2 one, they must be still there.  I'll try to remove them.  
#288
ah, thanks... i know what are you talking about... it looked as the same black in photoshop, thanks for spotting it out. i forgot to remove the intro room  ;D . i'll remove that room in the next upload, (and i'm fixing the translations thingie, it didnt work very well)
#289
Advanced Technical Forum / Re:Database in AGS
Fri 20/06/2003 14:55:31
hey, chris added a StrContain function in the new beta, that may help for the database
#290
much better!!  :D
#291
here is my try:

#292
if the gui is in popup mode, do you have a part in the on_key_press at the beggining that reads "if (IsGamePaused()==1) keycode==0"??
if you have your code below that, try putting it upon that. Its the only think i can think of :-\
#293
Critics' Lounge / Re:Char Art
Wed 18/06/2003 21:30:14
wonderful!! i have some things i'm not sure about, i dont know if you did them intentionally:
1: the eye, in the his right view, has the pupil(sp?=the black dot) looking forward, and maybe it shoud look to our right.
2: the hands are drawn in a different way in each view:
in the 1st view, it looks like the thumb is looking outwards the body, so the fist is perpendicular to the body;
in the 2nd view,  the fists also looks  perpendicular to the body;
in the third, the fist looks parallel to the body
in the 4th i dont know, i cant see any fingers ;D
3: maybe you could make some shar angles in the head shape rounder, but as they are square in all views, i suppose you want them this way.
#294
Lucasfan: the restart gui and the variable extensions done
Scummbuddy: The status bar thing and the cursor 5 not being hoagie done

http://usuarios.lycos.es/golfapagina/bazura/

And just one thing that isnt in the doc file yet: put the interactions of the extended modes in the "extended" interaction, and the walk modes in the "walk to" interaction,  (or usermode1 and usermode2,  dont remember if i changed the names) not in "any click" interaction, because if not, sometimes unhandled_event could be called when it shouldn't.
#295
SetGlobalInt, GetGlobalInt  <- capitals ;)
#296
you made the cups PINK??? ;)
#297
Archangel, i have a custom function that, apart from setting the player character, sets other things up, so i put that function in the game_start for setting the "other" things.
I said that my problem was like Gilbot´s because he said:
QuoteThis is no big deal, as you SHOULD NOT do that anyway, I was just doing something silly when I found this problem
So, no problem and thanks for the explanation :)
#298
QuoteBtw.: I think we could use a GUI for Restart.
Ok, not so difficult to make ;)
Quoteif you are playing thegame and you are in walk mode, you could click somewhere on the status bar, and the char would walk
Oh, i see. Make the gui called ACTION clickable and that should do it  :)
QuoteI thought it was there so that we could click on a command line that we want to happen,
mmm might it happened in indy3 and maniac mansion?? (those that didnt put automatically in the status bar the name of the thing the mouse was over) I think from monkey island 1 up, that didnt happened, but im not sure.
QuoteAnd just wondering, why did you not keep the status line and the 9 verbs on the same gui?
I made it that way because when you go to see the voodoo lady in the
coffin,you see the status bar, but dont see the verb box and inventory.
And later i was happy of making it that way, cos it made things easier when triying to do the highlighting effect in the status bar
Thanks for telling me all the errors or other flaws!! :)
#299
Lucasfan, this is what i have come to:
There could be a extension, say >v, for things that have variable extension, and then, in the global script, a function called VariableExtensions(), in which you would define which extension to have depending on whatever you want, like global ints, which room, which object... like:
you call "door>v" a door in the room #5, which is hotspot #3,
then, inside the VariableExtensions function you write:

if (player.room==5 && GetHotspotAt(mouse.x,mouse.y)==3)
 {
  if (GetGlobalInt(1)==0)
  { //if its open
     AddExtension('c',location); //set action Close
  }
  else
{ //if its closed
     AddExtension('o',location); //set action Open
  }
}

This is the best sollution i can think of (until hotspots could be renamed) , if you like it, tell me and i'll put it in the templates.
QuoteHmm... cursor 5... doesn't really look like a cross... more like Hoagie.   ;D
lol  ;D ;D, thanks for  telling me, it looked ok in game, so i didnt realized that.
#300
I'm afraid that cant be done atm, because there isnt any function to change the name of hotspots.
I suggested that  while i was making the template, because i thought it would be very useful to be able to change the extensions
http://www.adventuregamestudio.co.uk/yabb/index.php?board=2;action=display;threadid=6489
lets see if chris implement something like that, and a ChangeExtension sort of function could be done.
if the object is a door, that if its open, the default action should be closed, and if its closed, the default action should be open, i think that as you should make 2 objects, or 1 object and 1 hotspot, one for open and other for closed, this is solved.
with characters, you could use character[CHARID].name variable.
The problem is with hotspots and inventory items. Im gonna mess with the script and i'll edit this post if i find something useful
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