I was working on my lucasarts style game, and i started to make some custom functions that could make things easier later at scripting. And then, after reading a pair of questions about lucas interface, i thought it could be useful, with proper documentation, for newcomers or people who want to make a lucas type game quickly, if i released it as a template.So i started to 'modularize' it so it could be used for any kind-of-lucas game. Well, it wouldnt be exactly a template, but more like a 'sub-system' for AGS with functions optimized for lucas interface. there could be made templates for the 'sub-system' for different lucas games like MI2/FOA/DOTT, MI1/INDY3, Maniac Mansion/Zak McKraken....
Since AGS is by default more oriented to Sierra interface, it would be like a 'patch' for SCUMM easier support, with only a few functions.
Do you like the idea? could it be useful?
i could give more details, how it works etc if you want.
tell me please!
::::::EDIT::::: Released the first version for testing purposes. Read my other post below and get the link there. Feedback will be much appreciated

CURRENT FEATURES
1- Easier way for defining and checking cursormodes (specially extended ones).
2- Map type rooms are handled by the template.
3- SCUMM-like interface, including:
- Ability of assign predefined actions for hotspots, characters, inventory items and objects that will run with the right mouse button.
- MI2-FOA-DOTT almost exact looking and working(some cosmetic issues
) Save and Load GUIs, with up to 99 savegames. (maybe too many, but the games mentioned had 99
).
- Ability to assign actions to "Walk" modes
- The main GUI works in the same way as the ones in MI2-FOA.
4- Some little functions i made for myself that i think could be useful.
NEW LINKS:
*fixed the "give" thing.
*added keyboard control
*other minor 'bugs'.
-Monkey island 2 styled
-Fate of atlantis styled (but still with Lucasfan's Guybrush an MI2 rooms)
( Is this the appropiate forum for this??? )
Since AGS is by default more oriented to Sierra interface, it would be like a 'patch' for SCUMM easier support, with only a few functions.
Do you like the idea? could it be useful?
i could give more details, how it works etc if you want.
tell me please!

::::::EDIT::::: Released the first version for testing purposes. Read my other post below and get the link there. Feedback will be much appreciated


CURRENT FEATURES
1- Easier way for defining and checking cursormodes (specially extended ones).
2- Map type rooms are handled by the template.
3- SCUMM-like interface, including:
- Ability of assign predefined actions for hotspots, characters, inventory items and objects that will run with the right mouse button.
- MI2-FOA-DOTT almost exact looking and working(some cosmetic issues


- Ability to assign actions to "Walk" modes
- The main GUI works in the same way as the ones in MI2-FOA.
4- Some little functions i made for myself that i think could be useful.
NEW LINKS:
*fixed the "give" thing.
*added keyboard control
*other minor 'bugs'.
-Monkey island 2 styled
-Fate of atlantis styled (but still with Lucasfan's Guybrush an MI2 rooms)
( Is this the appropiate forum for this??? )