Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Proskrito

#381
Quote from: earlwood on Wed 21/05/2003 02:13:39
The worst, non-existant job in the world. Feces re-inserter! (10 colours)
aarrgghh noooo!! that's really sick!!! (which is good, btw ;))
#382
Critics' Lounge / Re:background c+c
Wed 21/05/2003 13:22:15
yes synth, the final version has the tree gray as before.
MrMasse, it´s supposed to be a place where you can park wherever you want, and it would be some work to draw the car in another position, so i´ll leave it as it is now
and.... ITS A FIAT UNO!!!! >:(       ;)  :P
#383
i love it!!  ;D sorry, i don´t have any critics, i like it as is, without that supposed missing frame.
Quotenope, it won't run

do I need a special codec?
Same problem here
#384
You dont have to "import" a character, what you have to do is create one (or modify any already existent):
Create the different sprites of the character in any paint program (standing left, rigt, etc..., every frame of the walking animations, talking animations.... anything you want).
Then import them into the sprite manager.
Put the sprites together a view (one for walking, another for talking....)
Then, create a new character (in the character editor, click "new character") and assign the views you want your character to use for walking and talking and so.
Select the name, talking colour, scrpt name, etc... and you are done.
Hope it helps :) (if you can understand me)

#385
and if you have problems with the english manual, you have it in spanish aswell: http://usuarios.lycos.es/fortunadesign/AGShelpspa/ (Manual de AGS en español. ;))
#386
hehe farlander, your name is the same as mine... it could be said we are nachos.... but then someone could make fun of us because of that triangle-shaped (mexican, i think) food i always called doritos. ;) So, forget it. ;D
Keep on with the spanish bad language lessons, so whenever some hooligans come to spain, they can show their acquired capabilities. ;)
oh, and i´m with you and barcik about f.c. barcelona
#387
Critics' Lounge / Re:background c+c
Tue 20/05/2003 13:00:02
hehe N3T, it´s a fiat uno  ;). Here in spain, panda was sold under seat label, i owned a seat panda some years ago (well, my parents did).
I have tried what synthetique pointed out. (thanks man! :)):

I tried to make the tree brown as some people suggested, but i didn´t do a good job, so i think i´ll leave it gray.
thanks for helping! :D
#388
Critics' Lounge / Re:Roll up and see Alfie
Mon 19/05/2003 20:17:32
Make it saying "my treasssure" and you´ll have gollum´s hairy brother. ;)
#389
Quote from: Proskrito on Fri 16/05/2003 09:37:50
Search SetCharacterIgnoreWalkbehinds function inthe manual
with that, i meant that you could open ags editor, press F1 to open the help file, click on the "index" tab, type "SetCharacterIgnoreWalkbehinds" , press enter, and then stop making this topic getting bigger and bigger  ;)
I think that is the function you need.
#390
Critics' Lounge / Re:first alien sprite
Mon 19/05/2003 19:10:20
i like it, but im not sure about the feet pointing in opposite directions.
About the resizing thing, you can make it with the yabb code, you could write, if your sprite is 60x40 pixels: [ img width=120 height=80]http://yoururl.com/yousprite.gif[/img ] (without the spaces in the img tag) And you´ll get the sprite at double size, keep the image file size small, and get no antialiasing. :)
#391
i like it as is :), but you could try to add a little shadow, a thin line just beneath the hat line.
#392
Critics' Lounge / Re:just character heads
Mon 19/05/2003 14:02:04
i like them!!  :D specially the rightmost one! it has a lot of character for me.
#393
Critics' Lounge / Re:background c+c
Mon 19/05/2003 13:57:02
Thanks!
yes, you are right about car perspective, but i´m too lazy to redo it. ::)
I made the bench a little bit smaller and added a stronger shadow under the car, and some other minor changes.

I hope this to look a bit better, although it has not changed so much.
NT3 and aussie: both textures are made with this ugly brush:

hi fruittree, glad to see you! :)
toefur: although it might be physiologically impossible, there is no harm on trying... ;)
#394
yes, i would love some music tutorials. :D
And if they are going to be -mainly- for the ags community, you could tell us about how to get the typical adventure game moods, like mistery, wacky, creepy, fun, jazzy, piratesque, futuristic, medieval, etc...
i hope you can understand my crappy english.
#395
Quote
//this part allows player to use look for each inventory item ....DON`T use Inventory items interaction for look the rest should be okay to use..

if ((GetInvAt (mouse.x, mouse.y)==1)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(500);}
if ((GetInvAt (mouse.x, mouse.y)==2)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(501);}
if ((GetInvAt (mouse.x, mouse.y)==3)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(502);}
if ((GetInvAt (mouse.x, mouse.y)==4)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(503);}
if ((GetInvAt (mouse.x, mouse.y)==5)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(504);}
if ((GetInvAt (mouse.x, mouse.y)==6)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(505);}
if ((GetInvAt (mouse.x, mouse.y)==7)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(506);}
if ((GetInvAt (mouse.x, mouse.y)==8)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(507);}
if ((GetInvAt (mouse.x, mouse.y)==9)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(508);}
if ((GetInvAt (mouse.x, mouse.y)==10)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){DisplayMessage(509);}
if ((GetInvAt (mouse.x, mouse.y)==11)&& (IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){LoseInventory(11);NewRoom(8);}
}

Nothing new, just that I thought it could be a bit cleaner, and easier to edit and to add new inv. interactions this way:

//this part allows player to use look for each inventory item ....DON`T use Inventory items interaction for look the rest should be okay to use..

int invitem;
invitem=(GetInvAt (mouse.x, mouse.y);
if ((IsButtonDown(LEFT)==1) && (GetCursorMode()==1)){
if (invitem==1) {DisplayMessage(500);}
else if (invitem==2) {DisplayMessage(501);}
else if (invitem==3) {DisplayMessage(502);}
else if (invitem==4) {DisplayMessage(503);}
else if (invitem==5) {DisplayMessage(504);}
else if (invitem==6) {DisplayMessage(505);}
else if (invitem==7) {DisplayMessage(506);}
else if (invitem==8) {DisplayMessage(507);}
else if (invitem==9) {DisplayMessage(508);}
else if (invitem==10) {DisplayMessage(509);}
else if (invitem==11) {LoseInventory(11);NewRoom(8);}
}
}
 

Just if it works the same.


#396
Critics' Lounge / Re:background c+c
Sun 18/05/2003 13:19:46
So, the car needs some more shading (thanks malevolent d.)(and maybe i´ll change that bright white in headlights and plate), and ill add a shadow beneath the right wheel (thanks neole).
Trap, what do you think is weird about the tree?? shape, shading, colours... I´ll be happy if you could tell me  :D
#397
Critics' Lounge / background c+c
Sat 17/05/2003 22:36:40
Hi, i made this background:

There is something strange with the car (whose silouette (sp?) i traced from a photograph ;D) Maybe it is off perspective?? is it very noticeable?? ways to fix it?? any other critics or comments??
thanks! :)
#398
General Discussion / Re:top guitar heros
Sat 17/05/2003 11:50:04
Quote from: N3TGraph on Tue 13/05/2003 13:55:46
- Guitar player from 'extreme' - can't recall his name
Nuno Betancourt?? he is amazing.
ok, my favourite:
-Virtuosos:
Steve Vai
Joe Satriani
Yngwie Malmsteem (sp?) i like the neoclassical stuff
Petrucci
Van Halen
(i dont like the "guitar heroes" kind-of-music, but they are incredible)

-Soulful:
Hendrix (the greatest ever)
Santana (nobody mentioned it before??!!)
Brian May
Jimmy Page (i love led zeppelin)
#399
Search SetCharacterIgnoreWalkbehinds function inthe manual
#400
you can replace the special characters (like @, $ and ^) in a sci font and make them to look like á,é,ñ,etc.
Download SCI Studio http://www.bripro.com and you´ll be able to edit the fonts, or make your own ones.
SMF spam blocked by CleanTalk