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Messages - Proskrito

#41
i did it the lazy way: i just set a low sacaling level in the walkable areas of map rooms : )
#43
first, you have to import a function, so you'll write at the top of the script of that room:

import function GetLucasSavegameListBox(int gui,int object) ;

(thats the name IIRC)
then, in the any click interaction of the hotspot, you have to write:

GetLucasSavegameListBox(RESTORE,X);//fills the lisbox X in gui RESTORE
GUIOn(RESTORE); //show the restore game gui

changing X to the listbox object number in the gui RESTORE. (i cant remember its number right now)
hope it helps : )
#44
i've reuploaded FOA with a shorter name, and DOTT works for me (in 2.62 at least)
try them now: http://usuarios.lycos.es/golfapagina/templates/
#45
you cant have 2 different functions in the script with the same name, so you must merge the two functions into one, like:
function dialog_request (int runscript) {
if (runscript == 1)
 {   
// Takes the reporters away.
    MoveCharacter(BBC,0,0);
    MoveCharacter(BBCTWO,0,0);
  }
else if (runscript == 500)
  {
    SetGraphicalVariable("Fakestreet 13", 1);
  }
// more 'else if's for other values of runscript...
}


hope it helps : )

EDIT: d'oh! ashen was quicker : )
#46
sorry, i've been a bit busy from some time now, (and seems like thats going to continue for some more time : / ) I worked on the new templates during last summer, but i didnt release the new dott template because there were some issues, and (mainly) because i hadnt done the documentation.
i think its at least useable, so if you want to try what i had done here it is:
http://usuarios.lycos.es/golfapagina/templates/
you can read the documentation from the other templates, although there are some things only in the dott one that obviously are not commented on those, so if you have some problems or questions i'll try to answer them as soon as possible.

sorry for all the inconveniences!
#47
you can not compare strings with '==', use the functions StrComp or StrCaseComp instead. You can see the details of these functions in the manual. Hope it helps : )
#48
General Discussion / Re: LucasArts TTF anyone?
Tue 28/09/2004 23:47:17
the first one in this page: http://www.antraxja.iweb.pl/font/index.php?show=bit&litera=b&od=9 looks quite similar to me.
Hope it helps : )

EDIT: Or you could try to ask Lucasfan about the lucas TTF fonts he did, too : )
#49
QuoteThe save game list can only hold 20 save games.
thats only if you use the built in save game 'engine' (the hardcoded savegame gui, the savegameindex[] array...) . If you make your own, you can have as many as you want. Have a look on the functions SaveGameSlot and RestoreGameSlot in the manual to see how it can be done : )
#50
as22, if you have problems understanding some things here, you can try to ask for help in spanish here: http://adan.iefactory.com/foros/viewforum.php?f=9
#51
Quote from: Cypress Chill on Sun 12/09/2004 22:29:48
1. I hate foreigners, I'm not racist, I'm a patriot
LOL
EDIT: the word is xenophobe, nothing to do with patriot.
#52
Critics' Lounge / Re: New backgrounds
Mon 13/09/2004 22:56:44
yeh, very nice backgrounds.
the only thing i'd try is to lower the contrast a bit.
#53
QuoteDid anyone even know that '@' was 'at'?
i think @ is an old weight unit. In spanish it has a name, ('arroba', dont know if it has one in english), nothing to do with 'at', so it doesnt make much sense in email adresses. Like if you said 'john kilogram yahoo dot com'.
just FYI : )
#54
in walking views loops, the first frame must be the standing one, and it wont show in the real walking animation, so just set the first frame as the standing one, followed by all the others : )
#56
Beginners' Technical Questions / Re: dialogs
Sun 05/09/2004 23:05:25
a little off-topic: why over 100? any integer should work, shouldnt it?
#57
try putting the code in the function 'repeatedly_execute_always()' instead of in 'repeatedly_execute()' and see if it helps : )
EDIT: im assuming you use the second method in that thread, the first one probably wont work without more trouble
#58
ahh thanks hotspot, i now get it. mathematically its the same. : )
do i get a cookie for solving it without the help of the name? ; )
#59
mmm i dont think the template has anything to do with that, the only restart code is RestartGame(); when you press Y while in the restart GUI.
I know nothing about SetRestartPoint(), though.
#60
the same exact thing happens to me with winxp, but i only noticed it with 7 days a skeptic (sp?) it pauses around 2 seconds after each footstep sound, making it impossible to play.
I have an amd 2800 and 512 ram, and latest directx, i dont think thats the problem. Other ags games run well, so im also clueless.
What soundcard do you have, mr_threepwood? a sound blaster live by chance?
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