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Messages - Proskrito

#421
Critics' Lounge / Re:desktop image
Fri 18/04/2003 17:44:41
the image is great, but i think the shades on the left guy´s shirt are a bit saturated. And it looks a bit strange to me that there are so much detail in noses, eyes, lips, etc... and the rest of the picture has a more-blurred style.
But i think it looks great!!
(edit: i wrote 'shit' instead of 'shirt'...)
#422
Critics' Lounge / Background c+c
Thu 17/04/2003 19:16:18


Any crits or comments?? there are various things of it i am not sure about... thanks in advance :)
#423
if your amount of points to be distributed is globalint 1(example), you could try:

SetGlobalInt (1,GetGlobalInt(1)-5);
SetGlobalInt (2,GetGlobalInt(2)+5);
#424
yes, you can.
use the SetPlayerCharacter() function to switch between characters.
#425
Quote from: Mennuz on Fri 04/04/2003 14:32:38
he means like when he has a chicken ands some scissors in his inventory, he can do:

Use
Use scissors
Use siccors on chicken

when he clicks the scissors on the chicken..
mmmm its not that...
i mean like when i have a flute in my inventory, an i can do:

Use
Use flute

and then the player plays the flute (just an example). I can make this, but if i do it, then i cant make the "default" action ;

Use
Use inv item
Use inv item on char/on hotspot/on object.

If i can do one behaviour, i cant do the other.
What i want is to be able to choose between the two behaviours depending on which item you click on, like, having the dafault behaviour as defaut, but some items (like the flute) to be able to be used on its own.
I thought using "Ifisinteractionavailable(mouse.x,mouse.y,MODE_USE)" on inventory, but its not possible, so i dont know....
maybe this post should be at the technical forum...???
i REALLY hope you to have understood this...
#426
ok, ill try to explain it better.... (hard with my poor english):
in lucasarts games, inventory items are supossed to be used with another thing, you click button USE,you click on the inventory item, and then you click on whatever you want to use the inventory item with.
but sometimes, there are some items that you want to use alone, for example, "use amberfish", you click USE, and click amberfish, and then amberfish is used 'alone'. I would like to know if there is a way to be able to do both things, depending on which inv item is 'used'.
#427
i want some inventory items to do something if the player interacts with them, like, "use -> something" and then run a script.
Now, if i "use" the inventory item, it waits for me to click something to interact with the item. ("use -> something ->with -> ...")
hope you can help me!!  :)
thanks!!!
edit: i use lucas type gui, if it matters
#428
Quote from: Pestilence on Fri 03/01/2003 16:43:56I really don't like Led Zeppelin because I consider Robert Plant to be an untalented, drunken harpy in disguise. It's difficult because I love Jimmy Page, but I shall never get over my intense dislike for that poofy haired idiot that sings for them.

I dont care about that sort of things, i just like their music!
#429
No one even mentioned Led Zeppelin!!! nor Jimi Hendrix.... WTF!! :)
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