Assuming you're using AGS 3.1.2, you can use PlaySoundEx to specify an explicit channel number for the left click and a different one for the right click, so that they always override the correct sound.
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Show posts MenuQuote from: Creed Malay on Sat 14/08/2010 12:08:48
Behind the scenes bonus factoid - after we'd filmed the scenes in the sunflower field, Cisco and me suddenly realised that each and every one of those flowers were *crawling* with bees. We exited the field very gingerly.
Quote from: Calin Leafshade on Sun 08/08/2010 06:53:46
The plugin API doesn't expose the texture that the engine is drawing to (although I imagine it draws straight to the backbuffer) So I'm finding it difficult to redraw whatever is on the screen.
Quote from: Crimson Wizard on Sun 25/07/2010 14:59:41
1) There's no "replace all" option.
Quote2) It is possible to hit and hold enter key, when "replace" button is selected, and it will work, but for some reason script window is not updated during this process and you will only see changes after you release the key.
Quote1. Have the find/replace all, with an option to be: per document, per open documents or per entire project.
2. Find all references as a context menu on all existing types.
QuoteHey - so great that 3.2 supports black bars on widescreen resolutions - one thing I've noticed, at least on my monitor, is that the bars are uneven at 800x600 - AND, that if I auto-adjust my monitor (you know the auto button that all monitors have now) - boom. It shuffles the image to the left and then all the black is on the right.
QuoteI have a question, is this intended that those functions without any explicit return type can actually return integer?
QuoteCan one of you upload a Before and After screenshot of a GUI with this problem in Final 5, and what it looked like with Final 4? I've tried to reproduce the problem but my test alpha GUIs look the same in both Final 4 and Final 5.
And as I asked, can you all please say if you're using Classic or AdditiveOpacity?
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