Interesting, thanks, I'll look into it.
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Show posts MenuQuote from: Snarky on Mon 15/03/2010 18:30:42
I was thinking maybe it would be possible to do the scaling in two steps. First do the sprite scaling by 65% or whatever to shrink the character, then take that temporary sprite and scale it up to 2x, 3x or 4x to match the game resolution.
QuoteTo simulate a blockier scaling couldn't you just alter the D3DXVECTOR scaling factor to some multiple of 2 rather than smoothly scale the texture as it moves along the walkable area? This would make the resulting texture scale in 'blocky' units and may achieve a similar, if not visibly alike, result.
Quote from: Snarky on Thu 11/03/2010 16:25:29
This might be the flipside of Dave Gilbert's problem. Is it possible to fix the Direct3D scaling so it respects the game's original resolution when it's running with a 2x, 3x or 4x filter (at least the nearest-neighbor filter)?
Quote from: Electroshokker on Sat 06/03/2010 22:43:41
save games should go.
Say, Chris, I believe not only Linux would benefit from such a change. Right now the windows versions also put the savegames in a fixed location which can be a little obscur to the player.
This needs some more thought to make it more uniform on all platforms.
Quote from: paolo on Tue 02/03/2010 07:52:47
I take it there isn't a way of playing a game at a lower resolution than the intended one, then, even by editing acsetup.cfg?
The game creator can change the game resolution in AGS, of course, but is there a risk of corrupting the game if they do this?
Quote from: AGA on Wed 03/03/2010 18:32:31
Okay, so my previous favourite place is unavailable on the dates we decided on. This place: http://www.homeaway.com/vacation-rental/p305585 looks pretty good though, and is 265 per person with the 24 person limit. We could probably squeeze an extra couple of people in if necessary though.
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