Quote from: subspark on Sun 08/11/2009 19:02:59
BUG: AGS compiles and runs fine with errors in the script such as naming a View that doesnt exist but later on (and seemingly at random) picks them up and then wont run the game until the code is fixed.
This late detection is rather unusual.
Was this an error in a room script? If so then it could just be that AGS doesn't rebuild all the rooms when you rename a view, so whenever you next try and save the room it will detect the error.
QuoteAlso, I can't seem to open more than one room at once. I can't remember if this was normal or not. It would be good to be able to edit more than one room for corrospondance between interactions/coordinates/etc.
This has always been the case. You can open multiple room scripts but not rooms themselves.
Quote
SUGGESTION (Aesthetic): Switch Character.ChangeView(VIEW) to Character.SetView(VIEW) to stay consistant with objects.
These are different because a character *always* has to have a View, whereas an object does not necessary have a view assigned at all -- it's a fundamentally different mechanism from characters with Change, Lock and Unlock -- hence why the name is different.
QuoteEdit: Is there any reason why repetedly_execute in room scripts are named inconsistantly with the global script? It may sound ridiculous but I actually prefer the slightly longer name for aesthetics and clarity sake.
You can name it repeatedly_execute in the Room Events panel if you want... of course there is the wider issue of whether Rep EXec should be a room event or whether it should just be a specific named script function, but this is down to legacy reasons.