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Messages - Pumaman

#8021
You don't need to draw them twice as large - by default, AGS will draw fonts at double size in high-res, so that they look right (unless you tick "Don't scale up fonts" in the game settings).
#8022
Okey, I don't see why not.

A workaround is of course to record in a GlobalInt whenever you change the Anti-Glide Mode setting, and work it out from that.
#8023
Thanks for letting me know, I appreciate it :)
#8024
thanks for the feedback, I'll certainly consider that.
#8025
Yes, can you post that script, and also the script where you declared the variable.
#8026
I think the problem with that is it would encourage people to post "bugs", even when the manual was correct. Look what happened to the Suggestions sticky we had - it just got out of control.

I think it's best to leave it as is, so people have to make a new thread for problems - it should mean only the important issues get fixed - I really don't want to waste my time correcting minor spelling mistakes in the manual.
#8027
I have to confess, I really don't know quite what you mean by "a 'Walk to'-interaction". What sort of thing are you wanting?
#8028
How fast is your 'fast machine', out of interest?

I ask because I only have a 750 Mhz system, but I can run 800x600 at 16-bit colour at the full 40 fps in a basic room.

Is it actually running slowly, or does it just feel it (the default walking speed for the main character is a tad on the slow side). ie, does the mouse cursor move smoothly around the screen?

Try going to the Characters tab and turning up the movement speed of the character, see if that solves it for you.

(to get the frames per second printed out, add:

Debug(4,1);

to your game_start funciton in the global script).
#8029
Quote from: mattgoble on Mon 12/05/2003 23:05:04
Quote by Chris in the other Mittens thread...

Quote
I'm concerned about getting transport from the airport on the way back. If it leaves Sweden at 21:05, then presumably it'll be about 23:00 before we leave Stansted airport. At that time, it won't be possible for me to get a train home.

We really need to be out of the airport by 21:00 at the latest, so an earlier flight home is essential IMO.

Chris,

What are you doing about this now, as this is the flight people are taking?

Myself, AGA and scotch are going by car, so this won't be a problem for us.  However, as I say depending on how you're getting to/from the airport, some of you may well want to get the earlier return flight.
#8030
Hehe aw man, this is great - keep up the photoshopping :)
#8031
I understand your skepticism, my brothers. However, let me assure you that you are the chosen ones, and together we shall ascend to Pleasurion, soon enough.
#8032
General Discussion / Re:Grades!
Tue 13/05/2003 19:24:37

eric: hehe nice one, enjoy your summer :)

Quote from: GinnyW on Tue 13/05/2003 19:08:47
P.s. What do some of you hope to work at in the future? Anyone else going in the computers direction? Just wondering. :)

Sadly, the streets are not paved with gold in IT any more. I did a computing degree, and consider myself lucky to have a job at the moment.

If you're into computers then by all means go for it, but the days of encouraging everyone to do IT, filled with promises of endless riches, are unfortunately now over.

But then, who knows - in 10 years time, it could well be a totally different story. :)

#8033
Quote from: DGMacphee on Mon 12/05/2003 03:12:26
Pretty soon the US army will storm the AGS Forums with tanks and tear gas.

Never fear, my followers! So long as you all donate to me all of your life savings, I can immediately commence construction of a great spaceship to take us to the planet Pleasurion, where all our lives will be filled with bliss!

#8034
strange, has anyone else had this problem?

what is the complete folder path of where you installed AGS to?

can you try installing it to "C:\AGS" and run the editor from there - see if it helps at all.
#8035
Hmm, good point.

However, since that variable is only useful when used with RunAGSGame, I'm not sure it's really necessary to add to the global variables index.

You'd read the whole description of RunAGSGame before using it, so I don't think it needs to be mentioned seperately.
#8036
Okey yeah nice idea, I'll add it to the list.
#8037
It's a nice idea in theory.

However, the reality is that I don't plan in advance what to add to each version. For example, I have no idea what will change between now and the final release of 2.55. There is no great plan for AGS, it just evolves according to what seems to be the requested feature of the week, or what I can be bothered to implement.

So while I like the idea, there's no feasible way to make a progress bar even remotely accurate.
#8038
Quote from: Igor on Sun 11/05/2003 21:49:51
CJ, i was wondering the same thing as Jannar about compiling movie files into one file. Is it possible?
There's of course a trick with renaming files, for example, from 1.avi to 1.dat, to "hide" movies... but once you know the trick they aren't hidden anymore ;)

No it's not technically possible I'm afraid - because AGS uses windows media player to play the videos, and media player can't play out of a compiled file.

The alternative would be for AGS to extract the movie to a temporary file, then play it, then delete the temp file - but that would be very slow for long movies.

Quote from: Dorcan on Sun 11/05/2003 22:01:41
I found this page :

http://www.macromedia.com/software/flashplayer/licensing/sourcecode/

Thanks for searching that out - unfortunately though:

The Macromedia Flash Player SDK program is a commercial program designed for a group of third parties who meet selected financial and business criteria.

Sadly, I don't think AGS qualifies, as there's no money in it for them.
#8039
Leader of a cult, ey? Now to think of ways to profit from it help you all become better people  ;D
#8040
This isn't something that I can really support adding myself, but it would be possible for someone to add SWF support via a plugin.

Basically, the time it would take me to implement it isn't worth the amount of use it would get I"m afraid - that is, if it's even possible. I'm not sure if Macromedia have an SDK for building Flash apps.
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