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Messages - Pumaman

#8081
Inventory items are spaced out with the dimensions you set with  SetInvDimensions - you can't be more specific currently I'm afraid.
#8082
Quote from: Dragonrose on Mon 05/05/2003 01:07:49
Thank him? Tell HIM? I'm a girl! :P  Oh well.  

Hehe indeed :)

What would you people's opinions be on enabling the "Gender" thingie which is displayed under the custom title to prevent such future mishaps?

(for an example of what I mean, see http://www.justadventure.com/cgi-bin/yabb/YaBB.cgi?board=AdvGameDiscuss;action=display;num=1048286189 )
#8083
Dear me people, I'm disappointed in your lack of classic Sierra game knowledge  :P

Yes that's Larry, and Roger Wilco is the star of the Space Quest series.
#8084
It's probably some sort of problem with your on_mouse_click function - could you paste your script code for that in here.
#8085
Still, it would be nice to set a background colour for it, so I'll add your suggestions to the list.
#8086
Looks cool, nice one :)
#8087
I'm not quite sure what you're asking. You could just set a global int, and then check it in the Player Enters Room script for that room and turn the object off/on.
#8088
Interesting point.

To workaround it for now, just disable all 14 walkable areas - if one doesn't exist on the current screen, it just won't do anything.
#8089
Klaus: thanks for the info. I'm really lost as to the cause of this, so for beta 4 I'm just catching the exception and ignoring it, and hoping that will fix the problem.

redrum: thanks for that, I've found and fixed the bug for beta 4.
It was due to you having "@SCORETEXT" in a GUI Label, and the engine was crashing because you didn't have the terminating '@'. That's now fixed.

QuoteI see what you mean about the faulty script. Would this work instead? -

Yep it should do. Remember though, FILE_WRITE overwrites the current contents of the file so you'll only ever get one line in the file that way.
#8090
Adventure Related Talk & Chat / Re:Demo Quest
Sat 03/05/2003 21:20:21
Quote from: Joseph DiPerla on Fri 02/05/2003 22:13:25
I had encountered an issue though... In the old demo quest, we had some stuff that used the animation editor. Should we redo that stuff scripted, and should we seperate the Demo Quest into seperate adventures for easier understanding of the source code?

You don't have to keep it strictly faithful to the original, so if you don't want the animation in there then just remove it completely. But yes, otherwise please do re-do it using the new interaction editor.

Oh, that's another thing - where possible, it would be nice to use the interaction editor rather than scripting, since it'll be easier for newbies to understand.

As for splitting it up - I would say yeah leave the original demo intact, but remove the arcade rooms from it, as they caused a lot of clutter in the global script and so forth - if they can be placed into a seperate "Advanced" game or something, that'd be cool.
#8091
It's definately an interesting idea.

I think the issue with the save/load is that if it just kept adding to a single text file, then the story would get messed up when the user loaded a save game as it would change the point in the story.

Technically speaking, this might best be implemented as a plugin, since it would be able to store the story written so far, and save it into the save games during the gameplay.
#8092
Would you like to upload your game files somewhere for me to take a look at?
#8093
General Discussion / Re:Simpsons 300th Episode
Sat 03/05/2003 18:31:33
Quote from: Trapezoid on Sat 03/05/2003 16:47:57
See what I mean? It's all about expectations. You can't be totally sure that you'd be happy if the show still had the same sense of continuity and level of humor. I'm not saying you SHOULD like the new episodes, I'm just saying that I think it has more to do with the mindframe of the people who don't like it, than the quality of the show.

Well yes, of course if you watched the episodes backwards you wouldn't like the older ones because you'd say they'd gone soft and sappy. I agree. And I don't like the really moral episodes without much humour from the early seasons, they annoy me.

But when the Simpsons was originally created, the rule laid down was that the family should only get involed in things that *could* happen to a normal everyday family - and this was largely stuck to.
Lately though, it's just become silly and outrageous.

If they had for example, stopped the Simpsons after the 9th series, and then made all the new episodes under a different name, I'd be able to respect it a lot more.

QuotePeople, especially geeky internet types, tend to latch on to things they liked when they were younger, and when they're old and bitter they can't seem to accept anything that challenges the rules layed down by their still-retained childhood adorations

Where on earth did you just pull out "geeky internet types" from? Nobody likes change, everybody looks back with rose-tinted spectacles - that's the human condition.

QuoteThe jokes are cheaper, yeah, but they're never anything as obvious as fart jokes.

There was an episode recently where they were watching the TV news, and it cut to a commercial break. Except it didn't, and the news host was left on the screen by accident.

In the oldern days, they would most likely have used this to have him say something funny, but instead he just vomits for about a minute. Is that funny? No, it's stupid.
#8094
If you run it outside of the editor (by running the EXE from the Compiled folder), does it do the same?

Has this only started happening since you added the File code? What if you comment out all your FileOpen/FileWrite type code, does it still do this?
#8095
I'm not quite clear on what isn't working for you.

When does the crash happen? When you press Z, or when it enters the room? Can you provide the complete text of the error message?

One thing that's definately wrong is this bit of script:

FileRead (handle, file);
FileWriteRawLine(handle, file);

You opened the file for FILE_READ, so you cannot write to it with FileWriteRawLine - that may be the cause of some problems.
#8096
Hehe I expect you will need lots of scripting to achieve a platform game.

You might want to take a look at Platformerius, an open-source AGS platformer that 2ma2 created:
http://www.agsforums.com/yabb/index.php?board=5;action=display;threadid=1748

It may give you some ideas.
#8097
First of all, you've really got to be more specific - how have you tried to make it work so far? What commands and scripts have you used?

If the bad guy is just coming downwards, for instance, you can put a check in your room's Repeatedly Execute event like:

if (character[BADGUY].y > YYY) {
 // he got too close
}

where YYY is the Y co-ordinate that means he is too close and will kill the player.

Quotelike the only way i can is to make it automatically happen and thats gay

How is that 'gay'? In what way is being gay related to your question?
#8098
Chrille: well spotted, this is now fixed in beta 3b.

cerebrit: make sure you used the beta 3 AGSEDIT to load the game with, you will get that message if you try and load it with v2.54.
#8099
Quote from: OneThinkingGal and ._. on Sat 03/05/2003 05:59:06
Scotch :P that's 640 x 400. What gives? ???

It's fabulous, but since I did specify a res, that isn't a valid entry. :(  

It's not, he's just stretched it to make it easier to see. Open the image in a new window or save it to disk, you'll see it's 320x200.

Great work guys, by the way. :)
#8100
General Discussion / Re:Simpsons 300th Episode
Sat 03/05/2003 13:44:56
Quote from: Trapezoid on Sat 03/05/2003 01:22:54
I dunno, that line always amused me. It came out of left field. It's not something you'd hear in an earlier season, and it wasn't supposed to. If you were writing for the Simpsons, you sure as hell wouldn't want to be constricted to only making the sort of jokes made in the earlier seasons. It's a change of style, don't assume it's bad.
If you're really upset by that sort of joke, maybe you shouldn't have made South Park popular. :P

I think you're somewhat missing the point here - a joke like that would be funny if it appeared in South Park or Family Guy, but it's just not the Simpsons style. The fact that they have changed their style to this sort of thing underlines the fact that they've given up being a clever satirical show and are now just doing what everyone else is doing - getting cheap laughs from fart jokes.
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