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Messages - Pumaman

#8101
General Discussion / Re:Simpsons 300th Episode
Sat 03/05/2003 00:07:27
Quote from: Trapezoid on Wed 30/04/2003 00:43:19
Now... chew through my ball sack!

I don't think we need say any more ... that is exactly the sort of line from recent Simpsons episodes that makes me cringe ... it belongs in a show like Family Guy, but not the Simpsons.
#8102
Jimi, I'm sure we all appreciate your enthusiasm, but would you please read posts properly before you reply to them - in this case you'd know that Timosity has already solved his problem.

Timosity: good point, thanks - I'll add that to the Custom Text Windows section of the manual.
#8103
General Discussion / Re:My official goodbye...
Fri 02/05/2003 19:46:08
Come on now Raggit, Helm has an established reputation here as the one who says what we're all thinking.
#8104
Oh, I almost forgot:

Quote from: DGMacphee on Thu 01/05/2003 14:30:11


LOL, nice one DG :)
#8105
hmm, what a moment of madness, I'm sorry I missed it all.

Ok, I've analysed Rog's logs, apparently it went like this:

1. French guys are pissed off at a 'Roger'
2. They whois our Roger, and because #agsfun is not a secret channel they went in there.
3. Roger's welcome message to agsfun mentions #ags, which is how they found out about it.
4. They then all spammed Roger via PMs at the same time, so that he got kicked by the server for flooding when he sent his replies to them.
5. He had such a huge backlog of "huh?" replies to send out that every time he managed to connect to the server again, it booted him off for flooding.
6. Eventually all this join-part annoyed everyone to the extent where they banned him
7. I have now reset Rog and all should be working again.

I am working on incoroprating measures to stop this happening again. I have removed "#ags" from Roger's welcome message to #agsfun so he won't reveal the channel's existance.

What I do want to know is how these guys managed to get L to op them. I thought the whole point of L was to protect our channels, not allow anyone to come along and op themselves.
#8106
Adventure Related Talk & Chat / Re:Demo Quest
Fri 02/05/2003 14:31:40
Good stuff guys, and good luck.

One request - try and do decent commenting on any scripts included in the game - the demo game will be distributed in its source form, and preferably people should be able to understand what the script is doing :)
#8107
The problem is you have just opened up the room script and written it straight in - so how does AGS know when to run your script? This isn't how it works.

You need to go into the Interaction Editor for the event that you want to trigger the script to happen, then add a "Run Script" response and put your code in there.
#8108
Quote from: Hollister Man on Thu 01/05/2003 23:17:05
Thanks for the great feedback! :)  I thoughtit was a good idea.  The only problem I see is that the larger the animation, the larger the file.  AGS dows not compress the rooms as much as, say, AVI.  

That's true, but remember it's just one background image that you have, so that should be a lot smaller than a movie of any kind as movies tend to be encoded at around 25 fps.
#8109
Yep, multimedia files are definately space hogs.

Have you tried zipping up your game though? If your EXE is 8 MB, try compressing it and you might be pleasantly surprised.
#8110
That's a good idea actually Gilbert.

Yeah, AGS uses integer calculations for movement, mainly for speed reasons, but also for the reasons Gilbert mentioned.

But having negative speeds to move even slower is possible to do this way.
#8111
24/32-bit colour has not been added because:

* truecolour bitmaps take up twice as much memory as hi-colour ones, greatly increased memory requirements
* there's twice as much graphic data to draw on the screen, which slows down the game

The only real advantage of using truecolour is that you get smoother gradients, but in all other respects it is very difficult to notice the difference between a picture at 32-bit and 16-bit.

I could add 32-bit support, but I just fear it would get over-used in games that really didn't need it at all, just slowing down the game for no good reason.
#8112
Quote from: Gilbot V7000a on Wed 30/04/2003 07:29:19
Hmmm this time it is:

Exception C0000005 at EIP=0x00475479, AGSE V2.55.350

I'll try it at home to see if the same error is generated (for the last one in beta3a, I have exactly the same error message in both my home WIN95 comp. and this WINME comp. at work).

Hmm, ok... could you try this build:
http://www.agsforums.com/agsedit.zip?newtry

Sorry about this, it is just trial and error as I have no idea why it's crashing under Win9x. By the way, do you get the same problem if you try and drag one of the new game templates in the New Game window? I ask because it's the same control that the sprite manager uses.

QuoteI screwed something up while using the beta3. It was my fault, and I realize that. I'd like to try using the beta2, see if I could make my game work again. Could you provide the link, please?

Even though it's your fault, can I ask what you did in case there's a way I can make it cope better in future?

Sorry, beta 2 is no longer available - if beta 3 won't load it, neither will beta 2. You'll have to continue from the backup you made before trying the beta version I'm afraid.
#8113
General Discussion / Re:what's your nickname?
Tue 29/04/2003 22:49:36
* CJ echos DarkStalkey

Dangermouse on DVD?  \o/ \o/

w00t, it's only £5.99 per series too... http://www.playserver4.com/play247.asp?page=title&r=R2itle=91504
#8114
General Discussion / Re:LEC is no more.
Tue 29/04/2003 22:41:26
Just FYI, I know who did the fake Yahtzee, and as I'm assuming it was only intended as a light-hearted joke I'll take the matter no further. But please, no more of this silliness.
#8115
Quote
I was a dish washer in a restaurant for two days. Worst job ever.

Hehe, I was a dish washer for about 6 months and I actually quite enjoyed it. I still to this day can't work out why I did ... must have been some secret desire in me to clean dishes.

Quote from: DaveGilbert on Tue 29/04/2003 19:58:48
Ha.  That's nothing.  Imagine sitting at a bookstore table  leafing through magazines like Seventeen and Tiger Beat and trying to retain your self-respect.  Since I'm in the junior gals apparal industry, I had to research what's going on with the kids today.

I can only echo courtland with my deepest condolences.
#8116
It's perhaps not the most well documented part of AGS, but look up "Calling global functions from local scripts" in the manual.
#8117
http://www.agsforums.com/tracker.php?action=detail&id=44

Adding some default arrows would be easy enough - but the problem is that currently the game and scripts are suspended during a conversation, so it wouldn't be possible to run a GUI script to scroll the options around.
#8118
Yep, that part is easy enough - select a sprite instead of typing in the option name.

It's more about how the options get displayed in-game. How can it be customizable enough to allow them to be wherever on the screen people want them, that sort of thing.
#8119
scotch is correct about the reason for this limitation.

But yes, movement speed issues are the most complained about part of AGS nowadays, especially the fact that you can't have seperate X and Y speeds, and that the speed doesn't scale with the character scaling.

So it's definately something I'll have a longer look at, see how much work it would be to implement.
#8120
Quote from: DinghyDog on Tue 29/04/2003 04:50:27
Well, supposedly that's supposed to work, but maybe I'm just retarded (pardon the usage). I've done exactly that, (placing it in my room script) and, well, it tells me that it's a "parse error" and that the function was "unexpected". I have no idea why.

Could you copy & paste that part of the script out of the script editor and into a reply here so that we can see exactly what you have and spot what the problem is.

Quote
I'm not sure of the problem, but yes, there indeed is a mistake in the manual, in the example given by the function:

Example:

SetObjectIgnoreWalkBehinds (1,1);

Ah yes, sorry, I didn't check the example. I'll get that fixed.

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