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Messages - Pumaman

#8141
Quote
Buggery Bug:
When you make a template, template.ico appears on the game's folder (the game created from the template)

That's not a bug. It's deliberate so that you can recreate the template from the game made from the template, if you see what I mean.
Come on, if you're going to report a bug, at least report a real one  :P

Quote from: aussie on Fri 25/04/2003 07:24:57
Do you think you colud try and include IfPlayerHasBeenToRoom and IfPlayerHasSpokenTo functions some time in the future? I know you can script your way around these situation, but it'd just make like easier.

If Player Has Been To Room is a possibility, because AGS keeps track of that anyway so it wouldn't be too hard to add.

"If Player Has Spoken To" is far too generic though - how do you define whether they've been spoken to or not. This is better done with variables/globalints/etc
#8142
Advanced Technical Forum / Re:object colours
Sun 27/04/2003 16:28:51
Hmm, do you have a hi-colour object but a 256-col background scene perchance?

I'll look into it.
#8143
Good idea, I'll look into it.
#8144
It already does this when setting up Views - if you double-click a Blue Cup frame, it will go to the sprite manager folder of the previous frame - so as long as you set the frames for your loops up in order from left to right, it does do this.

However, for other things such as inventory items it always defaults to Main (because the current sprite is the Blue Cup, and so it goes to there).

I'll see what I can do.
#8145
Actually, it does work - but it's not doing what you expect.

It goes through the sentence from left to right, matching up words. So, it sees:

[anyword]

and compares it to the user input

AGS

and yes! AGS is any word, so that matched up! Now, it carries on, and tries to match

AGS

from your Said query, with nothing, because it has exhausted the user input. This, obviously, fails.

Basically, putting anyword in square brackets will have no affect, because any word will always match it.

You'll have to do this specific instance with ORing two Said's:

if ((Said("anyword AGS")) || (Said("AGS")))
#8146
This means that your sprites are corrupt somehow, if you didn't delete them yourself.

"Restore from backup" means try as RickJ suggested - but preferably, use a backup copy of your game to restore it from (you do make a backup of your game folder once a day, right?)

Still, I'm curious as to why this problem happened - did your computer crash while it was saving the game at all, or anything like that?
#8147
Try checking the "Use 85Hz" box in Setup, just in case that helps. Also, use your monitor controls to manually move the screen so it fits, you only need to do that once for each resolution you want to use.
#8148
Advanced Technical Forum / Re:GUI Suggestions
Sun 27/04/2003 16:07:02
Yep thanks for that crash report, I'll fix the next version to check the cursor mode number and exit gracefully if you try and invalid one.
#8149
I can appreciate that this would be useful, it's on my to-do list for a future version.
#8150
Ah ok thanks, I see how it works.

I'm wondering what the best way of implementing this into AGS would be, to still enable you to customize it to the extent you want. I'll have a think about it for a future version, but Chrille has a clever workaround for this version (although it does limit the number of dialog topics to the available inventory items :)  )
#8151
Thanks for the detailed information.

I've had a look, and this bug is related to the other region bug in beta 2 with interactions getting run twice, and it will be fixed in the next version.

I'd appreciate it if you could all lay off the regions now until I've had a chance to upload beta 3, as there may be more region-related problems in beta 2.

Quote
when you wipe a region's colour, only the colour is wiped out. The interactions still remain.

This is deliberate - it's so that you can redraw an area by wiping it out and starting again, without losing any code you've set up for it.
#8152
Firstly, could you wait until beta 3 and try that in case this is the same bug that was causing some region scripts to be run twice in the current version. If it still doesn't work then, can you provide a example room with the problem as I can't replicate it for myself.
#8153
actually, as it happens I have implemented a ShakeScreenBackground for beta 3, which allows you to set the length of the shake too.  It won't shake through a normal message box though I'm afraid, since the game is paused while a messagebox is displayed.
#8154
Adventure Related Talk & Chat / Re:Demo Quest
Sat 26/04/2003 23:05:32
Quote from: Joseph DiPerla on Sat 26/04/2003 02:59:55
And we should always keep in mind that the Demo is for learning purposes and demonstrate the power of AGS.

This might be where we've gone wrong actually. Thinking about it, I reckon the demo game should just be for learning purposes - if someone wants to see the power of AGS, they can download some of the games from the Games page.

The current demo game is a behemoth of confusion, due to the immense size of the global script, and it can't be very helpful to try and learn from.

Rick, that's probably going to be the best idea, to seperate it out into seperate mini-games to demonstrate the different features.

Anyway, here's a link to the last discussion we had on this:
http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=2194;start=0
#8155
General Discussion / Re:terrible virus
Sat 26/04/2003 22:58:59
Quote from: Dragonrose on Thu 24/04/2003 02:39:01
In Toronto, people are going pretty nuts.  People are given those house arrest ankle bracelets if they are suspected of having contact with someone who has SARS.  There are people who've had contact and no one knows who they are.  My Improv coach has an infected galbladder. He desperatly needs surgery, and he can't even stay in the hospital because of all the SARS quarantines and regulations, let alone be operated on.

The Taiwanese and Chinese communities are being ostricized, however you spell it. Their stores and restaurants are being avoided as if they had the plague.

Blimey, that must be a really strange sort of environment to be living in, and scary too. Do they know yet why this outbreak in Toronto happened?
#8156
In a way, the punishment is actually there as a deterrant, rather than as being the best way of dealing with the crime.

As in, I agree totally that imprisoning people for lesser offences is silly and a waste of public money - especially as people tend to come out of prison worse than when they went in.

But the threat of imprisonment has a large role to play in preventing people from committing crimes in the first place, and thus it's a bit of a conundrum how to make the punishment both a deterrent, and an appropriate rehabilitation.

QuoteSay someone violates an essentially arbitrary rule or law (for the rules are arbitrary). There is no reason why that person deserves punishment. People who insist there is reason, are irrational.

Indeed. The example that always gets brought up here is speed limits, as they are probably the most arbitrary laws we have. Does someone deserve punishment purely for exceeding some government official's idea of the maximum speed limit? Of course not, IMO.
#8157
Yes, forum policy is to speak English.

This is because it is a language that everybody here understands (since AGS is only available in English, you wouldn't be here if you couldn't understand it).

This has nothing to do with lazy Americans/Brits/whatever, this is simply a rule so that everybody can understand everybody else, and I would hope it goes without saying.

There is an unofficial German forum linked from the Forums page on the AGS website if you really have a burning need not to speak English.
#8158
Alright, this whole Yahtzee topic has been done to death several times now.

In conclusion, the upshot is:
1. Yahtzee's style of humour upset people, and his parting post was somewhat infamous.
2. That parting post was made on the old ezboard forums, and is so old that it was erased off the end of the last page. Sorry, no way to see it.
3. Yahtzee has been invited back to the community but politely declined, saying that he is no longer really into making games.
4. Time heals all wounds, and with respect it has been 2 years or so since he departed, so let's get over it already.
5. Any future threads started on the topic of Yahtzee will locked or deleted at the moderator's discretion.

Thank you, come again.

#8159
General Discussion / Re:I'm a big boy today
Sat 26/04/2003 21:27:52
Bah, nobody should be allowed to drive until they're 20, that's what I say! Irresponsible kids, the lot of you!   :P

Happy birthday, by the way :)
#8160
General Discussion / Re:Simpsons 300th Episode
Thu 24/04/2003 23:48:20
Trap, I understand the point that you are trying to make, and if you still find the show funny then I'm glad there's someone that does.

I'm not claiming that all the old episodes were perfect. There are some old episodes which I find incredibly boring, and some which just aren't funny, but on average the quality was much higher - particularly with the subtle satire.

It is undeniable that the show has gone downhill - I read an interview with one of the writers of the latest series, who admitted that he hadn't watched the show before he started work; and the executive producer was admitting that the show had got a lot more gimmicky and Homer too stupid, though I think he called it 'evolving'.

Even Matt Greoning said that he would like to end the show now - but Fox just keep it going because it makes them money, and if they're prepared to pay for new episodes, there are people out there who are prepared to write them.

Dark Stalkey's example about the feather in the eye is exactly the sort of thing we're talking about - the Simpsons has become a kids cartoon, whereas it used to be a cleverly written show for everyone. Kids watching would enjoy Bart's antics, and adults watching would get all the political satire and social commentary in the programme.


Edit: On a similar note, a programme that is still surprising me is South Park. It tackles world events head on as they happen, and usually makes really interesting points about them. The recent episode on the Iraq War was really good, I thought. Ok, these good episodes are interspersed with sillier random ones, but many of them still manage to make me think 'hmm, yeah, good point' after watching.
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