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Messages - Pumaman

#8161
General Discussion / Re:Simpsons 300th Episode
Wed 23/04/2003 21:28:48
Yes, of course the odd episode will look dated.

And yes there will be copy-catism going on where people say it's crap just because other people do.

But when it comes to the crunch, the show used to make me laugh. The earlier episodes still do. The latest series leaves me thinking "what the hell was that?" at the end of the episode, having not laughed once. That's all I can say on the subject.
#8162
Quote from: canavan on Wed 23/04/2003 15:32:37I just saw a post that claims the new version 2.54 supports this kind of effect in high color games.

Sorry no, 2.54 now supports normal fades in hi-color (ie. fade to and from black), but it doesn't support other styles of fading.
#8163
1) hmm well spotted, I'll get it fixed.

2) that is rather odd, I'd never noticed that. I'll look into it.
#8164
Can someone post a screenshot of how the Broken Sword dialog options screen looks, so I can see what sort of thing you're after?
#8165
Advanced Technical Forum / Re:Text bug?
Wed 23/04/2003 19:38:04
Yep you've probably just used an accented character without even thinking about it as you're Italian, but this actually causes a problem for AGS. You'll have to either manually edit the font as Gilbert suggests, or import a TTF font of your own.

By default, you can only use the standard English alphabet A-Z in game messages.
#8166
That's a known 'feature'.

You can't set a baseline higher up than Y=2 anyway - if you did, everything would always be in front of it so there'd be no point having it in the first place.
#8167
Why not give it a go and see, indeed. No, I don't update the ogg player every release unless there's a good reason to - better the devil you know.

But yeah, if they compress to the same format it may well work anyway, so try it out.
#8168
Wow yeah, great work - looks very professional :)
#8169
You do have to sort of get into the mindset of an adventure gamer, in order to think of the solutions to some puzzles. Like, if there's a screenfull of mushrooms and one looks slightly different from the rest, click on it. Or, if there's a particularly big tree stump on one screen, search it.

If you run out of ideas, trying to combine all your inventory items with each other always helps, too ;)

Oh, and the other thing is to remember to try walking off the left, right and bottom edges of the screen. Sometimes there are exits there which you don't necessarily notice, and can be rather annoying when you do find the solution was just to walk off the edge of the screen  ::)
#8170
General Discussion / Re:Simpsons 300th Episode
Wed 23/04/2003 19:22:44
Quote from: Trapezoid on Wed 23/04/2003 17:16:13
Anyway, I just think it's really silly analyzing the Simpsons like this. If you can let yourself enjoy it, then go ahead. If you can enjoy different shows for different reasons, then you can enjoy this show for different reasons than the older episodes.

I do think it's worth discussing - mainly because when I think of the Simpsons, I remember the great episodes of old.

QuoteThe thing is, it used to be funny AND intelligent AND satirical.  It's not satirical anymore at all, which is one of the things that made it such a great original show, it's just stupid funny, full of cheap gags sure to elicit enough laughs to keep enough of the audience watching.  

Exactly the point - people growing up now and seeing this new breed of episodes will no doubt see it as 'just another fart gag show', and wonder what all the fuss was about. Letting the show carry on is ruining its once unbeatable reputation.

But indeed, let us not dwell on it - where there's a money there's a way, as far as Fox is concerned.
#8171
And while you're at it, how about doing my maths homework too   :P
#8172
General Discussion / Re:Simpsons 300th Episode
Tue 22/04/2003 21:13:51
I think we're all in agreement here - the Simpsons as of late has been appalling. The sad thing is, if you watch some of the early episodes that parody modern culture, the latest Simpsons episodes are the sorts of shows that they use to take the piss out of back in the heydey.

After 300 episodes it's not surprising that they're out of storylines. But do they stop and retire gracefully? Oh no, milk it for all its worth, until we end up with Homer going to the moon once a week, Marge becoming a prostitute and Bart and Lisa in teenage sex romps.

Family Guy and Futurama - they were both great shows IMO, but were both cancelled by Fox in favour of more and more Simpsons episodes. It beggars belief.


I used to watch the Simpsons whenever it was on, and look forward to new episodes. Now, I have a stack of about 15 new season 14 episodes downloaded that I really can't be bothered to waste my time watching. It's really sad.
#8173
Hmm you're right - thanks for the bug report, I'll get it fixed.
#8174
Advanced Technical Forum / Re:GUI Suggestions
Tue 22/04/2003 20:57:43

Edit: oops, Rick got here first. Sorry, my reply's sort of a duplicate :)


Quote from: Joseph DiPerla on Tue 22/04/2003 01:04:34
1) DisplayButton(int Button, Int GUI), HideButton(Int Button, Int GUI)-- Hide and unhide these buttons from the GUI. I could have swore you had these already implemented, but I cant find them anywhere in the manual.

Strange though, I've never had a request for them. You can always work around it by SetButtonPic'ing to a blank sprite of course.

Quote
2) Special Marker for Labels: @MODE_HOTSPOT@-- Would display the mode and the hotspot the mouse is over eG: Look At Door. This brings me to suggestion number 3.

I don't think this would work because of the peculiarities of some modes, such as Use X On Y and Give X to Y - which would end up being scripted manually anyway.

Quote3) DescribeMode(Int Mode, Description)-- Describes the mode. EG: mode 1 would be "Look At:". This is for use the the special marker label above.

Is this equivalent to adding a GetCursorModeName command?

Quote4) Can List Boxes have the highlighting feature off? If it can, I dont know how to do it. If not, can it be implemented?

Well, you can ListBoxSetSelected to -1 to remove the highlight.

Quote5) A function for a list box to display Inventory Item names, by either odd numbers, or even numbers or all numbers.

This seems rather too specialized to add as an AGS feature - just do it by scripting with ListBoxAdd and GetInvName.

Quote
6) And Last, a function to be able to scroll up or down on list boxes.

ListBoxSetTopItem


thanks for your suggestions :)
#8175
It's possible that it is underneath another control, or possibly dragged off the bottom of the GUI (try enlarging the GUI temporarily to check).

I appreciate the GUI editor could be better, but since it's not a part of the editor that gets used on a daily basis, it hasn't been a priority to improve.
#8176
Yep these are on my to-do list, just low priority.
#8177
AGS only supports up to ASCII 127 with SCI fonts; however, with TTF fonts the full 256 characters are supported (but not unicode, sorry).

I'll see how much work it would be to have an option for the line break going backwards.
#8178
Currently you can't use images as dialog options - although this was requested once before, by Chrille I believe.

It's still on my to-do list somewhere, so I'll bump it up a bit since you'd like it too.
#8179
I've never heard of Speex, so I would suspect not.
#8180
It's on the download page: http://www.agsforums.com/acdload.htm

scroll down to the "Other downloads" bit
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