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Topics - Pyke

#1
Adventure Related Talk & Chat / STASIS
Tue 01/09/2015 13:17:10
Hey guys - I have joined the few and the proud who have actually FINISHED a game! Woo!

http://www.stasisgame.com/

http://store.steampowered.com/app/380150

https://www.gog.com/game/stasis




LAUNCH TRAILER:

https://www.youtube.com/watch?v=ACFynCVApZ8

GAME PLAY TRAILER

https://www.youtube.com/watch?v=_0Bex90OgkQ

REVIEWS:

http://www.rockpapershotgun.com/2015/09/01/stasis-review-pc/

"I should emphasise here that STASIS does not pay mere lip-service to body horror. I can't say too much without spoilers, but Christ, it really goes for it. Some of it is mercifully obfuscated by the bird's eye view and constant gloom, relying on written description to get across how horrendous the purported sight in front of you is, but other scenes pull no punches. STASIS' isometric, 2D art sometimes looks a little retro, but other times like baroque, ludicrously elaborate movie concept art, and it employs its minimal animation to spectacularly gruesome effect."

http://za.ign.com/stasis/93707/review/stasis-review

"More than five years in the making, Stasis is an extraordinary testament to the ambition and genre genius of creator Chris Bischoff and his colleagues. It's more than just "good for an indie game", it's a mandatory experience for fans of sci-fi horror." 9/10

There are quite a few others. I'm working on a link page to all of them which I will post up here!

If you guys have any questions - please fire away!
#2
I am an unapologetic lover of big AAA games! Although I rarely play them...contradictions, I know.
The reason for is it that I find their level of design and artistry to be on par with - if not better than - films. I grew up loving the big blockbuster films of the 80's and 90's, and I see AAA games as the natural progression of those.

When approaching my game I looked towards the larger AAA titles for inspiration. Specifically I looked at 2 franchises, and 2 games in particular.

I love how Bioshock introduced its characters, story, and world - and I figured that those are things that I could copy in my game. I certainly couldn't make a game LIKE Bioshock in terms of its game play elements, but I could certainly try to emulate those aspects of it that I fell in love with.
The atmosphere in Bioshock is incredible and is something I really tried to push in Stasis.

The Dead Space franchise, with a particular focus on Dead Space 2 for its world building is a constant source of inspiration for me. I love how the world itself has this incredible sense of history to it - the spaces all look 'lived in', giving the player a sense that they are more visitors than the main piece of the puzzle.

I even tried to emulate the Dead Space interface. Not necessarily in terms of visual quality, but more in terms of the theory behind it - having a truly minimalist interface provides a huge source of immersion for the player, something very important in a horror game.

Now these are certainly not new concepts but I found looking at how these large scale productions implemented them into their games gave me some incredible ideas for my own. I love listening to the GDC Vault talks about game design and art, something I would seriously recommend to everyone!

I would love to hear your thoughts. :D
#3
Adventure Related Talk & Chat / STASIS
Tue 27/09/2011 14:51:18
Hey guys,

I have been a lurker on these forums for a very long time now, and have learned a great deal through the discussions here. While I am not using AGS (Shock! Horror!), I really wanted to share the development of my game with like-minded people-and these forums are definitely the most active of the AG Developer communities.

.........................................................



www.stasisgame.com
“Daddy, please help us…”
.
Disoriented, drowsy, and in pain, John Maracheck opens his eyes. Nothing greets him, but the static of a nearby monitor, and a cold steel floor. Thick green liquid covers the floor and his body, leading to a nearby, steaming stasis-pod. He slowly gets to his feet, trying to take in his surroundings. Where is his wife? His daughter? What the hell is going on….?
.
What is STASIS?
.
Stasis is an adventure game, that puts you in control of John Maracheck. a man searching for his family, in a seemingly abandoned research facility. Going back to classic adventure game mechanics, you have to solve puzzles, and use objects around you to progress, and to find Marachecks family.
Graphically, Stasis is fairly unique in the adventure game genre, opting for highly detailed isometric graphics, as opposed to the more classic ‘side on’ views of other adventure games. Richly detailed rooms and fluid animations create an immersive environment for the player to explore, with danger lurking in every shadow.
The stasis-plug suit gives you direct access to an Emergency Medical Kit. A piece of equipment that has the ability to break down any object of a certain weight and size into its base elements, and store it for future use. While normally it is used to store small medical supplies, Maracheck uses it as an easy way to keep and transport found objects. Objects can be stored, accessed, combined, and brought back into the ‘real’ world at any moment.
At its core, Stasis is a story about an ordinary man, in an extraordinary situation.
Trapped in a place where humanities horrors come out to play, how far would you go to protect your family?
.
Welcome to The Groomlake. We know you will enjoy your stay.

.................................

The website has a few screenshots on it, as well and here is the first 5 minutes of game play:





I would love to hear your guys thoughts and comments on the game!

-Chris
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