Hey guys,
I actually forgot about this thread, so thanks for bringing it up again!
In regards to the demo password, the reason I did it was to throttle the downloading of the demo before the release. This demo is going to essentially form the backbone of the campaign, which will heavily influence the future of the game. I needed to make sure that it all works perfectly before Monday!
While I did as much bug testing as possible, I'm sure you guys know that you only start to find those obscure game-breakers once a few hundred people have played the game. To release the demo fully, without having that sort of heavy feedback and stress testing could be disastrous. There was an even smaller 'closed' demo release on Wednesday that had me completely redo the save game systems, and a large chunk of the games interaction.
The demo is also pretty big (1.1 gigs), so to do changes and re upload is a mission for me in South Africa - where bandwidth is very pricey, and the internet is very slow!
I certainly didn't mean for it to come off as a PR stunt-mainly as a way to 'slowly' release the demo, and have the ability to control the spread of the demo into the world - stopping it if need be!
I hope that you guys to give the game a spin when the demo goes live tomorrow!
I actually forgot about this thread, so thanks for bringing it up again!
In regards to the demo password, the reason I did it was to throttle the downloading of the demo before the release. This demo is going to essentially form the backbone of the campaign, which will heavily influence the future of the game. I needed to make sure that it all works perfectly before Monday!
While I did as much bug testing as possible, I'm sure you guys know that you only start to find those obscure game-breakers once a few hundred people have played the game. To release the demo fully, without having that sort of heavy feedback and stress testing could be disastrous. There was an even smaller 'closed' demo release on Wednesday that had me completely redo the save game systems, and a large chunk of the games interaction.
The demo is also pretty big (1.1 gigs), so to do changes and re upload is a mission for me in South Africa - where bandwidth is very pricey, and the internet is very slow!
I certainly didn't mean for it to come off as a PR stunt-mainly as a way to 'slowly' release the demo, and have the ability to control the spread of the demo into the world - stopping it if need be!
I hope that you guys to give the game a spin when the demo goes live tomorrow!