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Messages - QQuest

#1
In your room when you set walkable area....you will see a % box (normally this is set at 100%) Just change this to say 50% and your charecter will be half it's original size.
#2
First off all...sorry for bugging you all the time....Now....I only made the button after everything els....it's the last thing I put in....but I made a stupid error...I used the wrong button numbers....the exit button did what the "Day Night" button was supouse to do and the "Day Night" button then did the job of my exit button.... (should test before I ask...hey)....SORRRRYYYY.....  :o
#3
What you have will actually be great if you use sierra style speech where you have a portrait of your character when in dialog.... I also did some-simular to this in my game and it worked great.
#4
All the oter GUI buttons work fine.... remember the button that I made to skip "Day -Night" time.... Thats the one that exits the game....the others work fine.

code:
SetTimer (1, 1); // seems to delete the timer.... don't know if that is it...

can't think of anything else.  ???
#5
Thank you...got it working....GUI still a problem.....My game exits on button use for some or other reason, doesn't give a message....just exits.
#6
Hey what do you know....it works Thank you again ;D

......BUT.....Now I am stuck with a different problem.....

I want the VAMPIRE to (DIE) (Game Over) if he is not standing on a specific hot spot during a certain time of day i.e.. "dark spot" or "Shadow" during the day time.... how do I get the script to recognize that it is day time so that it can activate the hot spot(Shadow).
#7
Thank you so mutch  ;D....can't wait to try this out.... will let you know once I got it.

Some thing else... is it possible to have a button on my GUI to skip over the "Day Time"...."Night Time" event.
#8
In my room script I Called
in room script // Player enters screen (before fading)
TintScreen (0,0,50); // to tint screen blue
//rest of script
//

Then as the game goes on..... in a different room(Later) I used
in room script // Player enters screen (before fading)
TintScreen (10,0,30); // to tint screen lighter blue to give the appearance of dawn braking
//rest of script
//
Display("The Sun is rising");
//
//


A few rooms later......
in room script // Player enters screen (before fading)
TintScreen (20,0,0); // to tint screen lighter blue to give the appearance of dawn braking
//rest of script
//
Display("Dawn Brakes");
//
//

....Later.....
TintScreen (0,0,0); // to tint screen lighter blue to give the appearance of dawn braking
//rest of script
//

I would like to have this tipe of day night effect done auotomatically by the game...across the hole game.... with a "GAME DAY" lenght of about 30 Min and a "GAME NIGHT" lenht of about an hour.
Day and Night should be playeble as the my charecter is a vampire....who needs to sleep or hide during the day......., but during day times the player charecter is switched to  a diferent charecter who has his own quest during the day...(smaller quests...to assist the vampire.)
#9
Very New at AGS....How(Scripting Needed)....Please Help
#10
Star Wars III starts in S.A. tomorrow.....WEEEEEE... ;D
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