I think that's been done by some platformer style game...
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Show posts MenuQuote from: Huw Dawson on Mon 28/04/2008 11:26:00Everyday more people get put into body bags, stacked onto piles, etc... The "Iraq War" is more than just a waste of money, it's a disgusting atrocity that continues to pool negativity in an area of the world that wasalready steeped in such.
You're not getting anything about Iraq at the moment? That's pretty shoddy - admittedly there hasn't been any real event for the last few weeks, but we at least get special reports and the "10 Days to War" series...
QuoteI'd just say vote for a little guy anyway. Screw the system - one vote won't matter for the big parties, but it will matter for small candidates like Neder and such.The Clinton family is just as corrupt as the Bush family. I have no doubt that with her we would no longer be in a recession (at least to as heinous of a degree) but the economy was real good under Harding as well... anybody remember him? If not, look him up.
Quote from: Jens on Sun 20/04/2008 14:56:43
A fast sketch based on your picture. It lacks good colors, contrast, details and so on but may give you an idea of what a change of architectural concept and perspective could result in.
Quote from: Strange Visitor on Sun 27/04/2008 11:48:56LMAO! I think I pee'd myself.
I forbid you to use all those copyrighted images of my body!
Quote from: Emerald on Sun 27/04/2008 22:31:45As opposed to the basic world of 70% of adventure games which is "the real world." Only joking, I recognized this early on, an anti-utopian society has been used and abused by every expressive medium. It has been used for a reason, however, it's compelling. If proposed to exist in a genuine way, if people can see how it came to be than they accept it as the reality of the world instead of as a cliched setting. I am of course not going to create a believable world and don't care if people find it cliched, instead the game is going to bathe in cliches because cliches are cliches for a reason, the difference is that the character arcs and the gameplay will be unique and compelling, if it's not then I will rework it until it is. This is less of a high concept gaming, i'm not trying to convey any message with my use of this society, or people that have powers, etc... instead it's being used so that I have total freedom to do whatever I want.
Story seems a little bland, in my opinion. The 'superpowers' thing is far from new, as is the 'flawed utopia' idea. Having a game world based solely around those stale concepts seems like a flimsy choice.
Quote from: S on Sat 26/04/2008 09:38:19
First off: I need to make the room brighter, give it more ambient light, because this is supposed to be in the middle of the day.
-it is, as I said, supposed to be day-time, so I'll brighten everything up.
-the cauldron will be more obviously a cauldron when brighter. I hope.
Quote- maybe there is "something" about that chest...Great... now I know how to beat the game... =P
Quote-There is some light emanating from the furnace. Could be more, perhaps. Also, the stove in the oter room.I'm not sure which is which, but I was refering to the thing behind her. Now that you say "stove" I think, that's more appropraite than the word I used. Now that the room is brighter though, it's not important anymore. Based on her clothing, I was thinking she was either cold because of the nights chill, or scared because she was all bundled up. When I think of someone scared I think of night; combine all of this with the low light and I assumed it was, in fact, nighttime. That's why I made the suggestion to have light coming from the stove AND also for putting in more ambient light. With a lighter tone you will not need that ambient light.
Quote-The room at the end of ladders will definitely be visitable (a sketch of it exists and is being coloured), it will be fairly bright (a tower room with big windows) and needs some work to look ok seen from this room. I was aware of that, though, but I posted a bit too hastily.I thought as much. You can leave it as it, or maybe once you finish the other room you can look at the floor boards, or wall baseboard, werever the player will emerge and try and recreate a small chunk of it in that little slit, you can make it much brighter/darker/contrasted than the rest of this room (just like with the chest) in order to draw more attention. But seeing as how there's a ladder there, that's attention enough IMO.
Quote-The rug stays!I don't want it to go! =D
Quote-I'm not actually sure where her arms are. The point is that everything btw her neck and her feet is supposed to be a little nondescript, fitting her unassuming (albeit acerbic) personality. I'm not sure I've pulled it off though. I think I'll start from scratch on her again. Now she's called Clara, btw.Good name, it fits her. If you tart from scratch, the new character better be rock solid because Clara is. She feels innocent, but corruptable. Those green eyes scream for empathy, and i'm compelled to want to see her win. She feels reluctant for any adventures and being dragged into some conflict it's up to me to make sure she does O.K. I was simply thinking that animating her walking without arms would completely ruin what she's got going for her. But I have faith in you.
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