My own preference as a player is to never have control taken away from me.Ã, I'm pulled out of the experience by cutscenes in which my character takes actions that I didn't get to make him do.Ã,Â
As a designer I try to create the experience that I would want most as a player.Ã, But I also want to create an experience that would appeal to the broadest audience possible (at least in terms of gameplay…perhaps not story-wise).
I know a lot of purist adventure game players detest action sequences in their adventure games.Ã, So how many of you AGSers are purists?Ã, Would you rather have a cutscene depict an action sequence or have the chance to play through it yourself?Ã, The stock answer to this question is that action sequences are okay as long as I make them skippable.Ã, But if everyone who plays is going to skip it anyway, why should I labour to program it?Ã,Â
I suppose what it could very well come down to as a player is, “How good are the action sequences?â€.Ã, I'd rather have 2 tools that each did 1 task well, than 1 tool that did both tasks poorly.Ã, Ã, If you are an action enthusiast, would a weak action sequence in an adventure game be better off skipped?
As a designer I try to create the experience that I would want most as a player.Ã, But I also want to create an experience that would appeal to the broadest audience possible (at least in terms of gameplay…perhaps not story-wise).
I know a lot of purist adventure game players detest action sequences in their adventure games.Ã, So how many of you AGSers are purists?Ã, Would you rather have a cutscene depict an action sequence or have the chance to play through it yourself?Ã, The stock answer to this question is that action sequences are okay as long as I make them skippable.Ã, But if everyone who plays is going to skip it anyway, why should I labour to program it?Ã,Â
I suppose what it could very well come down to as a player is, “How good are the action sequences?â€.Ã, I'd rather have 2 tools that each did 1 task well, than 1 tool that did both tasks poorly.Ã, Ã, If you are an action enthusiast, would a weak action sequence in an adventure game be better off skipped?