I wanted to ask a few questions about the artwork for my game.
What do you guys thing of the shading technique? I've been using lots of gradients and they come out a little funny when I import the image to AGS (most obvious in this image inside the fireplace). I'd like to fix this some how but if I can't I can live with it. The shading technique differs from the characters shading as he was done much earlier. Should I go back and fix him to match?
What about the dead-on angle of the room? I find rooms to be more dynamic when they show things at an angle but sometimes I'm kind of lazy when it comes to perspective and go for the simplest approach.
Note the painting in the centre and parchment(?) to the left. They're cut right out of a photograph and pasted as a layer into my image. Is that too jarring a technique or can I get away with it?
I'm making the game in a wide aspect ratio but not using the letterbox feature of AGS. I simply put blackbars at the top and bottom of each room. The reason I do it that way is so that I can make the bars walk-behind areas so that I can have the characters walk a little below the frame. Does that present any problems?
What do you think of the GUI? Standard style but custom buttons.
Any additional comments?
Thanks.
What do you guys thing of the shading technique? I've been using lots of gradients and they come out a little funny when I import the image to AGS (most obvious in this image inside the fireplace). I'd like to fix this some how but if I can't I can live with it. The shading technique differs from the characters shading as he was done much earlier. Should I go back and fix him to match?
What about the dead-on angle of the room? I find rooms to be more dynamic when they show things at an angle but sometimes I'm kind of lazy when it comes to perspective and go for the simplest approach.
Note the painting in the centre and parchment(?) to the left. They're cut right out of a photograph and pasted as a layer into my image. Is that too jarring a technique or can I get away with it?
I'm making the game in a wide aspect ratio but not using the letterbox feature of AGS. I simply put blackbars at the top and bottom of each room. The reason I do it that way is so that I can make the bars walk-behind areas so that I can have the characters walk a little below the frame. Does that present any problems?
What do you think of the GUI? Standard style but custom buttons.
Any additional comments?
Thanks.
