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Messages - Quintaros

#381
The Rumpus Room / Re: *Guess the Movie Title*
Sun 24/04/2016 23:40:15
It is The Conversation.  Your go.
#382
The Rumpus Room / Re: *Guess the Movie Title*
Sat 23/04/2016 13:13:21
None of those.

The protagonist's setup is a little less slick than what Bond might have.
#383
The Rumpus Room / Re: *Guess the Movie Title*
Sat 23/04/2016 00:48:06
None mentioned yet.

#384
Quote from: selmiak on Fri 22/04/2016 18:37:53
I'd just prerender the few frames in PS and free precious cycletime.

It's many frames.  And I want to be able to change the offset for different lighting directions in different rooms, etc.
#385
The Rumpus Room / Re: *Guess the Movie Title*
Fri 22/04/2016 18:38:19
I think it's much older than that.
#386
Quote from: Monsieur OUXX on Fri 22/04/2016 17:44:37
Very interesting.
Another approach could be to first copy the offsetted sprites on an empty sprite, then draw the original character sprite on top of it all?
If I follow, that would create a halo around the character rather than creating a rim that overlaps the character.



#387
The Rumpus Room / Re: *Guess the Movie Title*
Fri 22/04/2016 17:45:52
Neither of those.  Here's a closer look:

#388
Quote from: Monsieur OUXX on Fri 22/04/2016 14:05:30
Quintaros, out of curiosity, could you describe how you intend on using this feature? I can't think of a scenario where this would be useful.


I'd like to create a dynamic sprite that combines a character's silhouette with an offset inverted silhouette to create rim lighting effects. 




I've done some testing based on the suggestions in this thread and it seems like I'm getting somewhere.  Whether or not the operations will be fast enough to update on every frame of animation is yet to be determined.

#389
The Rumpus Room / Re: *Guess the Movie Title*
Fri 22/04/2016 06:28:41
#390
The scenario I have in mind is with pink transparency, not alpha.  I want to create an intermediate dynamic sprite that converts the pink areas to white and the non-pink areas to pink and then use this intermediate sprite with the CopyTransparencyMask function to apply to another dynamic sprite.  I'd like to do this all with dynamic sprites rather than importing additional sprites with the desired masks to provide flexibility and keep sprite file size down.
#391
The Rumpus Room / Re: *Guess the Movie Title*
Wed 20/04/2016 13:12:56
F is for Fake?

Quote from: Jack on Wed 20/04/2016 10:49:29
Is that Orson Welles or Mark Hamill? It's confusing these days.

Haha.  I can see it.
#392
Critics' Lounge / Re: Indy sprite
Mon 18/04/2016 16:14:25
Body 1 ... might shift upper body to right by 1 pixel
Hat 2
#393
Any ideas on how to script it?
#394
Is there a way to invert the transparency mask from an existing sprite before copying it to a dynamic sprite?
#395
The Rumpus Room / Re: *Guess the Movie Title*
Wed 13/04/2016 12:26:03
Quote from: Jack on Wed 13/04/2016 12:03:17
That is John Hurt? He's supposedly about 45/46 in that film, but already looking late fifties. Didn't that guy ever look young?

The youngest I'd seen him was in "A Man For All Seasons" made in 1966 and he still had on oldish quality to him.
#396
The Rumpus Room / Re: *Guess the Movie Title*
Tue 12/04/2016 23:14:05
I'm not going to have a chance to post a new movie for a few days so if GarageGothic wants my turn, it's his.
#397
The Rumpus Room / Re: *Guess the Movie Title*
Tue 12/04/2016 15:13:35
Jake Speed?
#398
The Rumpus Room / Re: *Guess the Movie Title*
Fri 11/03/2016 22:01:41
Starman is the one.
#399
The Rumpus Room / Re: *Guess the Movie Title*
Fri 11/03/2016 18:26:04
Not Explorers, either.

#400
The Rumpus Room / Re: *Guess the Movie Title*
Fri 11/03/2016 15:48:35
Nope.
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