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Messages - Quintaros

#461
The Rumpus Room / Re: *Guess the Movie Title*
Thu 24/09/2015 13:36:52
Quote from: LimpingFish on Thu 24/09/2015 01:26:17
If you choose a popular movie, everybody will get it. If you go obscure, nobody will know.:-\

Becoming aware of an obscure movie is part of the appeal.  I've skipped over The Best Offer in the Netflix catalog many times without giving it much consideration.  Now that it's shown up here, I take it as an implicit endorsement and may give it a watch.
#462
The Rumpus Room / Re: *Guess the Movie Title*
Thu 17/09/2015 18:43:14
I think all the food in Brazil just looked like coloured mounds of mash-potatoes.
#463
The Rumpus Room / Re: *Guess the Movie Title*
Wed 16/09/2015 00:22:32
Quote from: selmiak on Tue 15/09/2015 21:44:33
must be some middle eastern movie as there is graffiti in arabic script at the bottom of that plate... ;-D

I don't if you're joking but my sources tell me that ain't Arabic.
#464
The Rumpus Room / Re: *Guess the Movie Title*
Tue 15/09/2015 19:06:29
Is that the opening credits of American Psycho?
#465
The Rumpus Room / Re: *Guess the Movie Title*
Tue 15/09/2015 13:06:43
That's right.  And totally worth seeing.  My favourite of Stillman's films.
#466
The Rumpus Room / Re: *Guess the Movie Title*
Tue 15/09/2015 12:32:38
No Stripes is regular army not navy.

Not Judge Reinhold or Heather Graham but the four leads are on screen in that shot.

Final clue:

#467
The Rumpus Room / Re: *Guess the Movie Title*
Mon 14/09/2015 18:55:10
Good observation.  Totally accurate to the scene.  "It's too early to dance."
#468
The Rumpus Room / Re: *Guess the Movie Title*
Mon 14/09/2015 14:52:54
Not the Tree of Life, either.

Here is a more substantial clue:
#469
The Rumpus Room / Re: *Guess the Movie Title*
Mon 14/09/2015 01:15:20
Nope.
#470
The Rumpus Room / Re: *Guess the Movie Title*
Sun 13/09/2015 18:13:30
Not Serial Mom.

Another screenshot:
#471
The Rumpus Room / Re: *Guess the Movie Title*
Sat 12/09/2015 17:39:26
None of those mentioned so far.  But Blue Velvet is a good guess since the ants are about as significant to this movie as in that. 
#472
The Rumpus Room / Re: *Guess the Movie Title*
Sat 12/09/2015 05:00:23
#473
The Rumpus Room / Re: *Guess the Movie Title*
Tue 08/09/2015 18:26:13
Project X?
#474
Thanks for the shout-out and the article link.  Interesting read. I wish it were that simple to get the rights to adapt an IP today.
#475
Actually that would work well with something else I have planned so thanks for the suggestion.
#476
Quote from: slasher on Wed 05/08/2015 20:29:50
You can't leave out the killer balloons.....(wrong)

Wouldn't dream of it.
#477
Okay, so I guess we're meeting at the airport not the hotel.  It wasn't clear to me before either.
#478
Quote from: Amayirot Akago on Wed 05/08/2015 07:46:40I couldn't get through the TV show myself but this looks pretty interesting :)

I can understand that.  Some of the early episodes can be a bit inaccessible.  I've always preferred the more straightforward episodes over the really bizarre ones.  Still I do hope to retain some of the show's surreal flavour for the game.

Quote from: Gurok on Wed 05/08/2015 07:50:58
I like this. I think you've done a great job with the variety of different camera angles in rooms. Really makes the game seem dynamic. I'd love to see how the final paintovers improve things, but this is great. There's a strong sense of direction here. Good luck completing it.

Thank you. The freedom to reposition the camera was definitely part of the appeal of working with 3D sets.  There were several rooms where my first selected angle really didn't work when imported into AGS but no time was lost by trying them out.

Quote from: CaptainD on Wed 05/08/2015 10:13:42
SOOOOOOOOOOOOOOO much potential here.  Looking forward to seeing what you do with it! ;-D ;-D ;-D ;-D

Thanks.  I've always felt that the series' premise was rich enough to explore further.  My goal is to tell more adventures with this character in this setting but not to expound on anything that was deliberately left ambiguous in the series.

Quote from: Mandle on Wed 05/08/2015 03:48:23
Be seein' ya...

And you.
#479
After resigning his post, a secret agent is abducted and taken to a remote seaside village.  Although superficially quaint, beneath the Village's surface it is a high-tech interrogation camp.  Surveillance abounds.  The guards walk amongst the prisoners without uniforms to identify themselves.  The other prisoners are mindless sheep, kept docile with amenities and rhetoric.  The commandant will use every means at his disposal to break the will of the new arrival and coax him to divulge his secrets.  The Prisoner must resist his captors and find trustworthy allies within the Village to make his escape.


Screenshots:
The graphics are works in progress, placeholders that will get an eventual paintover after the initial build is complete.
















Progress:
I'd started this game back in 2003 and worked on it steadily until 2009 when I lost all momentum.  I was about 75% complete at that time but couldn't see the finish-line.  When I resumed production earlier this year, I salvaged what I could from the older version but AGS had developed so much over the years that it was actually simpler to start from scratch.  And with a more focused approach I'm almost as far along now after 6 months as I was before after 6 years.  Crazy. 

Scripting: 60%
Background art: 40%
Character Animation: 30%
Audio 80%

11 Oct 2015 Update

The scripting is progressing along nicely now and I'm aiming to have a build that is playable from beginning to end by the end of October. 

Meanwhile on the days when I'm not in a programming zone I'll take another pass at some of the background art.  I'm slowly starting to learn what I can get away with without fully modelling and one of these days I'll take the time to learn to draw a tree.

Here is a location as it appears during day and night:





And some character animations:

The Prisoner


A potential ally?  (So much trial and error in getting the cloth simulation for her cape.)


And everybody's favourite: Rover - The Village watchdog that apprehends escaping prisoners...

...and incapacitates them.

#480
I imagine Disco's ideas are more mischievous.
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