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Messages - Quintaros

#761
The Rumpus Room / Re:The MSPaint game
Fri 31/10/2003 06:01:44
Damn...you beat me.  Well here it is anyway.

#762
How far is Albany from NYC?  Looking at a map for the first time, it seemed pretty damn far.
#763
I believe Boyd's point is that this topic has been discussed here before, multiple times.  Perhaps you could do a search for old threads to get some answers.
#764
I use this same technique (more or less) and it still takes me hours.  If this is your first attempt at it, the backgrounds are really going to look great when you start to become comfortable with it.    Its already looking better than many of my recent efforts.
#765
I know its a long way off but, for me at least ,the sooner a date is settled the better.  I'm pretty sure I'll be coming regardless of what dates are chosen but it would just make it easier to start planning.  
#766
I agree that if you travel all the way to NY you'll want to spend more than a few days there.  I plan to spend perhaps an additional 3 days doing the touristy thing with my g/f.  Eric makes it sound pretty expensive to enjoy NY but I figure if I travel all the way there I shouldn't chinse once I arrive.
#767
I think 10 days might be a little much.  I figure 4 to 5 days is ideal.
#768
General Discussion / Re:Kill Bill
Thu 23/10/2003 07:50:59
He ticked me off in Alias, too.
#769
I understand what Barcik means about imitators diminishing some of the appeal of the films that influenced them.  For me that is more true with filmmaking innovations and techniques than with great storytelling.  Citizen Kane was something of a disappointment because the brillance of its editing and effects work has become part of the language of cinema and I couldn't help but take it for granted.  I knew it was an important film historically and I wanted to appreciate that but ultimately I had to judge it based on how much I enjoyed it which is only moderately.


Raiders and Star Wars however still hold all the same appeal for me is they would have at their release.  The special effects may no longer be state-of-the-art (though I would trade in CGI for model work with a few garbage mattes any day of the week) but great writing, acting, editing, music, etc. never become dated.
#770
Absolutely.
#771
Oh yeah.  I think I've had this discussion before.  As I recall it degenerated to semantics.  Let's just forget I posted at all and let thread get back on topic.  The linked walk-cycle generator is pretty useful.
#772
I was joking.  I guess its just not funny.
#773
What I don't get is the scroll bar to decide the character's gender.
#774
I'm not using letterbox mode but am using 320x200 res....

thought I better check to make sure and sure enough it was in letterbox mode.  Damn, just when I think I'm starting to get good at this I ask some N00b question and send myself back to square 1.  

#775
I've been using a lot of scrolling rooms in my game without any incident but they'd mostly been rooms that only scrolled in one direction (ie x or y) now I'm trying to import a room that would scroll in both the x and y directions and its messing up.  My game is supposed to be 320x200 but on the room in question it always makes 320X240, showing more vertically than is intended.  I don't think its a big deal as I can use an overlay to mask off the appropriate area but I am curious as to why this is happening.
#776
Quote from: Farlander on Sat 18/10/2003 12:26:49
TAKE a LOOK toyour SOURCES before trying to copy an style!

The question I'm asking myself is: "Why would you want to copy somebody else's style?"

I suppose if you don't initially have a style of your own you might try to reproduce an existing style in which case I believe its best to not have the source style in front of you at all times but just work from your memory of the source.  That way you'll reproduce what sticks out in your mind about the source and invent the rest and in doing so discover your own style.  Does that make any sense?  But if it really needs to mesh with the other style than yeah I guess its best to have the source on hand.

For the record I liked your original version much better than your latest one.


#777
General Discussion / Re:robbed
Thu 16/10/2003 04:57:02
Yeah that's the really rotten, Rode.  Whenever I get ripped off (and it happens often enough), I always feel worse about the violation than the actual loss of possessions.  It always puts a crimp on my faith in human nature.  
#778
Stereotypes are about generalization and whether or not they have any basis in reality they are bad for storytelling because specificity is so much more interesting.  
#779
That works perfect.  Thanks alot.

Damn it works so well it makes me want to go back and redo every other background to include this device.
#780
On a scrolling room, is there a way to keep an object in the same position on the screen regardless of where in the room the character is?

What I'm trying to do is have a letterboxed room scroll up/down (I know there is a built in letterboxing function but I've chosen to go with a slightly different aspect ratio).

I thought that I could create the letterboxing as an object and than manipulate the objects postion based on what part of the room was visible by putting something in the repeatedly execute script for the room:

MoveObject(0,160,bottomscreen);

where 160 was the centre of the width of the screen and bottomscreen was the room's y-coordinate that was on the bottom edge of the visible area of the screen.  But I'm not sure if there is a function to get the coordinate for the screen position rather than room postion.
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