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Messages - Quintaros

#821
I don't think so... whuz dat?
#822
There are lots of tutorials for drawing sprites.  Go to the tutorial thread of the critics lounge and check them out.  
#823
I realize there's many more than 2 but I sure couldn't distinguish between them all.
#824
Quotem0ds: I think he mean British english, not American english.

I think m0ds was trying to determine if he wanted an upper class British accent or a cockney one.
#825
Do you just want me to send you the compiled game or do you want to see the code itself?
#826
I've only ever really wanted to make one game (or series of games).  I've wanted to make this game for four years but only recently got a computer of my own to work from.  Since my focus has been clear for this long I don't really see it changing in the future.  Occasionally I get diverted by something in the competition and activities section but I've recently decided to only enter activities when they revolve around something I'd need to do for my game eventually anyway.  I don't really subscribe to the notion that you should make small games to develop the skills for a ambitious project.  I say work on the big project and the skills will come as you go.



#827
Okay  its incredibly lame but its sort of working.  What do I do with it now?
#828
Well I have to do that anyway for my game so maybe I'll start this now.
#829
The right room number was 22.  Strange coincidence, eh?

The error message was apparently b/c of something other than my game.  I rebooted my computer and the game runs fine now.  Just happened to occur when I tried your code.

Sorry for Shanghai-ing your thread Krominof, but you have your answer.
#830
I tried to modify for movement up/down instead of left/right.  This is what I typed in:

// script for region2: Player walks onto region
NewRoomEx(22, character[GetPlayerCharacter()].x,190);  


You're right about the "no clue" part.  Even after removing the interaction my game still will not compile.  
#831
I tried out this code on my own game and got this error message:



---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004D2B4A ; program pointer is +0, ACI version 2.56.623, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK  
---------------------------


What's going on?

#832
Okay now I understand...unfortunately I don't know the answer.  Too bad, I was thinking I actually knew something useful. Sorry.
#833
Quote from: Krominof on Thu 11/09/2003 07:05:57
... what if I want them to pop up in the same side right across from where they came from?

I'm not sure what you mean by this.  
#834
You can use a region with the interaction:  Player-Go to a different room (at specific coordinates).

Then pick your coordinates for the room  so that the player is on the appropriate walkable area.
#835
Critics' Lounge / Re:Prisoner Screenshot
Thu 11/09/2003 06:49:51
Regarding your comment about there needing "more room", there actually is more room.  The room overview is below but doesn't show very well the wall with the fireplace (it would be to the extreme left of the overview shot. The wall that he is partially behind is the wall between the couch and the door in the overview.).  When the player walks to the left of the room, the game cuts to the new screen with the fireplace.  I'm not sure if its clear what I mean.  Basically there are two game rooms to depict a single room.  Would that be confusing in a game?

#836
Critics' Lounge / Prisoner Screenshot
Thu 11/09/2003 05:37:15
I wanted to ask a few questions about the artwork for my game.  

What do you guys thing of the shading technique?  I've been using lots of gradients and they come out a little funny when I import the image to AGS (most obvious in this image inside the fireplace).  I'd like to fix this some how but if I can't I can live with it.  The shading technique differs from the characters shading as he was done much earlier.  Should I go back and fix him to match?

What about the dead-on angle of the room?  I find rooms to be more dynamic when they show things at an angle but sometimes I'm kind of lazy when it comes to perspective and go for the simplest approach.  

Note the painting in the centre and parchment(?) to the left.  They're cut right out of a photograph and  pasted as a layer into my image.  Is that too jarring a technique or can I get away with it?

I'm making the game in a wide aspect ratio but not using the letterbox feature of AGS.  I simply put blackbars at the top and bottom of each room.  The reason I do it that way is so that I can make the bars walk-behind areas so that I can have the characters walk a little below the frame.  Does that present any problems?


What do you think of the GUI?  Standard style but custom buttons.

Any additional comments?

Thanks.


#837
Quote from: 12431 on Wed 10/09/2003 16:47:17
uuuh, I just said that...

you only read the top of my post

I think I read the whole thing.  You were talking about making a different icon for sex than for nudity and I suggested just showing the nudity icon more than once for extreme nudity rather than making a new icon.  I guess the drops of blood are along the same idea but my basic point was to keep the number of unique icons to a minimum.
#838
Advanced Technical Forum / Re:error message
Wed 10/09/2003 06:36:00
I haven't had the error since.  If it occurs again I'll try uploading the game.  Thanks.
#839
Instead of making more icons to depict how extreme the content is, I would just repeat the same icon.  For example if something was extremely violent and had mild nudity show 3 of the violent icons and one of the sex icons.

#840
Advanced Technical Forum / Re:error message
Tue 09/09/2003 06:03:10
Sorry didn't mean to be vague.  I was testing a room that I was working on.  I was walking the character around the room to see how my walkable area looked when the game crashed and gave me that message.
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