Now seems like as good a time as any to describe the game itself.
It's based on the TV series The Prisoner, made in Britain in 1967-68.
A British intelligence agent resigns from his post. He's followed back to his London flat and is gassed out. He awakes in a replica of his flat but discovers that he is actually not in London. He is in the Village, an island community where people are stripped of their name and given numbers. His captors want information,starting with why he resigned. He doesn't know whether his captors are his former bosses or their enemies but either way he will not comply. He must escape. Other inhabitants of the Village may also be prisoners...but which ones? The focus of the game will be to identify allies and enemies so you can make escape attempts while at the same time avoiding the brainwashing and other interrogation techniques of the warders.
Would this game plot be of interest to gamers who are completely unfamiliar with the series? Also my plan is to make the game episodic with self-contained adventures. Would this be too frustrating for a player since escape attempts in all but the last episode will be destined for failure?
Here is another attempt at "roto-ing" a poser figure. Does it still look too rendered? It was done using the same technique as the background so I think it looks fairly compatable with the images.
It's based on the TV series The Prisoner, made in Britain in 1967-68.
A British intelligence agent resigns from his post. He's followed back to his London flat and is gassed out. He awakes in a replica of his flat but discovers that he is actually not in London. He is in the Village, an island community where people are stripped of their name and given numbers. His captors want information,starting with why he resigned. He doesn't know whether his captors are his former bosses or their enemies but either way he will not comply. He must escape. Other inhabitants of the Village may also be prisoners...but which ones? The focus of the game will be to identify allies and enemies so you can make escape attempts while at the same time avoiding the brainwashing and other interrogation techniques of the warders.
Would this game plot be of interest to gamers who are completely unfamiliar with the series? Also my plan is to make the game episodic with self-contained adventures. Would this be too frustrating for a player since escape attempts in all but the last episode will be destined for failure?
Here is another attempt at "roto-ing" a poser figure. Does it still look too rendered? It was done using the same technique as the background so I think it looks fairly compatable with the images.
