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Messages - Racoon

#141
Hey blur, I am looking forward to your entry :) If you need some ideas you could describe what kind of scene you want to draw and maybe we can help out. I personally would also not mind if you add people or animals (I´ve been guilty of both, lol), since it gives a better feeling about how the game would look like.
#142
Quote
Can anyone share a cool track that's actually by a Japanese artist? I've already beat you to Pon Pon Pon, so something else please  (laugh)


That is a japanese guy that I really cheered for back when I wanted to learn how to play guitar. I still think he is pretty awesome :-D

A song that I recently discovered and like a lot is this one:



And something entirely different that runs on repeat for me at the moment is this song from Frozen2 even though I did not see the movie. It´s just so calming and nice.

#143
Thanks for your ideas!
The solution I did go with is making an invisible character cDummy and move all inventory to it when leaving the room and doing the same but backwards when reentering.
The code I scratched together while looking through the forums is:

Code: ags
function oGoBack_AnyClick()
{
int i = 1;
while (i < Game.InventoryItemCount +1) { 
  cDummy.InventoryQuantity[i] += cEgo.InventoryQuantity[i];
  cEgo.InventoryQuantity[i] = 0;
  i++;
  }
UpdateInventory();
player.ChangeRoom(1);
}


function room_Load()
{
int i = 1;
while (i < Game.InventoryItemCount +1) { 
  cEgo.InventoryQuantity[i]+= cDummy.InventoryQuantity[i];
  cDummy.InventoryQuantity[i] = 0;
  i++;
  }
UpdateInventory();
}


The only problem left is, that there are 4 items that the player should have at all time after adding them to the inventory. But I have an idea of how to do that with variables.
#144
Hey there,

Is there a way to save the inventory state in a room and call it up again when entering that room?
I want the character to loose all inventory and to get it back when reentering.
If there already is a post about this problem please link it, I couldn´t find anything.

Thank you :)
#145
Thanks! I am really happy how my entry turned out this time too :)
Jwalt you did a good job on the countryhouse and plane too. Building in 3D is something that I really admire, because it seems so complicated to me.
#146
Here is my Snailhouse  :-D

#147
Concept: Jack
Playability: jwalt
Artistic Execution: Jack
#148
And my first thought was trat it reminded me so much of the game "journey" :-D
#149
Thanks for all sugestions and tips, I will look into it! :) Musescore and Bandlab are two programs that I did not have on my mind, that look promising. But I will also check out the other stuff you recommended.
#150
I tried using audacity like that, but I can't play many instruments that well and recording can be challenging. So I'm looking for a program where you can create sound without importing a record. But I agree, that otherwise audacity is a nice program for beginners.

Garage Band seems to be a really neat program, this is one of the few times I wish I had a Mac  (roll) LMMS was also in a list of free music programs that I found, have you already used it ManicMatt? Has anyone tried DarkWave?
#151
Hey there,

I would like to make some (simple) music for my games, but don't know where to start. So my question is: How did you guys get started?
Is there a (free) music program for creating music that is especially beginner friendly? So far, I only tried audacity, but its not really a tool for creating, but manipulating music.

#152
That was a well deserved win Alan v. Drake  (nod) Congratulations!
When I first tried the game it would crash pretty soon
Spoiler
after meeting Santa
[close]
,but in the end it turned out to be so polished and really enjoyable! It must have taken a lot of time and effort to get it that far.

It was fun to participate and I really look forward to join more MAGs soon  :)
#153
Here is my attempt at a hidden forrest temple:
#154
Thanks for playing and for letting me know the game worked HanaIndiana :)
#155
The Rumpus Room / Re: The Big Blue Cup Gallery
Fri 03/01/2020 18:22:42
Dropped Monocle also have a blue cup with an important role to it in Goat Herd and the Gods :-D And I think I also saw one im Mess Goblins, but I am not 100% sure.



I like the idea that many AGS Games are connected through the blue cup!
#156
Thanks for waiting!

I have added my game now: https://www.adventuregamestudio.co.uk/site/games/game/2402/

And I see that Alan v.Drake also added his, so we should be complete :)

Edit: And if somebody tried the game, can you let me know if downloading and running it went well?
#157
Thanks Crimson Wizard!
#158
Oh man, I totally forgot to reply. Thanks Slasher, it works just fine!

If somebody is reading this by any chance, I have another question:

I don't want to use the talk cursor in the game. I set "StandardMode" to false and thought it would do, but when scrolling the mouse wheel up, it still shows the icon.
So I tried deleting the eModeTalkto part in the script. But then the walk icon disappeared. So now I'm at loss what to try next.
#159
Site & Forum Reports / Re: Site down?
Mon 30/12/2019 20:12:55
I've had problems with loading the site for the last 2-3 hours. Sometimes the Main Page loaded after a while, but no chance with the forums. Luckily its working again now :)
#160
I also almost finished my game! Depending on what I will get done this evening I might need one more day to add some music :)
I already played your game Slasher and liked it alot.
Alan v.Drake: Your game looks great. The artwork is really neat!
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