Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Racoon

#161
Hey there,

I would really like to use Phemars Typewriter Module (https://www.adventuregamestudio.co.uk/forums/index.php?topic=48093.0).
I downloaded it and imported the script. But how do I use it in my game now?

Thanks for any help.
#162
Quote from: DBoyWheeler on Tue 10/12/2019 22:16:29
Quote from: Racoon on Tue 10/12/2019 17:28:37
Now that's what I call "Christmas spirit"!  (rimshot)

Haha, that might actually make a good title  :-D
#163
Hey Slasher,

I am also trying to get a game done. But since december is a very busy month, I worry a bit if I get it done in time.

Here is a first look:



It will be a very short visual novel (since I am not good with scripting yet), about a ghost and his adventures one christmas night.

I would say I'm about 20% done.
#164
Again, thanks so much Crimson Wizard. It is working perfectly fine and I am super happy right now. I can understand what you did in the script, but I wouldn't have been able to do it by myself. I think I understand a little bit more about GUIs now.
#165
That is a really nice Track! I feel like there are three parts to it. It starts with a menancing sound that changes into something more cheerful and in the end its kind of relaxing. My favorite was the first part, but I enjoyed all of it and think it would fit nicely into a cyberpunk game :)
#166
Concept: abstauber
Playability: abstauber (There is many things to see and possibilities to interact in that background. It is also easy to see the walkable areas)
Artistic Execution: lorenzo (It is really nice to look at and makes me wish for a black and white game in that style)
#167
Thanks for your answers! I will try if I can make it work tomorrow and let you know how it worked out :)

I was not sure if it was okay to keep asking questions in the same thread since it said in the "Read first" thread that you should use a specific subject for your thread. But if everybody is ok with it, I will ask questions in one thread.
#168
Hello again,

Where can I set where the "Display" text appears? I wish for all text to appear at the buttom of the screen. I know there is a DisplayAt function, but is there a easier way than to change all the Display function I already did?

And also, I don't want the animations to stop when text is displayed. How do I do that?

I really come across a alot of questions that mostly take me a long time to figure out, even if I search the manual. Would someone be willing to let me ask this questions per private message so I don't need to make a thread every time? I would be super grateful!

#169
Thanks for that quick support! It worked out just fine. Special thanks to Crimson Wizard for that detailed example  :)
#170
Hey,

I am at a dead end again. I would like the visibility of an object1 in room1 to influence the visibility of object2 in room2 with if/else. But since object1 is not in room2, it wont be recognized in the script of room2.

How can it work?

Thanks!
#171
My mistake was, that I found the script for an animated object on the forums and thought it would just do to copy it to the room script. But for it to work you have to go to the room properties and for example if you want to use "room_AfterFadeIn" you have to click on the "..." next to "Enters room after fade-in" for the function to work.
#172
Okay, I know get what you mean with, that I cant just put it in the script. I finally got it working, yay. Its difficult as a beginner to figure some of these things out. Thanks everyone  :-D
#173
Hey Snarky,

Thanks for your reply! Sorry, but can you describe what you mean with link them up? I did go to the room events in the properties and put it in the room script there. Do you mean something else?
#174
Hi Guys,

I wanted to add an animated object to a room. So I created the obejct oLight. I made a view, tried the preview and its working.

I added this to the room script:

function room_Load()
{
oLight.SetView(3);
}

function room_AfterFadeIn()
{
oLight.Animate(0, 5, eRepeat,  eNoBlock);
}

But when I start the game, it is still showing the cup image and not the view. If I rightclick on view 3 and search for usages it finds no usage..
Am I missing something obvious? Thanks for any helpful comments :)
SMF spam blocked by CleanTalk