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Topics - Radiant

#201
It would be useful to have a function or functions to enumerate files in a directory. It's ok if it would be limited to the game's directory itself, for security reasons.

The easiest way is probably a "string FindFirstFile (const string filespec)" and "string FindNextFile (void)".

Anyone else who'd find this useful?
#202
General Discussion / Games.php not working?
Sun 02/04/2006 00:13:37
I'm unable to add comments to the games in the AGS games list; the script says I have to be logged in to the forums. But I am, or I wouldn't be writing this... what's up?
#203
Advanced Technical Forum / SetLightingAngle()
Sat 01/04/2006 11:49:50
I'm running the latest build of WMGS. I can use SetLightingAngle() to cast some nice shadows, but if point it at the camera I don't actually see the light source itself. Is this a bug or am I doing something wrong?
#204
I've seen a number of promising Sierra- or Lucas-inspired projects a while ago that have, to the best of my aknowledge, disappeared. Does anybody know whether they're still worked on, or what happened to them, or what?

* Destiny: the Lost Soul (afaik, put on hold when the artists left in 2002)
* Fate of Atlantis 2 (unknown)
* Fountain of Youth (afaik, still in the demo stage)
* Heroine's Quest (no news since september 2005)
* King's Quest 9 by Akril (not to be confused with Phoenix's Silver Lining; no news since 2003)
* Laura Bow and the Eye of the Beholder (unknown)
* Nightfall (afaik, on hold since september 2004)
* Project Katrina (unknown)
* Quest for Infamy (afaik, put on hold to complete KQ3V)
* Space Quest 2-X Vohaul's Mines (unknown)
* Space Quest 7 (unknown)
* Struggle for Life and Honor (no news since june 2004)

And the remakes of...
* Larry 2 VGA (unknown)
* Larry 3 VGA (unknown)
* King's Quest IV VGA (unknown)
* Police Quest 2 VGA (unknown)
* Space Quest 3 VGA (two different projects, both unknown)
#205
A rather low priority question... since most applications nowadays have 256-color or 16-bit color icons, would it be possible to allow those for AGS instead of the simple 32-color kind?
#206
IIRC most plugins have not been ported (e.g. to Linux) yet. Thus any game using those plugins (e.g. for special effects) won't actually run in Linux. Of course it's possible to compile a different version that disables those special effects - but doing so would require a separate release of a 30-meg game, even if nearly everything in there is exactly the same.

So would it be feasible to create some kind of workaround? Maybe have a plugin written in Linux that defines all necessary functions but simply doesn't do anything? Or have a module that has a Windows version and a non-Windows version, and the proper version for the OS is loaded?

Or maybe even simpler - the game does compile under Windows, and there wouldn't be a problem if it didn't crash until those plugin functions were actually called (because then I can simply do "if (OS == windows) { pluginsfx () }".

#207
Is there a meaningful way to convert between the time taken by a FadeIn/FadeOut call, and the time taken by a game clock cycle?

(specifically, if music is synchronized to a sequence containing some fades, how does one convert this to a sequence not containing fades but using SetTransparency and Wait commands, without losing sync in the process)?
#208
Advanced Technical Forum / Rain/snow plugin
Fri 03/03/2006 00:11:46
It seems the rain/snow plugin doesn't work with a recent version of AGS (2.71.628). Is that a known issue or is it my fault?
#209
I would find it very useful if AGS would save the game you're working on every fifteen minutes or so. Working on a low-end system I occasionally experience windows crashes due to lack of memory, and while my room files are generally up-to-date this can undo lots of work on the global script in particular.
#210
General Discussion / Seasons greetings
Sat 24/12/2005 11:05:21
Merry christmas all!
#211
META

NOW UPDATED. Yes, there is more to this game than a single room or a single joke. It has several puzzles, and a lot of lateral thinking, and a true ending. And Cuppit will shut up this time so you can see what it's about. Be surprised!

The only real AGS game! Everything else is merely a game in AGS. Is it one room containing four rooms? Or twenty rooms containing one  room? Or both? Find out today, in one of the most surrealistic adventure games (or is that game adventures?) you've seen, where a bug truly is a feature.

The Awesmoe Quest (sic) has so many bugs that it's actually impossible to complete. Can you finish it anyway, with the help of everybody's favorite mascot, Cuppit? Can you keep your  inventory from burning you to cinders? Can you work the poorly-designed marvel known as BHT? If you're in for some serious confusion, download META here. It's the weirdest thing since sliced bread.

Warning: not for the faint of mouse.

http://www.adventuregamestudio.co.uk/site/games/game/653
#212
A line such as the following:

  /* comment // more comment */

is treated properly by the syntax highlighter, e.g. as a comment from /* to */

However, the compiler ignores everything after the double slash, and treats it as a comment until whenever a */ occurs later in the script.
#213
It appears to be impossible to set a GUI button's font at runtime (unlike for, say, GUI labels). I would appreciate this function
#214
Completed Game Announcements / MOTLPAA
Tue 29/11/2005 15:41:47
This is a simple maze game that uses first-person 3-D perspective. A random maze is generated with a key, a chest and an exit, which ideally should be found in that order. Also, an automapping system is available if you can find the map lying around. It's a short game that might serve as a coffee break diversion; it was mainly written to find out if it were feasible to create a 3-D maze in AGS.


Known bugs:
1.Rarely, the maze generation routine takes so long that AGS calls it an infinite loop and aborts.
2.Playing the sounds may crash due to an Allegro bug (see the Tech forum for details).
#215
For sentimental reasons, I am looking for the old AGS demo quest. Yes, the one that was removed from the download page because it wasn't compatible any more with more recent AGS versions. Does anyone have a copy they can mail me? Thanks.
#216
Sometimes (don't you hate it when bug reports start with that word), when I play a number of WAVE sound effects in semi-rapid succession, AGS crashes. No error message other than "the game terminated unsuccessfully" or something like that; no line number, no logfile, nothing. Any suggestions what this might be?
#217
Hi there!

I seem to recall the possibility in AGS to specify X and Y positions for the portrait that pops up in Sierra-style speech. But I can't seem to find it in the manual. Does this trick exist? Or maybe it was just a feature request?
#218
Well, what can I say, we're in production and doing great.

http://crystalshard.net/atotk.php

Demo and teaser download

We have a screenshots section, a FAQ, and of course the download link in the menu above. We do not currently have a public forum for feedback, however. We may create one in the future. We do not have an official release date yet. As with many independently created games, it will be done when it is done.

The ancient kingdom of Theylinn is beset by enemies both from within and without. Within the castle walls, nobles vie for the old King's favor, and not everybody is happy with the sole heir to the throne, princess Rhiannon.
Meanwhile, danger approaches, in the form of an invading army, a hostile giant, and a mercenary troop who are ancient enemies of the Theylann king.
And there is mystery yet. For hidden within the borders of Theylinn lies a second kingdom, named Thierna na Oge, where the faeries reign. Little is known about this shrouded, exotic realm.

A Tale of Two Kingdoms is a full-length graphical adventure with a mood of fairy tales, magic, and intrigue, and strives to be one of the best AGS games yet.



We are still interested in testers. If you would like to help, please drop me a private message, and include a few lines on how you think alpha testing works and why you would make a good tester. Not to discourage anyone but if you want to see the game because it's k3wl, please wait until it's completed.
#219
General Discussion / XVid video format?
Tue 21/06/2005 20:08:41
Hi there!

Is anyone familiar with the XVID video format? It's some kind of open-source third party codec for DIVX. However, I am unable to get it to work on my computer (at least, I only get sound, no video). Does someone here have experience with that, or maybe a tool to convert it to, say, MPEG?
#220
We at Solar Crescent are very happy to have received extensive coverage in the recent update of Just Adventure e-zine.

http://www.justadventure.com/Interviews/TaleTwoKingdoms/TaleTwoKingdoms.shtm

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