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Topics - Radiant

#41
Advanced Technical Forum / Decompile a .tra?
Fri 30/09/2016 22:20:46
Is it possible to decompile a .tra back into a .trs file?
#42
Two players report getting this error ("Save game directory overflow") in Monkeys to the Moon.

Now this is a MAGS game so I didn't have the time to code a saved game GUI, hence it uses AGS's internal GUI for that. So this issue would probably go away if I code my own, since I've never seen it before. Still, perhaps someone can tell me what this error means?
#43
[embed=640,390]http://youtu.be/zQzQj7Sr_Lo[/embed]

Would you believe the MOON is a banana? Well, the monkeys do! And they're not going to take that lying down!

Using spare wood, electric eels, and gratuitous reed they plan to build a rocket to fly to the world's biggest banana! In space!

Control up to 25 monkeys as you scour the jungle for resources, build crafting workshops, breed more monkeys, and build The Rocket! Don't forget to defend yourself from hungry snakes. An RTS'like puzzle game made for August's MAGS contest.

Download here.
#44
Recruitment / Music for MAGS game
Mon 15/08/2016 09:41:01
Monkey Business!

We're looking for somebody to make a song for this month's MAGS game, involving monkeys building things in the jungle. Suggested length is about two minutes and looping; this song would play continuously in the background as the game runs. Deadline is end of the month (as it's a MAGS game) and this is not a paid job.

Please PM me if you can help, thank you very much!
#45
A player of Heroine's Quest reports the following exception whenever his character dies:

An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x00469208 ; program pointer is +77, ACI version 3.3.0.1162, gtags (46,1)

I've asked him for the crashinfo file; any thoughts on what this could be?
#46
Does the name "Jordi Aguila Jimenez" sound familiar to anyone? I think he was active on these forums but I don't remember his alias, nor does it show up in search. I've worked with him on a game project and would like to ask him something; if you know how to get in touch with him please let me know. Thanks!
#47
I'm using the option "use GUI for dialog options"; so whenever the player has to choose a dialog option, a text window pops up.

How do I set the font for this window, at runtime? It doesn't appear to correspond to Game.Speechfont or Game.Normalfont, and the textbox itself doesn't have a font control.
#48
I just noticed that game properties has settings for "GUI alpha rendering style" and "Sprite alpha rendering style". I can't find them in the manual. Can someone tell me what this is for please?
#49
I have a rather odd issue. In the following block of code, pressing ESC during the cutscene will cause the game to hang for about twenty seconds (as if there were some really expensive/slow calculations being done), before continuing normally. I see no reason why this particular cutscene would take more than a fraction of a second to "fast forward", other cutscenes (in the same room, even) are skipped lightning-fast as normally. Perhaps somebody else has seen this before?

Code: ags
      
        StartCutscene (eSkipESCOrRightButton);
        Speech.SkipStyle = eSkipKeyMouseTime;
        DisplaySpeech (FROTZ, "&101 Well done!");
        DisplaySpeech (FROTZ, "&105 As you've probably seen, you can interact with things by clicking on them. You can look, take things, talk to people, and so forth.");
        DisplaySpeech (FROTZ, "&106 You can walk around by clicking on the floor. If you want, you can use the right mouse button to quickly walk anywhere.");
        DisplaySpeech (FROTZ, "&107 Finally, you can click on yourself to bring up the menu. This shows your inventory and lets you save or quit the game.");
        DisplaySpeech (FROTZ, "&108 More importantly, now that you have your wand, you can cast spells by clicking on yourself and selecting one.");
        DisplaySpeech (FROTZ, "&109 Exactly.");
        EndCutscene   ();
      Speech.SkipStyle = eSkipKeyMouse;
#50
Advanced Technical Forum / Windows 10?
Tue 28/07/2015 21:33:45
Does anyone have experience so far running AGS games under Windows 10? Does it work? Glitch? Crash? Does it matter which version of the AGS engine the game is build against?
#51
Well, I woke up this morning to a big red screen on my computer stating "they" have encrypted all my files so that I can't use them any more, and if I would please go to such-and-such website and enter my credit card data to get my files back.

Of course, I didn't actually do that; I did a reboot and a system restore, and started updating my security software (apparently I was a few updates behind). Plus being the geek I am, I actually have several other computers in my house, plus backupsof all the important stuff (i.e. game design). I didn't notice any documents missing or unreadable so far; clearly the hack can't encrypt my whole hard drive because that would stop windows from working (and then I couldn't send them my credit card), I'm not sure if it only does the My Documents tree which I never use, or that I rebooted my computer before it could actually finish.

Still, pretty weird situation. Has anyone encountered something similar? Any tips, other than the obvious ones of (1) keep backups and (2) update your security software?
#52
Site & Forum Reports / Advert on our forum
Thu 09/04/2015 12:14:48
Whenever I open the AGS forums on my cellphone, I am instead greeted by a page-filling advert for some chatting app; when I click to close that, half of the forum is still covered by an ad for the same app. Would it be possible to skip or disable those somehow, I'm not too fond of advertising on forums.
#53
Advanced Technical Forum / Crash report
Thu 12/03/2015 21:17:12
A player reports a crash in Heroine's Quest (AGS 3.3) with the following crashdump. This is running on OSX under Wineskin 2.6.0, engine WS9Wine1.7.36. Perhaps the dump has a stack trace that shows us what causes this? Thanks!

https://www.dropbox.com/s/yer5sro99ti3278/CrashInfo.3.3.0.1162.dmp?dl=0
#54
I seem to recall having the same issue last year,

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#55
Advanced Technical Forum / Engine crash?
Mon 12/01/2015 08:05:58
A friend of mine is getting an unexpected shutdown of the AGS engine. Any thoughts what this could be? There is no error message, and the log is as follows,

Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2014 others
ACI version 3.3.0.1156

*** ENGINE STARTUP ***
Installing exception handler
Reading config file
Initializing allegro
Setting up window
Initializing game data
Game data file: e:/Data/Games/ERRAND/ERRAND~1.3-2/Errand.exe

Initializing TTF renderer
Initializing mouse
Checking memory
Initializing audio vox
Initializing keyboard
Install timer
Initialize sound drivers
Install exit handler
Initialize path finder library
Load game data
Errand
Checking for disk space
Initializing MOD/XM player
Init gfx driver
Built library path: d3d9.dll
Created graphics driver: Direct3D 9
Initializing screen settings
Init gfx filters
Detecting maximal supported scaling
Applying scaling filter: StdScale5
Switching to graphics mode
Widescreen side borders: disabled (windowed mode)
Attempt to switch gfx mode to 320 x 200 (32-bit)
Succeeded. Using gfx mode 320 x 200 (32-bit)
Preparing graphics mode screen
Initializing colour conversion
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Prepare to start game
Audio thread started
Checking replay status
Engine initialization complete
Starting game
Loading room 0
***** ENGINE HAS SHUTDOWN
#56
Recruitment / [HELP FOUND] Music: Warthogs
Fri 05/12/2014 17:49:15

Warthogs

A Harry Potter parody, where you take the role of perenially drunk slacker student Larry Lotter, who needs to use a time travel spell and copious cheating in order to pass his exams and not get kicked out of school.

Crystal Shard will be releasing an updated version of Warthogs, with improved high-resolution graphics (courtesy of Fizzii) and a streamlined interface. We would like to have new music for this as well; we're looking at a looping background song of 2 to 3 minutes, in the style of the Harry Potter movies. Aside from that, we have several other projects for which we're searching for a composer. Please contact me if you're interested in working with us.
#57
I'm sure many people here have played the LucasArts classic, Indiana Jones and the Last Crusade.

The official ending has Indy returning the Grail to the last knight, because the Grail cannot be taken out of the temple (indeed, you can try to, but you'll get killed as a result). However, the game script suggests otherwise: it actually contains lines for Henry that he's "so ashamed... we barge into this knight's house, steal his grail, and completely wreck the place" (paraphrased). Fiddling around with the ScummVM debug mode I can indeed cause this scene to happen.

I'm curious, though, how do you trigger this scene legitimately? What do I need to do in-game to actually steal the grail, does anyone know?
#58
I'm trying to get in touch with Gabriel Down, a forum user who hasn't logged in for awhile and who doesn't have e-mail or weblinks on his profile. Perhaps somebody here knows how to reach him? If so, please let me know, thanks!
#59
Advanced Technical Forum / Mouse doesn't work?
Mon 21/07/2014 22:14:42
One player of Heroine's Quest reports, "In game when I move the mouse, it stutters then shoots off in one direction. Anyone know why?"  This person is not using Logitech Setpoint. Does this issue sound familiar to anyone?
#60
One player of Heroine's Quest reports that for him, the keyboard doesn't work; within the game, the keyboard is completely unresponsive, although mouse controls work normally. Since nobody else so far has reported this issue, this appears to be something in that user's computer setup.

That said, has anyone encountered something like this before? Any ideas as to what might cause it or how to fix it?
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