I'm told that many modern virus scanners do a full scan of any executable whenever it's opened; and I know that AGS (by default) stores all its sprites, room files, and sound effects in the main executable. This could be an issue, at least hypothetically, causing system slow down if a 50 to 100 megabyte exe is virus scanned whenever the player switches rooms.
But I don't personally have this issue. I wonder if some of the people who've worked on big games have heard reports about this? Or is it simply not a big deal because virus scanners are fast enough? Thanks!
But I don't personally have this issue. I wonder if some of the people who've worked on big games have heard reports about this? Or is it simply not a big deal because virus scanners are fast enough? Thanks!