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Messages - Radiant

#1021
Update now available

When Heroine's Quest was released in December, it received many positive reactions. As our game was played by many more people than our internal testing team, some issues came to light. We have worked on fixing these, and as the result, version 1.1 of Heroine's Quest is now available. We hope you enjoy this update, and thank you all for your interest and support!

Unfortunately, saved games from v1.0 cannot be used in v1.1, although your completion records can be copied. You'll have to decide whether to complete your game on v1.0 or start from the beginning in v1.1 (or complete your current class in v1.0 and try a different class in v1.1). However, we recommend that you restart if you've made it to Svartalfheim without reclaiming your items from the thieves, or if you've failed too many of the vouches in Munarvagir as a sorceress. These situations may lead to a dead end in v1.0, but they can no longer occur in v1.1. If you have further questions, please ask.

Changes to gameplay:
Spoiler

The control panel now has a button to redefine the keys used for combat.
The game now includes a setup utility that can be used to select window size and toggle fullscreen mode.
Regin will now give Gram only to a warrior heroine, not to a rogue. However, the sorceress can buy daggers now.
You can no longer enter the thieves' lodge by just entering the house and using the sword; that was never the intended solution.
You can no longer advance to Svartalfheim before dealing with the thieves' lodge, because later events assume that you've done this.
Liff will now pay you for extra pieces of willow bark, and Sigrun will pay for varg hides. However, stealing an item and then selling it back to the same character will no longer work.
Brynhild's and Skrymir's dialog about honor has been changed to clarify that bragging or telling tall tales is not considered dishonorable to a viking.
Use the hotkey 'N' to view the notepad, if you're carrying it.
Hints have been added to several puzzles that people indicated having trouble with.
We've done some rebalancing of the training rates of certain skills, as well as the amount of food and money present in the game.
To prevent dead end situations, certain items cannot be placed in a chest or otherwise abandoned, and certain locations cannot be entered while you're missing crucial items. For the same reason, if you lose Regin's chest you can now retrieve it. Conversely, you can no longer use the figurine to teleport out of certain plot events.
And fixes for every bug reported in this forum, including but not limited to the crystal lock glitch, the rogue's final battle without poison, the game hanging when asking Lithrasir for a drink, Lithrasir not following you to the holt, Aurvandel leaving while you're using the telescope, the crash if you throw too many daggers in the same room, giving the chest to Regin if you already have the quest reward, Sigyn leaving the room too fast, the sorceress not getting points for the mirror image, the 'cheater' death message in the lodge, characters being hidden if you skip visiting the jarl, and Heronus disappearing.
[close]

Made cross-class skills more useful:
Spoiler

Animal Ken: can be used to calm dogs and cats when sneaking around.
Herbalism: increased chance of getting two potions from alchemy, and you now get a scroll that lists all ingredients, and you can steal some of these from other alchemists if needed.
Stealth: increased chance of avoiding random encounters, and you can now capture Heronus with very high skill.
Thievery: warrior and sorceress with this skill can find lockpicks in Thrivaldi's cave, and can join the Lodge with only this skill.
Mead of Poetry can now be used to learn an extra skill.
[close]
#1022
Looks nice, but you should maybe remove the "game resolution: 320x240" line because it seems to contradict the "1280x720".
#1024
Oddly enough, this issue does not happen in fullscreen mode, only in windowed.
#1025
Excellent, congrats Nikolas!
#1026
Well, if you're interested you could use the famous AGS city of Reality-On-The-Norm. This would give you over a dozen of animated freely usable characters, and it's an interesting city for a police procedural to boot.
#1027
Currently in the games database, if you first see the people who made a game, then pick somebody and click to see what other games he's worked on, the layout may glitch. There are two columns, the left for games, and the right for that person's role within that game. If the person has worked on some games with long titles (such as this one, open any of the other-games list within the credits), then this will take up two lines in the left column, so it will no longer match with the right.

Aside from that, I believe the layout would be nicer if the text "<NAME> has worked on 54748 other games" was displayed to the right of the credits instead of in the middle. Surely with contemporary screen resolutions that will fit.
#1028
Another minor interface bug: when editing a script and you press control-G (for go-to-line), then the dialog box that pops up should have its current text selected. This is so that you can start typing a line number (1234) immediately and it will overwrite what's already there; this is consistent with how it works in e.g. Visual Studio. Also, the display in this dialog box has comma separators for thousands set, and it probably shouldn't. $.02.
#1029
Minor interface bug: I would expect control+tab (and shift+control+tab) to move to the next (resp. previous) tab, exactly like how that works in Visual Studio or in my web browser. But that doesn't work for script tabs; for some reason, for any script tab I have to press those keys twice to get to the next tab. This makes editing with the keyboard rather inconvenient at times, and in certain situations makes control-W close the previous tab rather than the currently visible one.

Related feature request: control+1 should switch to the first open tab, control+2 to the second, and so forth.
#1030
Quote from: Snarky on Mon 03/02/2014 14:20:50(Presumably it has to do with the AGS editor deleting the Compiled folder at the drop of a hat for no good reason I can see.)
That happens whenever you change a room, and was allegedly put in so that people wouldn't be confused by having a compiled version that didn't contain the changes. Frankly it surprises me that any game designer would be confused by that, though. Annoyingly, in windows/7 deleting an executable may take up to thirty seconds as it triggers various checks and safeguards within the system. So it would be nice if that could  be turned off, yes :)  Please consider that a feature request for 3.4, then.
#1031
Ok. In case it matters, this is Win7 x64, i5-2500, 8gb RAM, nVidia GTX780, and running AGS 3.3.0.1148
#1032
So basically, this means his hard drive is full so the game can't create the Restart Game autosave?
#1033
Someone reports getting the following error when starting Heroine's Quest. Can someone tell me what this means please?

An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x004697C8 ; program pointer is -1893, ACI version 3.3.0.1148, gtags (8485,21)


Moved to : http://www.adventuregamestudio.co.uk/forums/index.php?issue=548.0
#1034
Excellent start of the new year, all of you!

Well, there goes my spare time this weekend... :P
#1035
This has been working fine for us. Nice work!
#1036
Note to self, we need to commission a friendlier flag :)
#1037
So in other news, we have a release candidate for v1.1 so it's probably going live in a few days. We'll keep you posted.
#1038
Yes, but being far and/or hard to reach from Lisbon could be a dealbreaker for some people.
#1039
Quote from: AGA on Tue 28/01/2014 12:59:17
There will of course be Dutch people there regardless of where it is.
There will? :grin:
#1040
Wow, interesting idea. And tho'se graphics look neat!
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