I don't know yet when I'll be available over the summer, but Southern Europe is always nice to visit. Just plan something and I hope to be able to attend (it's been awhile for me, as well) but I can't promise anything right now.
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Show posts MenuQuote from: Calin Leafshade on Tue 07/01/2014 13:44:11That would be even better, yes, but in the meantime an easy fix to is move all those rarely-used and hard-to-understand functions into the "advanced options". Because they are.
Winsetup should be deprecated and the relevant functions moved into the script domain, imo.
Quote from: miguel on Mon 06/01/2014 20:50:17> Hire Robina and order her to map the land outside our town, one day(turn) for each cardinal direction. If she finds treasure to be plundered from evil foes (monsters) then she is to attack and return to the castle.
Quote from: Abisso on Sun 05/01/2014 16:14:24Indeed it's not, since Dual posted earlier that he'd withdrawn the game.
It seems to me that Primordia isn't the focus of the discussion any more,
Quote from: Dualnames on Fri 03/01/2014 06:53:21
Ahem, let me intervene, but I've kind of withdrawn the game, since Andail pointed out it may end up having heated discussions. So why are we discussing this?
Quote from: Sunny Penguin on Sun 05/01/2014 00:41:05
You guys are freakin crazy?
Quote from: Snarky on Sun 05/01/2014 00:16:19(I didn't remember the bit about the Bake Sale games having been exempt from the restriction. Which just seems like a needless complication, and changes the rule from a technical requirement to something like a subjective judgment on whether games have a good excuse for not being in the database.)That's not subjective though, that means that for these games (as with Space Quest IIv), the eligibility criterion used was its release date (and, as per the poll above, a clear supermajority of the community supports this).
QuoteI don't mean this as sophistry, but is the release date a plain and simple fact? I know at least one well-known AGS game (No-Action Jackson) that was never officially released: the version everyone plays was labeled a beta.Sorry, but NAJ was posted in the Completed Game Announcements forum by its author, so there's a clear timestamp from that. I don't see how a post in CGA wouldn't count as a release. I'm sure there might be an exception or two, but generally speaking a game's release date is an easily provable fact. We're not looking for big granularity here, we just want to know the year; the question is not whether this system is perfect, but whether it's preferable to going by database date.
Quote(Or for another example, what if you had released Heroine's Quest without voices in 2013, and then added a voice pack later on in 2014?There is actually precedent for this: the game would be eligible for most awards in 2013, and for "best voice acting" in 2014. That doesn't strike me as problematic as long as we're going by release date (in this case it's not even possible to go by database date, since the db doesn't keep dates for voice packs).
Quote from: AprilSkies on Sat 04/01/2014 17:59:52Could Bicilotti and Dualnames please confirm this is the case, because their earlier remarks in this thread don't mention this? As far as I'm aware no public statements have been made about this a year ago.
I think that if games that missed the database in 2012 were explicitly told that they could compete in 2013, then community should change the rules starting from next year. This is fair and reasonable.
Quote from: Ghost on Sat 04/01/2014 13:36:35
> ACCEPT her offer.
Reason: They are trackers. The are a compliment to the melee fighters we already have, they are affordable, and the must know how to map the land. Maybe they already have.
Quote from: selmiak on Sat 04/01/2014 13:22:49Yes, there is a clear answer to the question of "should the awards make a distinction between free and commercial games". There is (as far as I can tell) no consensus yet on how exactly to do that, hence my suggestion that it needs more discussion.
ORLY? Looks like (atm) 8 people want the same awards for commercial and freeware games while (atm) 33 people want seperate awards for commercial and freeware games. The tendency seems very clear to me,
Quote from: bicilotti on Sat 04/01/2014 01:03:43That's a good point. Well, we're not voting to "ratify" a new "award policy"; we're polling to see what the relative support of various options are, and it strikes me that the poll gives a clearer outline of that than the earlier discussion. And luckily, some issues that may come up in theory have in this particular case not turned out in practice. Based on the poll and thread, I believe there's a strong consensus on the third question (release date vs addition date), and that the consensual outcome for the second question (amount of categories) may well be to keep the current categories but discuss dropping/combining a few individual categories, i.e. a gradual change instead of a sweeping one. The main issue that apparently has no consensus is the first (commercial game categorization), so that would need further debate. Let's give it a few more days, of course, and then have further discussion on the issues that aren't settled yet.
edit: after a brief chat on IRC, I am questioning whether a community vote is the appropriate way of settling this (or any other matter, for what it is worth); of the online communities I am member of, the most thriving ones operate mostly by do-ocracy and consensus.
Quote from: dactylopus on Fri 03/01/2014 15:21:49Personally I really like the "best character" awards, and I think the "best tutorial" is good to encourage more people to have their games come with clear intructions (and reward those who have done so). I can certainly get behind dropping "best demo", though.
Best Demo
Best Player Character
Best Non-Player Character
Best Tutorial or Documentation
Quote from: dactylopus on Fri 03/01/2014 13:19:08So here's my idea of a list:I'm not seeing any issues with the current list of categories; we traditionally get sufficient and diverse votes for each. So I don't really see the point in reducing it. Perhaps we need to scrap one or two categories, but I think a proposal of "scrapping most of them" goes much too far.
Quote from: tzachs on Thu 02/01/2014 14:33:44I'm sorry, but with a large change as this, I would really want to hear more concrete examples of what and how it makes easier for developers. For multi-person projects, I'm not a fan in general of migrating to a newer version of anything without a solid concrete reason. $.02
@Radiant, I don't think there's anything specifically needed by AGS, but it will make life a lot easier for developers, thus you'll get more productivity. Linq alone could probably have been used to reduce the amount of code by one fifth (wild and unsupported claim).
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