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Messages - Radiant

#1881
The game has been released; please lock this thread.
#1882
[embed=640,390]http://youtu.be/ZYSjfFapV-E[/embed]

Starship Quasar
On the spaceship Quasar, the lack of shore time causes tension to run high. The latest argument has proved too much, with each of the crew stalking off to different parts of the ship. To the medical officer, bringing these warring characters back together will be no easy task.

In this short adventure game, you control four different characters as they explore the ship, each with their own skills and reactions to the environment. Instead of on puzzle solving, the game focuses on the personalities of the characters and their interactions. The game is fully voiced.



Download here. This is the deluxe edition of the game, with improved graphics and professional voice acting. Enjoy!

Art by Elissa Ng; portraits by Joel Philip Page; music by Vincent Olmsted; and script by yours truly. Includes a voice pack as well as multiple translations into German, French, Italian, Dutch, Polish, Portuguese, and Russian.
#1883
Quote from: Ponch on Sun 11/12/2011 19:59:23
Also, Icey won again? Damn it, Icey. Stop being so popular.  ;)
I totally called that :P

And yeah, if one guy works on at least half of the entries in a MAGS, he does deserve to win.
#1884
Karens, that's some impressive artwork you've got there. We'll definitely be contacting you within one or two days.
#1885
Music and Graphics just hit 100%. Thanks, folks!
#1886
Please ignore this post.
#1887
Progress report,

Coding: 90%
Graphics: 90%
Music: 60%
Level design: 30%


Quote from: └» Arj0n «┘ on Sat 03/12/2011 16:54:11
Q: is there a reason you can only jump once when keep holding the jump key, instead of continues jumping?
It's a design choice; I believe that most platformers I've played recently do it that way. One press equals one jump.

QuoteMaybe it would be nice if an info (like a popup above the cheese saying "savepoint" or something) is shown shortly and then vanishes when you hit the savepoint.
Yep, there will be hintboxes.
#1888
Sure, give me a week or so and I'll have access to my trusty website again to put it up.
#1889
Can someone suggest me a good (and free) tool to convert MP3 music files to OGG? Thanks!
#1890
Is this backwards compatible? E.g. if I have an AGS 2.7 game, would it run under this runtime?
#1891
You know, it would help the first post if you listed a genre for each game? Or perhaps add a thumbnail screenshot. I also thought about suggesting a table for all entries, but the game names tend to be rather long to tabulate :)
#1892
Quote from: Atelier on Fri 02/12/2011 23:50:53
I'll take that as three entries already? ;D

'fraid not, I've got no time for this in December.
#1893
I have the strangest feeling of deja vu.  ;)
#1894
Level design is ongoing...


#1895
General Discussion / Re: Why youtube? Why?
Fri 02/12/2011 19:13:34
Youtube is like Facebook, who also switched to a horrible design lately.
#1896
Thanks, looks like I got some fixing to do.
#1897
Quote from: Monsieur OUXX on Thu 01/12/2011 17:03:07
OK. I love the concept (one can never be disappointed by an OSD anyway) but it's still very awkward.
Other than adding a readme or an in-game help page, what do you think would make it less awkward?
#1898
The four colors are (top to bottom) Up, Left, Right, Down. A quick way to remember: bLue = Left, gReen = Right.

Press the corresponding key as the symbol passes the vertical line.
#1899
Wait, so regardless of which game wins, Icey took part in creating it?  ;D
#1900


Made for November's MAGS contest, this is to my best knowledge the first Rhythm Game written in AGS. Oceanspirit Dennis has to defeat the evil blobz using the power of music! Notes flow down your screen on the rhythm of the song, and you have to match the pattern using the cursor keys. Do well, and fans will appear to cheer for you. And you thought there was no point to the GetMidiPosition() function, didn't you?
Featuring three stages, three piratey songs to whistle along to, and twelve different fan characters from various OSD media! Stepmania mats not currently supported, so use the keyboard and your sense of rhythm.

Download here.



New sprites by S3, and this game uses several art resources from earlier open source OSD games, as well as from the recent OSD sprite contest. Music taken from the free sites on the interwebz.
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